iamisom 2 Posted March 10, 2017 Greetings Defenders,Thanks for your feedback so far! Today’s hotfix addresses some of the bugs we’ve seen since the last patch, and we’ll have more fixes in our patch next week. Keep an eye out for our blog later today where we discuss the bigger changes we’re making to Chaos enemy spawns, Siege Roller, UI and more.Bug FixesFixed an issue where Flamethrowers and Fissures would stop attackingFixed an issue where Colossus, Skeletal Orc and World Tree would take increased damage from enemies after upgradingFixed an issue that was causing the Cybork’s EMP attack to shutdown the Angry Nimbus, Moss Hornet’s Nest and Slime Pit from longer range than intended3x Daily Weekend Event!Get three Daily Missions every day this weekend! Here’s how it works: Every 8 hours starting at 1PM EST today, you’ll receive a new Daily Mission until the event ends on Monday. Make sure you complete all of your Dailies to take full advantage of the event!Mission Madness runs from 1PM EST today until Monday, March 13th at 2PM EST Share this post Link to post Share on other sites
krsans78 53 Posted March 10, 2017 Im glad you didn't break anything. At least on paper ;) Pretty uninteresting patch. Share this post Link to post Share on other sites
[UMF] Filthylopez 28 Posted March 10, 2017 Its great to see a return of weekend events, thank you very much for that, I hope it becomes a regular thing, and ty for the swift fix of the things the first 'fix' broke :PCan't wait to see some of the more prominent bugs to be stomped on next week :D Share this post Link to post Share on other sites
Allusir 0 Posted March 10, 2017 Bug fixes are good. Can't wait to see the blog post :) Share this post Link to post Share on other sites
MushroomCake28 39 Posted March 10, 2017 Little patch, but nice patch nevertheless Share this post Link to post Share on other sites
Hayatekun 0 Posted March 10, 2017 yay flamers got fixed, too bad ramsters failing to attack didn't get fixed this hotfix. Share this post Link to post Share on other sites
iamisom 2 Posted March 10, 2017 @Hayatekun quote:yay flamers got fixed, too bad ramsters failing to attack didn't get fixed this hotfix. We think that should be fixed, too, but since we couldn't confirm, we didn't put it in the patch notes. Let me know if you're still running into it. Share this post Link to post Share on other sites
zsolesz79 10 Posted March 10, 2017 It looks like nimbus still shutting down because of emp attack Share this post Link to post Share on other sites
Fozzie 52 Posted March 10, 2017 Thanks Guys looking for patch notes to say:Chaos tiers only drop shards for that level.Squire cannons have been buffed because they suckedTrials maps are selectable Share this post Link to post Share on other sites
Singulare 0 Posted March 10, 2017 @iamisom quote:Bug FixesFixed an issue where Flamethrowers and Fissures would stop attacking Is that the bug where the flamethrowers would follow according to enemy movement but no flames/attacks can be seen ?Overall solid patch. Bugfixes are always good. Share this post Link to post Share on other sites
iamisom 2 Posted March 10, 2017 @zsolesz79 quote:It looks like nimbus still shutting down because of emp attack So it should still get shutdown by the Cybork, but there was a bug where it was getting shutdown from reeeeeally far away. Share this post Link to post Share on other sites
TheWot 0 Posted March 10, 2017 @iamisom quote:@Hayatekun quote:yay flamers got fixed, too bad ramsters failing to attack didn't get fixed this hotfix. We think that should be fixed, too, but since we couldn't confirm, we didn't put it in the patch notes. Let me know if you're still running into it. It's still getting stuck it happens when they try to attack a spear thrower inside the spawning area for me. Weird thing is that they can attack any other enemy inside the spawn just fine but as soon as a spear thrower is the target they just stop. Share this post Link to post Share on other sites
Hayatekun 0 Posted March 10, 2017 @TheWot quote:@iamisom quote:@Hayatekun quote:yay flamers got fixed, too bad ramsters failing to attack didn't get fixed this hotfix. We think that should be fixed, too, but since we couldn't confirm, we didn't put it in the patch notes. Let me know if you're still running into it. It's still getting stuck it happens when they try to attack a spear thrower inside the spawning area for me. Weird thing is that they can attack any other enemy inside the spawn just fine but as soon as a spear thrower is the target they just stop. yup happened to me just now too, happens sometimes with the floating summoner guys too once in awhile Share this post Link to post Share on other sites
Squishydew 0 Posted March 10, 2017 Nice patch, thank you :) Really nice getting some extra medals too, hope we'll see some extra ways to increase gold income soon! Share this post Link to post Share on other sites
Radu Lykan 0 Posted March 10, 2017 Thanks for the fixes and the medals. On the topic of dailies, any word on reworking them to be relevant to trails? Share this post Link to post Share on other sites
Taze 1 Posted March 10, 2017 @iamisom quote:@Hayatekun quote:yay flamers got fixed, too bad ramsters failing to attack didn't get fixed this hotfix. We think that should be fixed, too, but since we couldn't confirm, we didn't put it in the patch notes. Let me know if you're still running into it. peronally, the only times i enountered the ramster thing was when line of sight of the tower was not clear, i.e when they were placed in the bottom of stairs with the walls up top. i actually thought that was intentional for a while :P Share this post Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now