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Update with no Patch notes ?!

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Just saw the patch notes on Readit

Assassins - Increased amount by 10% and doubled health

Rollers - Rollers now destroy ground based traps as before

Geodes - Now double the range of their reflected projectiles

EMP Orcs - Now spawn from each spawn point simultaneously

Nice patch as far as I can see.

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@Fozzie quote:

Just saw the patch notes on Readit

Assassins - Increased amount by 10% and doubled health

Rollers - Rollers now destroy ground based traps as before

Geodes - Now double the range of their reflected projectiles

EMP Orcs - Now spawn from each spawn point simultaneously

Nice patch as far as I can see.

*grabs popcorn*

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@Fozzie quote:

Just saw the patch notes on Readit

Assassins - Increased amount by 10% and doubled health

Rollers - Rollers now destroy ground based traps as before

Geodes - Now double the range of their reflected projectiles

EMP Orcs - Now spawn from each spawn point simultaneously

Nice patch as far as I can see.

Wait-a-Minute.... You're just messing around aren't you?

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@Paloverde zfogshooterz quote:


@Fozzie quote:

Just saw the patch notes on Readit

Assassins - Increased amount by 10% and doubled health

Rollers - Rollers now destroy ground based traps as before

Geodes - Now double the range of their reflected projectiles

EMP Orcs - Now spawn from each spawn point simultaneously

Nice patch as far as I can see.

Wait-a-Minute.... You're just messing around aren't you?

Go check C5. Assassins now have 5m health, and you can oneshot your core with "shotgun" weapons like ev2 or huntress's.

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@Fozzie quote:

Just saw the patch notes on Readit

Assassins - Increased amount by 10% and doubled health

Rollers - Rollers now destroy ground based traps as before

Geodes - Now double the range of their reflected projectiles

EMP Orcs - Now spawn from each spawn point simultaneously

Nice patch as far as I can see.

If literally any of that is true, it's a bug. This patch just updated some backend server stuff to reduce the likelihood of infinite loading screens.

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@Fozzie quote:

Just saw the patch notes on Readit

Assassins - Increased amount by 10% and doubled health

Rollers - Rollers now destroy ground based traps as before

Geodes - Now double the range of their reflected projectiles

EMP Orcs - Now spawn from each spawn point simultaneously

Nice patch as far as I can see.

lol, this trolling was rather fun to watch.  10/10.  I think you freaked some people out.  Oh wait, we're not sposed to encourage trolling...sorry.  Bad Fozzie, no trolling!

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@iamisom quote:


@Fozzie quote:

Just saw the patch notes on Readit

Assassins - Increased amount by 10% and doubled health

Rollers - Rollers now destroy ground based traps as before

Geodes - Now double the range of their reflected projectiles

EMP Orcs - Now spawn from each spawn point simultaneously

Nice patch as far as I can see.

If literally any of that is true, it's a bug. This patch just updated some backend server stuff to reduce the likelihood of infinite loading screens.

I knew it! hahahaha!

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@iamisom quote:


@Fozzie quote:

Just saw the patch notes on Readit

Assassins - Increased amount by 10% and doubled health

Rollers - Rollers now destroy ground based traps as before

Geodes - Now double the range of their reflected projectiles

EMP Orcs - Now spawn from each spawn point simultaneously

Nice patch as far as I can see.

If literally any of that is true, it's a bug. This patch just updated some backend server stuff to reduce the likelihood of infinite loading screens.

I know it seems trivial, but it would be awesome if you guys posted whenever there's an update. More info is always better than less info. 

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@antiproton quote:


@iamisom quote:


@Fozzie quote:

Just saw the patch notes on Readit

Assassins - Increased amount by 10% and doubled health

Rollers - Rollers now destroy ground based traps as before

Geodes - Now double the range of their reflected projectiles

EMP Orcs - Now spawn from each spawn point simultaneously

Nice patch as far as I can see.

If literally any of that is true, it's a bug. This patch just updated some backend server stuff to reduce the likelihood of infinite loading screens.

I know it seems trivial, but it would be awesome if you guys posted whenever there's an update. More info is always better than less info. 

They did mentioned that on Twitter.

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@Paloverde zfogshooterz quote:


@antiproton quote:


@iamisom quote:


@Fozzie quote:

Just saw the patch notes on Readit

Assassins - Increased amount by 10% and doubled health

Rollers - Rollers now destroy ground based traps as before

Geodes - Now double the range of their reflected projectiles

EMP Orcs - Now spawn from each spawn point simultaneously

Nice patch as far as I can see.

If literally any of that is true, it's a bug. This patch just updated some backend server stuff to reduce the likelihood of infinite loading screens.

I know it seems trivial, but it would be awesome if you guys posted whenever there's an update. More info is always better than less info. 

They did mentioned that on Twitter.

There's a section in this forum dedicated to patch notes, which is where the majority of us goes to check. I just can't be arsed to go to twitter/reddit/whatever to find them.

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@Nefhith quote:


@Paloverde zfogshooterz quote:


@antiproton quote:


@iamisom quote:


@Fozzie quote:

Just saw the patch notes on Readit

Assassins - Increased amount by 10% and doubled health

Rollers - Rollers now destroy ground based traps as before

Geodes - Now double the range of their reflected projectiles

EMP Orcs - Now spawn from each spawn point simultaneously

Nice patch as far as I can see.

If literally any of that is true, it's a bug. This patch just updated some backend server stuff to reduce the likelihood of infinite loading screens.

I know it seems trivial, but it would be awesome if you guys posted whenever there's an update. More info is always better than less info. 

They did mentioned that on Twitter.

There's a section in this forum dedicated to patch notes, which is where the majority of us goes to check. I just can't be arsed to go to twitter/reddit/whatever to find them.

 Sure, it's good if they do mention that to the patch notes. But seriously? You ain't that flexible?

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@Paloverde zfogshooterz quote:

 Sure, it's good if they do mention that to the patch notes. But seriously? You ain't that flexible?

I tried sucking my elbow once, but I poked my eye with my finger in the process. It's not about being flexible; it's about having everything sorted and where it belongs. Who wants to chase the devs around the internet everytime there's a patch and you can't find the notes in the "patch notes" section?

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@Nefhith quote:


@Paloverde zfogshooterz quote:

 Sure, it's good if they do mention that to the patch notes. But seriously? You ain't that flexible?

I tried sucking my elbow once, but I poked my eye with my finger in the process. It's not about being flexible; it's about having everything sorted and where it belongs. Who wants to chase the devs around the internet everytime there's a patch and you can't find the notes in the "patch notes" section?

Like I said it's good if they did that, but if they don't, one must improvise a way to know it.

And really? Sucking your elbow? That's not flexible in the least.

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I don't use twitter. I suppose I am a Luddite when it comes to social media.

So, yeah, it would be nice if patch notes were put on the patch notes section.

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@Ubara-tutu quote:

I don't use twitter. I suppose I am a Luddite when it comes to social media.

So, yeah, it would be nice if patch notes were put on the patch notes section.

We'll make sure to get this posted correctly in the future.  Thanks for the feedback, sorry we didn't have something there!

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