Immortal-D 0 Posted May 24, 2017 Since C3 employs Vanguard & Geode, a Trap-heavy build is recommended. However, I never cared for EV2's offensive Traps (I use her just for Buff Beam & Reflect Wall), and I don't yet have a Flame Aura build (would like to eventually, it's a neat Trap).What I do have at my disposal; Slime Pit, Nimbus, Geyser, Blaze Balloon, and Oil Geyser. The problem; Dryad Traps all have serious pathing issues, Geyser lacks any utility for its' low damage, and Blaze Balloon is far too expensive to justify any part of it (AoE, DoT, direct damage). As for Oil Geyser, I'm still working on it, but seems promising so far.Lastly, I have a decent Flamethrower, but no Ramster. However, I maintain that both of these Towers are broken af; they completely negate the shield mechanic, rendering other Towers for those Heroes irrelevant.So that's my situation. What do? Share this post Link to post Share on other sites
PandynatorDD 0 Posted May 24, 2017 Focus your DPS close to barricades and put up reflect walls. Fissures are great for that. Share this post Link to post Share on other sites
geo981010 0 Posted May 24, 2017 Later on, there are Trials units that counter the Flamethrowers, so they are not very popular in CT7 :)Oil Geyser, Nimbus or the Proton Beam are possible, though I used flamethrowers mainly there. Share this post Link to post Share on other sites
soda_taffy 0 Posted May 24, 2017 @Immortal-D quote:. . . Lastly, I have a decent Flamethrower, but no Ramster. However, I maintain that both of these Towers are broken af; they completely negate the shield mechanic, rendering other Towers for those Heroes irrelevant. . . I don't understand what you mean. Are you talking about the shield mechanic of the vanguards and geodes? Isn't that what you're trying to beat by using non-projectile-type defenses, such as traps and auras? Share this post Link to post Share on other sites
Zimmermann 3 Posted May 24, 2017 My suggestion would be:Squire blockadesFlamethrowers (as many as you can afford)Frostbite Towers (1 or 2 per lane) (just for the slow, so any totem will do)Oil Geysers optional can help on low flying enemies.Sky Guard Towers for AA. Share this post Link to post Share on other sites
Immortal-D 0 Posted May 24, 2017 I appreciate the suggestions :) Though it seems I was correct in thinking that other Traps are simply not viable right now, which is unfortunate. [[156353,users]] I consider FT & Ramster to be Towers, in the same sense as Cannon Ball or Poison Dart. My point is that because they are a Tower which bypasses shield mobs, there is zero reason to invest in Earth Shatter or Skeleton Archer. Share this post Link to post Share on other sites
VolvoCEO 0 Posted May 25, 2017 traps used to be good. a year or 2 ago, i was using geyser trap + lightning aura for NM4 harbeven some monthly challenge required you to use these combinations to complete.now everything is becoming straight forward. elements dont matter anymore. Now it's either hit them from front or hit them from back. or just auras everywhere Share this post Link to post Share on other sites
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