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[Early Access] Hotfix 19.3 Notes and Discussion


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Greetings Defenders,

Thanks for your feedback so far! Today’s hotfix addresses some of the bugs we’ve seen since the last patch, and we’ll have more fixes in our patch next week. Keep an eye out for our blog later today where we discuss the bigger changes we’re making to Chaos enemy spawns, Siege Roller, UI and more.

Bug Fixes

  • Fixed an issue where Flamethrowers and Fissures would stop attacking

  • Fixed an issue where Colossus, Skeletal Orc and World Tree would take increased damage from enemies after upgrading

  • Fixed an issue that was causing the Cybork’s EMP attack to shutdown the Angry Nimbus, Moss Hornet’s Nest and Slime Pit from longer range than intended


3x Daily Weekend Event!

  • Get three Daily Missions every day this weekend!

  • Here’s how it works:  Every 8 hours starting at 1PM EST today, you’ll receive a new Daily Mission until the event ends on Monday. Make sure you complete all of your Dailies to take full advantage of the event!

  • Mission Madness runs from 1PM EST today until Monday, March 13th at 2PM EST

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Its great to see a return of weekend events, thank you very much for that, I hope it becomes a regular thing, and ty for the swift fix of the things the first 'fix' broke :P

Can't wait to see some of the more prominent bugs to be stomped on next week :D

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@Hayatekun quote:

yay flamers got fixed, too bad ramsters failing to attack didn't get fixed this hotfix.

We think that should be fixed, too, but since we couldn't confirm, we didn't put it in the patch notes. Let me know if you're still running into it.

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Thanks Guys looking for patch notes to say:

Chaos tiers only drop shards for that level.

Squire cannons have been buffed because they sucked

Trials maps are selectable

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@iamisom quote:

Bug Fixes

  • Fixed an issue where Flamethrowers and Fissures would stop attacking

Is that the bug where the flamethrowers would follow according to enemy movement but no flames/attacks can be seen ?

Overall solid patch. Bugfixes are always good.

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@zsolesz79 quote:

It looks like nimbus still shutting down because of emp attack

So it should still get shutdown by the Cybork, but there was a bug where it was getting shutdown from reeeeeally far away. 

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@iamisom quote:


@Hayatekun quote:

yay flamers got fixed, too bad ramsters failing to attack didn't get fixed this hotfix.

We think that should be fixed, too, but since we couldn't confirm, we didn't put it in the patch notes. Let me know if you're still running into it.

It's still getting stuck it happens when they try to attack a spear thrower inside the spawning area for me. Weird thing is that they can attack any other enemy inside the spawn just fine but as soon as a spear thrower is the target they just stop.

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@TheWot quote:


@iamisom quote:


@Hayatekun quote:

yay flamers got fixed, too bad ramsters failing to attack didn't get fixed this hotfix.

We think that should be fixed, too, but since we couldn't confirm, we didn't put it in the patch notes. Let me know if you're still running into it.

It's still getting stuck it happens when they try to attack a spear thrower inside the spawning area for me. Weird thing is that they can attack any other enemy inside the spawn just fine but as soon as a spear thrower is the target they just stop.

yup happened to me just now too, happens sometimes with the floating summoner guys too once in awhile

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Nice patch, thank you :) Really nice getting some extra medals too, hope we'll see some extra ways to increase gold income soon!

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@iamisom quote:


@Hayatekun quote:

yay flamers got fixed, too bad ramsters failing to attack didn't get fixed this hotfix.

We think that should be fixed, too, but since we couldn't confirm, we didn't put it in the patch notes. Let me know if you're still running into it.

peronally, the only times i enountered the ramster thing was when line of sight of the tower was not clear, i.e when they were placed in the bottom of stairs with the walls up top. i actually thought that was intentional for a while :P

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