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C3 without WeaponMan. or Flame Aura


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Since C3 employs Vanguard & Geode, a Trap-heavy build is recommended.  However, I never cared for EV2's offensive Traps (I use her just for Buff Beam & Reflect Wall), and I don't yet have a Flame Aura build (would like to eventually, it's a neat Trap).

What I do have at my disposal; Slime Pit, Nimbus, Geyser, Blaze Balloon, and Oil Geyser.  The problem; Dryad Traps all have serious pathing issues, Geyser lacks any utility for its' low damage, and Blaze Balloon is far too expensive to justify any part of it (AoE, DoT, direct damage).  As for Oil Geyser, I'm still working on it, but seems promising so far.

Lastly, I have a decent Flamethrower, but no Ramster.  However, I maintain that both of these Towers are broken af; they completely negate the shield mechanic, rendering other Towers for those Heroes irrelevant.

So that's my situation.  What do?

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Later on, there are Trials units that counter the Flamethrowers, so they are not very popular in CT7 :)

Oil Geyser, Nimbus or the Proton Beam are possible, though I used flamethrowers mainly there. 

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@Immortal-D quote:. . . Lastly, I have a decent Flamethrower, but no Ramster.  However, I maintain that both of these Towers are broken af; they completely negate the shield mechanic, rendering other Towers for those Heroes irrelevant. . .

I don't understand what you mean. Are you talking about the shield mechanic of the vanguards and geodes? Isn't that what you're trying to beat by using non-projectile-type defenses, such as traps and auras?

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My suggestion would be:

  • Squire blockades
  • Flamethrowers (as many as you can afford)
  • Frostbite Towers (1 or 2 per lane) (just for the slow, so any totem will do)
  • Oil Geysers optional can help on low flying enemies.
  • Sky Guard Towers for AA.

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I appreciate the suggestions :)  Though it seems I was correct in thinking that other Traps are simply not viable right now, which is unfortunate.  [[156353,users]]  I consider FT & Ramster to be Towers, in the same sense as Cannon Ball or Poison Dart.  My point is that because they are a Tower which bypasses shield mobs, there is zero reason to invest in Earth Shatter or Skeleton Archer.

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traps used to be good. a year or 2 ago, i was using geyser trap + lightning aura for NM4 harb

even some monthly challenge required you to use these combinations to complete.

now everything is becoming straight forward. elements dont matter anymore. Now it's either hit them from front or hit them from back. or just auras everywhere 

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