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ChilledFrench

Things that trendy should focus on (opinion thread)

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I have been a good fan of the DD franchise over the years, I bought DD1 back in 2012 and put 900h in it and joined DD2 back in 2014 and then put 400h in it. I have played enough of the games to form an opinion.


Enemies:

While DD1 didn't have the greatest balance when in comes to items (with the huge power creep) it had a good aim at balancing enemies. The enemies back then were not immune to ANY tower but each brought a new way to cripple your defenses.

The spider used to slow you or your towers, the sharks used to displace your walls and the djinns used to despawn poorly placed towers.  That's how I believe balance should be, towards enemies that bring new gimmicks and new ways to cripple defenses but not by being immune to a set of towers. Only having very few towers being effective against ALL enemies while having most being 100% useless against certain enemies is not good design.


Shards and gear drops:

Shards should either drop more often or should drop from enemies and bosses should drop at the very least drop 1 piece of purple gear.  When you are trying to progress in a difficulty level, you tend to lose a LOT and it would be nice to still be able to slowly progress even though maps are lost. Otherwise you create a barrier that is only crossed by farming low and already overly grinded difficulty until you can reliably win the higher difficulty. Take mmos for instance, guilds usually try to progress in a difficulty by beating the first few bosses and then failing over and over against the later bosses, that's what kept people interested. Imagine having to farm the same low raid difficulty over and over, that gives 0 rewards until the last boss, until you can reliably clear the next difficulty. People would just quit out of boredom.


Gold:

People have transferred over to this new patch with 20-100mil gold and obviously feel like the patch is going fine and they don't understand why everybody is complaining...

However when you do not have any gold and the only way to reliably get gold is to COMPLETE a map that is already really difficult to complete, you just hit a huge roadblock. Imagine that if on average you fail 5 times for every wins, that means you get 10k gold every 6 maps. A fully upgraded piece of gear or shard go from 50-500k gold? Really? When at the beginning you upgrade your gear or shards every map won? That is insane.

You can't win maps until you get gear that you can't get unless you open chests and that cannot be upgraded unless you win maps reliably?

Im glad that I received millions of gold but not everyone did...


solo vs multiplayer:

I don't understand why solo is easier than multiplayer. That is completely counter intuitive. In a game like this, solo should be an achievement for the hardcore and famous streamer that has all the incredible gear. For others like me that don't play often, multiplayer should be the go to mode. This is a free to play multiplayer game after all isn't it? When joining other players it should be to HELP each other progress and lighten the burden, not make it harder....

Where it stands now, you basically need C5 gear to clear a 4 man C3 map. That's not team play, that's one guy carrying everybody when he's bored of playing alone.


replayability:

Instead of having only a few maps be available for each chaos level, why not have ALL maps available to increase replayability. Any other way, even map rotation, just makes it less replayable. People will get bored. A simple way to fix that, if the objective is to have more people play harder maps, is to increase the chance of a legendary chest in hard maps and increase the number of shards dropped. A tier could be created to rank maps from easy to average to hard and having the loot drop scale accordingly. Simple solution that not only tackles boredom but also implements progression WITHIN each chaos level of difficulty. Making progression smoother.


That's all i can think of right now, Ill update or reply to this thread if more ideas come up. Let me know whether you agree or disagree with any of my points.



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The gold drops are a serious problem but fortunately it can be fixed super easily if the Devs just, y'know, wanted to.


As for replayability - I think they need to focus on Onslaught more. Endless Mode / Survival was super popular if not THE way to play DD1.

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Enemies: They just need to tweak them a bit in DD2. Once every defenses are countered by a specific enemies, it will be fine. I suggested something for enemies in my big suggestion thread: https://dungeondefenders.com/2/topic/143509/mushroomcakes-suggestion-after-many-many-hours-into-the-update 

Shards: They should just make Chaos 1 shard box drop only Chaos 1 shards, same for higher difficulties, and instead of a campaign shard box, make it a random lower difficulty shard box.

Gold: Good to know (I was not aware of it since I have a lot of gold left).

solo vs Multiplayer: Should have a scaling for the number of players, but solo should definitely be more difficult. Completing the highest difficulty on the hardest map solo should be something hardcore and impressive. 

Replayability: Agree

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have they try the game before release it? Even offical wiki don't have full list of shard. some hero is totaly useless in this patch.

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My guess is next they will focus on lowering gold drops and breaking the few towers that remain viable options.

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@Murb quote:

My guess is next they will focus on lowering gold drops and breaking the few towers that remain viable options.

Why this patch no nightmare mode anymore? Because it is nightmare itself.

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Look

@bosspu quote:


@Murb quote:

My guess is next they will focus on lowering gold drops and breaking the few towers that remain viable options.

Why this patch no nightmare mode anymore? Because it is nightmare itself.

Looking at these posts. No suggestions, just complaining.  How about giving your two cents worth in regards to steering the devs towards what you want to see? What is it exactly you guys want?

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@Baba-Kaboom quote:

Look

@bosspu quote:


@Murb quote:

My guess is next they will focus on lowering gold drops and breaking the few towers that remain viable options.

Why this patch no nightmare mode anymore? Because it is nightmare itself.

Looking at these posts. No suggestions, just complaining.  How about giving your two cents worth in regards to steering the devs towards what you want to see? What is it exactly you guys want?

suggstion work? last patch not make any of tower easier to deal new mob. just nerf.nerf anything u can use.C3 means NO AURA NO TRAP NO PDT what is option left now? lavanancer huntress monks ev2 and squire tower is useless at c3+.

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@Baba-Kaboom quote:

Look

@bosspu quote:


@Murb quote:

My guess is next they will focus on lowering gold drops and breaking the few towers that remain viable options.

Why this patch no nightmare mode anymore? Because it is nightmare itself.

Looking at these posts. No suggestions, just complaining.  How about giving your two cents worth in regards to steering the devs towards what you want to see? What is it exactly you guys want?

How about instead of making another tower useless in mid to late chaos, they work on making more towers viable?

They don't even need to change the class. They could start looking at the Dryad's other towers. Or after this patch, they could start looking at making angry nimbus decent again.

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@bosspu quote:


@Baba-Kaboom quote:

Look

@bosspu quote:


@Murb quote:

My guess is next they will focus on lowering gold drops and breaking the few towers that remain viable options.

Why this patch no nightmare mode anymore? Because it is nightmare itself.

Looking at these posts. No suggestions, just complaining.  How about giving your two cents worth in regards to steering the devs towards what you want to see? What is it exactly you guys want?

suggstion work? last patch not make any of tower easier to deal new mob. just nerf.nerf anything u can use.C3 means NO AURA NO TRAP NO PDT what is option left now? lavanancer huntress monks ev2 and squire tower is useless at c3+.

I understand your concerns and don't get me wrong I agree with many of the issues stated by players.  We just have to have patience. Changes never happen at the speed we would like but I doubt that our concerns are falling on deaf ears. Trendy might not reply or comment on every post/thread but they are definitely reading.

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@Baba-Kaboom quote:


@bosspu quote:


@Baba-Kaboom quote:

Look

@bosspu quote:


@Murb quote:

My guess is next they will focus on lowering gold drops and breaking the few towers that remain viable options.

Why this patch no nightmare mode anymore? Because it is nightmare itself.

Looking at these posts. No suggestions, just complaining.  How about giving your two cents worth in regards to steering the devs towards what you want to see? What is it exactly you guys want?

suggstion work? last patch not make any of tower easier to deal new mob. just nerf.nerf anything u can use.C3 means NO AURA NO TRAP NO PDT what is option left now? lavanancer huntress monks ev2 and squire tower is useless at c3+.

I understand your concerns and don't get me wrong I agree with many of the issues stated by players.  We just have to have patience. Changes never happen at the speed we would like but I doubt that our concerns are falling on deaf ears. Trendy might not reply or comment on every post/thread but they are definitely reading.

They certainly hot fixed angry nimbus fast enough.

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As I said in my previous post. Changes never happen at the speed we like; to our liking or not ;). I would love to see all the towers balanced asap but that will not happen IMO. Enjoy the current game, hate it, tolerate it or take a break. We do not know what goes on behind the scenes so unfortunately those are our options. Do I like it? no. Is that reality? yup.

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@Baba-Kaboom quote:

As I said in my previous post. Changes never happen at the speed we like; to our liking or not ;). I would love to see all the towers balanced asap but that will not happen IMO. Enjoy the current game, hate it, tolerate it or take a break. We do not know what goes on behind the scenes so unfortunately those are our options. Do I like it? no. Is that reality? yup.

this hotfix make good tower became bad too. they should make all tower balanced and u can use most of tower.currently they balanced good tower and make it bad.(they should test gameplay themself before release or set up a public test server)

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One of the things that bothers me about this new end game patch is that we have to spend 100s of hours of easy content falling asleep to get specific shards.  I was hoping this end game patch would make it so I would be challenging my self and not farming easy difficulties all year to collect certain shards to make other towers/builds viable in harder difficulty.

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@mindlessdefender quote:

One of the things that bothers me about this new end game patch is that we have to spend 100s of hours of easy content falling asleep to get specific shards.  I was hoping this end game patch would make it so I would be challenging my self and not farming easy difficulties all year to collect certain shards to make other towers/builds viable in harder difficulty.

That's kind of where I am now. I'm not strong enough and I don't have enough gold to upgrade my gear and consistently farm chaos 4. I am forced to play chaos 3 that doesn't give any upgrade or farm chaos 1-2 for specific shards.  I have a feeling that they will address this issue in the next patch, hopefully.

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@Charr Legion quote:

The gold drops are a serious problem but fortunately it can be fixed super easily if the Devs just, y'know, wanted to.


As for replayability - I think they need to focus on Onslaught more. Endless Mode / Survival was super popular if not THE way to play DD1.

The problem with onslaught as it stands now, is that you barely get any loot from enemies. everything is from chests which is the problem it begin with. Enemies should be dropping consistently shards and gear, that way you can progress in hard maps and not just the easy stuff you know you can clear. that's just boring.

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