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LAWLTA

Patch 1.2.2 is Out Now!

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Greetings Defenders,

Patch 1.2.2 is out now! Based on your feedback we altered Mastery, made some general balance changes, and fixed some pesky bugs. Let’s take a look!

Mastery Changes

We’ve heard the feedback that all of you have provided for Mastery. A lot of you are really enjoying the mode and we’re enjoying the chance to watch you progress through it. We understand there are some things that could be improved and have made the following adjustments for a more enjoyable experience:


  • Not Even a Scratch and Perfectionist challenges now fails if the core falls below 90% health.

  • Players can only join during a warm-up phase, to prevent players joining last minute or joining mid waves and causing issues.

  • Selling the Abyss Lord’s Healing Well will no longer fail the Master Strategist challenge.


These are just some of the first changes to our newest game mode. We appreciate everything we’ve seen in regards to Mastery and are always delighted to hear feedback for ways to make it even better!

General Changes

Title Screen
We've added a leaderboard button to the title screen. You can use it to browse various maps as well as the current Mastery rankings!

Maps

  • Forest Biome

    • Defense mana given at the beginning of the map increased to 1250 from 1000 to match the Defense Unit cap.

Hero Changes


Huntress

Towers

  • Geyser Trap

    • Trigger height increased.

      • This change was made to reliably activate when a dark assassin is on the player.

General

Shards

  • Sharpened Spikes Shard

    • Added a 1.25 second cooldown.

  • Heavy Cannonball

    • Stun removed

    • Fully upgraded chance to proc changed to 15% from 20%.

    • Fully upgraded tower damage changed to 1150% from 1250%.

      • This shard was previously a must for the Cannonball Tower, and made the Stun Fire shard obsolete. This change was made to balance shard utility while still packing power.

Bug Fixes


  • Fixed an issue where Hyper Shards had a sell price.

  • Fixed a Haunting Shard issue where stacks were not counted properly.

  • Fixed an issue on Xbox that was causing disconnects on the Power Surge incursion.

  • Fixed the location of the Party Leader icon, was previously appearing off-screen.

  • Fixed an issue where item inspect window would stay on the screen after exiting the inventory.

  • Obelisks can no longer use abilities and smite attack when stunned by EMP Kobolds.

  • Fixed an issue saving the previously selected game mode/difficulty.

  • Added sell timer within Scavenger UI for console/gamepad players.

  • Changed “Not Required Level” message to appear over tooltips instead of underneath.

  • Fixed gamepad controls shifting upwards on non-16:9 resolutions.

  • Fixed an issue on PC in the Emporium, when using a controller showed “Purchase Gems” bound to ‘V’.

  • Readjusted Pet Stats compare box so it does not go off screen.

  • Fixed an issue with how crowd control effects interacted with Chrome enemies.

  • Fixed an issue on consoles where the scroll arrows would be removed from the Hero Info screen.

  • Fixed a grammatical mistake in Mastery that gave the error message “These maps are currently unavailable”.

  • Fixed a split-screen issue where the HUD would disappear during the cooldown phase.

  • Fixed a split-screen issue where HUD elements would display over the Start Menu after a split-screen player leaves.

  • Fixed an issue where the player was visible when talking to the Gran Ma’ster in the hub.

  • Fixed an issue where Dark Assassins icon was incorrect.

  • Fixed a UI issue where elements that should not be interactable could be clicked on the title screen.

The feedback you all provide has been fantastic, and is incredibly important in us making Dungeon Defenders II the best game it can be. Thank you all for being so helpful!


For Etheria!


The Dungeon Defenders II Team

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Sharpened Spikes and Heavy Cannonball nerf before Mastery 5 is out? Huh huh huh huh huh huh

Good work on fixing bugs. Apart from Obelisk, I was hoping you'd never figure that one out.

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"Players can only join during a warm-up phase, to prevent players joining last minute or joining mid waves and causing issues."


Gobu :D This made me smile. Less about what it does, more about the wording and what it actually means. Gobu. Emoji_Goblin.pngEmoji_GobHuntress.pngEmoji_Kobalt.png

Legion approves!

FOR THE LEGION!

gobu

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Would of love them changing the "30 second build phase/ Only 1 of each defense combo.......... A nightmare for solo players. Will Mastery be overall easier once the Mastery competition (not an event by the way) is over?

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@UnarmedReaper07 quote:

Would of love them changing the "30 second build phase/ Only 1 of each defense combo.......... A nightmare for solo players. Will Mastery be overall easier once the Mastery competition (not an event by the way) is over?

I don't think it would be easier even when Prove Your Mastery is over as solo-ing a map is intense enough when one is not flexible in strategy. You would be mentally drained if you'd won C2 Crumbled Bulwark with the final boss' corpse dissolving in zero seconds left. (Which is exactly how I won it)

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@MaJean quote:


@Little Magic Hat quote:

Good work on fixing bugs. Apart from Obelisk, I was hoping you'd never figure that one out.

I too, whispered a soft "dammit", when I saw this...

Trendy must have been reading a different forum than this ones feedback because i don't see where everyone was wanting a nerf to cannon ,obelisk ,sharpen spike shard /this will only make more people not want to play mastery 

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Omg nerv nerv nerv... buff the mystic towers please.... only the wall is usefull, all other tower are useless...

canonball without stun = gg...

pls let us only build with drayd or monk because all other heros are useless....

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you are misinformed.... all heroes are good Emoji_Apprentice.pngEmoji_Huntress.pngEmoji_Squire.pngSummoner_minimap_icon_c.pngEmoji_TNT.pngEmoji_JavThrower.png

@DarkDirk quote:

Omg nerv nerv nerv... buff the mystic towers please.... only the wall is usefull, all other tower are useless...

canonball without stun = gg...

pls let us only build with drayd or monk because all other heros are useless....


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Please fix the xbox one x loading screen issue.

https://forums.xbox.com/en-GB/thread/15b6fceb-ed4e-4a00-96ad-4c4fa423591d

posted on the bug tracker aswell waiting for reply: https://bugs.dungeondefenders2.com/home/bug/4219/black-screen-xbox-one-x

xbox support twitter thread: https://twitter.com/SeriousFamily/status/928258459602169856

gameclip: one drive: https://1drv.ms/v/s!AvWEz9y9Ri1qjXmb5N5hEZ9iSp2C

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"Players can only join during a warm-up phase, to prevent players joining last minute or joining mid waves and causing issues."


The only reason I can see this being added is to prevent players from cheesing their way into the top10 using alt accounts. While it may benefit public servers by preventing oblivious players joining late-game, it also acts as a double-edged sword in that it makes it harder for players to find a game (especially since the 'Any' mode is disabled).

I hope when the event is over, we can have this rule abolished (even if for private games only). It's just going to limit how often we can play with friends, especially if one or more of us are having connection issues.

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Well said. This should be reverted after the last week of Mastery.

@Sn/+/per quote:

"Players can only join during a warm-up phase, to prevent players joining last minute or joining mid waves and causing issues."


The only reason I can see this being added is to prevent players from cheesing their way into the top10 using alt accounts. While it may benefit public servers by preventing oblivious players joining late-game, it also acts as a double-edged sword in that it makes it harder for players to find a game (especially since the 'Any' mode is disabled).

I hope when the event is over, we can have this rule abolished (even if for private games only). It's just going to limit how often we can play with friends, especially if one or more of us are having connection issues.


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@Kemirr quote:
    • Heavy Cannonball
    • Stun removed

    • Fully upgraded chance to proc changed to 15% from 20%.

    • Fully upgraded tower damage changed to 1150% from 1250%.

      • This shard was previously a must for the Cannonball Tower, and made the Stun Fire shard obsolete

      • . This change was made to balance shard utility while still packing power.

It looks like damage and proc chance didn't change. It is still 1150% and 15% ingame

It says "changed to" Emoji_Monk.png

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@MaJean quote:


@Kemirr quote:
    • Heavy Cannonball
    • Stun removed

    • Fully upgraded chance to proc changed to 15% from 20%.

    • Fully upgraded tower damage changed to 1150% from 1250%.

      • This shard was previously a must for the Cannonball Tower, and made the Stun Fire shard obsolete

      • . This change was made to balance shard utility while still packing power.

It looks like damage and proc chance didn't change. It is still 1150% and 15% ingame

It says "changed to" Emoji_Monk.png

My bad, I got used to LoL patchnotes (from x to x)

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@Sn/+/per quote:

"Players can only join during a warm-up phase, to prevent players joining last minute or joining mid waves and causing issues."


The only reason I can see this being added is to prevent players from cheesing their way into the top10 using alt accounts. While it may benefit public servers by preventing oblivious players joining late-game, it also acts as a double-edged sword in that it makes it harder for players to find a game (especially since the 'Any' mode is disabled).

I hope when the event is over, we can have this rule abolished (even if for private games only). It's just going to limit how often we can play with friends, especially if one or more of us are having connection issues.

Cheesing was part of the decision for sure, but also just a way to prevent players from hopping into a random map where the chance to make it a worse experience than a better one was pretty high.

Thanks for the feedback, I'll see what we can do about making that better. For private games, after the events are over, I think it's a good idea :).

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Thanks for the reply and for taking that into consideration, Lawlta. I thought that other reason might've been the case as well, I just wasn't sure.

Seeing as this might be a permanent feature for public Mastery games, would you by chance know if we'll have the 'Any' mode or something like it enabled in the future for finding games easier?

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