Jump to content

Flamethrowers are potentially bugged again :)


Recommended Posts

Situations like this make me wish we had a way to snapshot our game to upload to the developers whatever random seed we had to determine what spawned on what wave in what order as well as our exact tower layout and hero builds.

Share this post


Link to post
Share on other sites

Flamethrowers are just in a weird place right now.  I wish I had been able to screencap the interaction I had last night (unfortunately lady orcs killed my crystal right as it happened), basically the flamethrower was killed while it was locked on a unit, but the flame persisted and continued to damage the mobs.  I haven't been able to reproduce it since then, but it was a very odd interaction.  Happened in the Forest Biome map if anyone else has experienced this too.

Share this post


Link to post
Share on other sites

It seems to be unrelated to height. I had flamers below, above and on the same height as the target (on the Ramparts remake), and they all glitched out.


Here's the interesting thing... I died, and after respawning they started doing damage again.

Share this post


Link to post
Share on other sites

Ok very weird bug.

Flamethrower will stop doing damage if you use manabomb. Easily reproduced by testing against dummies. However, the moment you switch to another character or upgrade the tower, it works again. UNLESS YOU GO BACK TO Apprentice then it stops again!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...