Jump to content
Sign in to follow this  
mindlessdefender

I suggest you scrap the point leader board system.

Recommended Posts

The amount of time that will be spent fixing the bugs in the point system and such is not really a worthy investment imo.

I do not find the leaderboard point system to be a fun challenge at all but that is my opinion.

Do you guys like it and think its worth their time and man power to keep it going vs other things?

Share this post


Link to post
Share on other sites

I'm not a fan of leader boards, but I know others are which is fine and more power to them.

Leader  boards are the only end game atm.

I don't want to see it scrapped because people do enjoy it.

However true end game content has yet to come, which is kind of surprising really. At least the game now has a solid foundation it just needs to be a lot more challenging and rewarding.

Share this post


Link to post
Share on other sites

Why scrap the only challenge that is actually fun? It has flaws, but they can be fixed. People who don´t like the leaderboards, can just refrain from visiting the leaderboards page....  

Share this post


Link to post
Share on other sites


@geo981010 quote:

That being said, if they could fix one quick I would vote for the high scores to get registered when you click continue. 


This is working as of 1.1.1

Share this post


Link to post
Share on other sites

I would agree to have leaderboards in game, but I guess it is early on, and it is the plans of the team to include them in game somehow, but I would agree although they are fun, I wouldn't mind more content, which it would also have leaderboards, but I also wouldn't mind simplifying them a bit, but with adding more awards. 

Currently you have to build in a certain way, and for me personally it gets kind of old, also some bugs with scoring more points if upgrading more defences, or letting sub objectives die, and some defences not contributing to the score.

Overall I say its a fun addition. 

Share this post


Link to post
Share on other sites


@specialK quote:


@geo981010 quote:

That being said, if they could fix one quick I would vote for the high scores to get registered when you click continue. 


This is working as of 1.1.1

I thought this happened to me recently but  I haven't done as much with it recently. It really pissed me off early :)


@specialK quote:


Currently you have to build in a certain way, and for me personally it gets kind of old


The reason it got old fast for me was definitely this - the score doesn't really reflect playing well or even doing the speediest builds, but instead requires a bunch of new rules that you have to follow in a specific way. All the rules to prevent upgrades and new defenses means that it is encouraging people to play bad, and needing different towers while staying under a certain DU means you have to use as many 20 DU defenses even if they are bad choices. 

Beyond the leaderboard, having a score that reflects how the player is actually playing would be great. Give points for getting your mana chest, points for using the mana, for kills and using CC or getting elemental combos, points for hitting the g button quickly, etc. Give some material benefit to playing well like an XP or gold boost or increase at a gold chest, and make it obvious on a team which player(s) are actually playing the game.

So I vote for leaving leaderboards as they are basically, until much later when other more important issues are resolved and an overhaul is done.

Share this post


Link to post
Share on other sites


@MaJean quote:

Why scrap the only challenge that is actually fun? It has flaws, but they can be fixed. People who don´t like the leaderboards, can just refrain from visiting the leaderboards page....  

Exactly what he said. 

This is a form of end game, a weak form but one non the less. Scrapping this will mean those who like it play as much DD2 as me currently... which is very little to none.  I am pretty sure leaderboards are one of the only things keeping players playing who have all the gear they need + high ascension 1k-2k. So if this was scrapped they would have nothing to play for and join me in being inactive.

Do we want less players playing this game? No, we want more content for end game and this a small placeholder while that gets created.

Share this post


Link to post
Share on other sites


@Zimmermann quote:


@MaJean quote:

Why scrap the only challenge that is actually fun? It has flaws, but they can be fixed. People who don´t like the leaderboards, can just refrain from visiting the leaderboards page....  

Exactly what he said. 

This is a form of end game, a weak form but one non the less. Scrapping this will mean those who like it play as much DD2 as me currently... which is very little to none.  I am pretty sure leaderboards are one of the only things keeping players playing who have all the gear they need + high ascension 1k-2k. So if this was scrapped they would have nothing to play for and join me in being inactive.

Do we want less players playing this game? No, we want more content for end game and this a small placeholder while that gets created.

That's a very good point. I don't see the logic in scrapping leaderboards. It's like a goal for people who wants to keep playing.

Share this post


Link to post
Share on other sites

   I think currently leaderboard system in beta(alpha maybe?) state .Scrapping high score is unfair to people who try their best to beat highscore. Instead of scrapping high score, leaderboard should reset (like "seasons" in other games) and previous season high scorers should be rewarded.

Currently most fair reward is defender medals because current leaderboard system have there are too many flaws (bugs, scoring system etc.)

Share this post


Link to post
Share on other sites


@Paloverde zfogshooterz quote:

That's a very good point. I don't see the logic in scrapping leaderboards. It's like a goal for people who wants to keep playing.

Even if they just leave it as it is, without wasting any more man power on trying to fix it then sure I suppose it be fine, but how little man power they have this should not be on their priority list, and sure you can call it a current end game, but a very bad one at that.

Share this post


Link to post
Share on other sites

Almost all of the suggestions geo981010 are perfect and would in essence reward players for playing normally because the harder you try, the bigger score you'll get without having to look up loopholes to get a higher score which shouldn't exist at all. But I don't think you should get a higher score for elemental combos. People would be using them anyway if they were any good. I also don't think that you shouldn't lose score for building slowly because it shouldn't be based off how fast or slow you build but instead how fast you complete a single round once it has started. 

Share this post


Link to post
Share on other sites


@mindlessdefender quote:


@Paloverde zfogshooterz quote:

That's a very good point. I don't see the logic in scrapping leaderboards. It's like a goal for people who wants to keep playing.

Even if they just leave it as it is, without wasting any more man power on trying to fix it then sure I suppose it be fine, but how little man power they have this should not be on their priority list, and sure you can call it a current end game, but a very bad one at that.

I´m the exact polar opposite of this oppinion. 

They should in fact use manpower on this. They should in fact use as much manpower as needed on this. It´s in it´s early stages and has flaws, but it shows a great deal of potential for the game. Players enjoy to be challenged, and the leaderboards have been a breath of fresh air, that was much needed, and even it this early buggy state, have been an incentive to play for me and many others.



@ally quote:

I also don't think that you shouldn't lose score for building slowly because it shouldn't be based off how fast or slow you build but instead how fast you complete a single round once it has started. 

I disagree. Fast building is a fun challenge, just as fast killing is too. Removing awards for fast building would result in nothing but enemy spawn kill builds. Which in turn would remove the need for hero dps. The danger of actually dying during challenges, would be virtually non existant, and there would be zero tension while building/doing the challenges. This spells boring challenges IMO, Or even worse, no challenge. It would feel like doing the maps the regular no-thrills way.

Share this post


Link to post
Share on other sites


@MaJean quote:





@ally quote:

I also don't think that you shouldn't lose score for building slowly because it shouldn't be based off how fast or slow you build but instead how fast you complete a single round once it has started. 

I disagree. Fast building is a fun challenge, just as fast killing is too. Removing awards for fast building would result in nothing but enemy spawn kill builds. Which in turn would remove the need for hero dps. The danger of actually dying during challenges, would be virtually non existant, and there would be zero tension while building/doing the challenges. This spells boring challenges IMO, Or even worse, no challenge. It would feel like doing the maps the regular no-thrills way.

^ agree with the speed build thing,its a cool challenge. since DD1, on NM you was always with a clock behind you to make your build, Winter Wonderland for example was a hell to build in less then 180 secs, same with LAB,(its not was a challenge, or you build or gg), i like this kind stuff, but just my opinion anyway.

Share this post


Link to post
Share on other sites

I have no issue with the leaderboards, I don't currently do them as I think some of the rewards you must hit just don't make sense.

I believe Trendy will improve the reward system to make the leaderboards logical and realistic for all people to have a go at, and not be so niche.

Seasons sound good with maybe a Rat pet as the reward for topping the boards (Leader of the Pack, Rat)

And a Golden Rat for most leaderboard points

They need to be transferred in game and be instantly updated.

Share this post


Link to post
Share on other sites

The leaderboards are the main reason I still jump into DD2 as I've got my characters that I want geared up already. They're far from perfect but if they weren't there then I'd have no reason to play.

Share this post


Link to post
Share on other sites

I don't care either way because I'm never going to make it onto them. But, if they are a source for keeping people playing and creating interest for new players who are more competitive and wish to pitch their skills against others, then I'm all for it.


I would prefer to see it in-game (much like all the info being stored in externally run community sites).

Share this post


Link to post
Share on other sites


@ally quote:

Almost all of the suggestions geo981010 are perfect and would in essence reward players for playing normally because the harder you try, the bigger score you'll get without having to look up loopholes to get a higher score which shouldn't exist at all. But I don't think you should get a higher score for elemental combos. People would be using them anyway if they were any good. I also don't think that you shouldn't lose score for building slowly because it shouldn't be based off how fast or slow you build but instead how fast you complete a single round once it has started. 

I could see not giving points for elemental combos, though they would count as extra damage sometimes and stuns other times and I would really want that to be tracked.  I dream that the game will allow us to see which DPS players actually made a difference and show things like kills + damage + CC counts, so you can get a good idea from the end scores. If you are going to have actual challenging modes, we need some way to separate the people getting carried from the people who actually play. 

As for speed, sometimes I want to take it slow so I would not want it to be required all the time for all content. However, I think time to completion really is the best indicator of how well you played the map. That's why I want a more robust scoring system on the time so faster means more points - if we pull out all the random score effects (ie like getting all roller instead of Malthius, points for skeleton reanimation, etc), pretty much everyone who beats the map with full awards (no deaths, no defense losses, all speed bonuses, etc) will have the same exact score at that point. Then it would just come down to who did it the fastest if you gave even like 1 points for each second under the Mr Massacre/Planning Schmanning bonuses.

There would still be some potential for randomness there if you get a slow Slekie on a spawn point with a long walk to the bubble entrance and other things, but that is true now so at least we are minimizing the randomness.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...