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ddace

CDT Update 3 Beta - The Tavern Expansion Discussion

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@Pulchritudinous Washboard quote:

LOL

So it's turned into a players against ToP trying to give arguments and reasons vs The little elite forum club saying Git Gud.

Great to see that most elitist kids would rather have a map that is only fun if you're a part of their little club, and any who isn't part of their club can *** off.

Really nice to see that none of you could actually give a *** about the continuation of Dungeon Defenders, instead only care about the fun you can have with your couple of online friends ROFL.

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got to remember guys who voted for this map. Think people are forgetting this was a community voted pon map to add to the next patch. Also if anyone cares about my opinion here it is.

I was never on the side of this map being put in the game. If i recall right from the very start i argued that it would be bad for the game and distancing between players. Due to the artificial spike in difficulty that the map presents. Without really adding anything interesting when it comes to running the map. As a player that mainly runs maps now since i enjoy specific maps and do not use items above trans for builders and sup for DPS the map to me is near useless. I also argued that the map to the everyday player insensitivity hacking as you can get amazing items for little work if you do that making the map a hackers paradise. I think the stats arguement is not a very good if you look into scaling even if you have 8k damage and 2 - 3k sides a character with 5k damage but 4k - 5k sides will be as efficient if not more efficient. I feel that the real only core item needed for poly is a really good fairy (7k+) and a DPS with a decent hp pool. 

But at the same time i think that there is a place for challenging maps like ember. As the boss in ember is really pretty challenging for those that have fought it properly without the exploit. But as said the boss is not artificially challenging by raising the health pool or giving it absurd damage. 

I am not gonna talk about progression since that is the easist way to get yelled at as a elitist so....

Have a good day

Atherial

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@Atherial quote:

got to remember guys who voted for this map. Think people are forgetting this was a community voted pon map to add to the next patch. Also if anyone cares about my opinion here it is.

I was never on the side of this map being put in the game. If i recall right from the very start i argued that it would be bad for the game and distancing between players. Due to the artificial spike in difficulty that the map presents. Without really adding anything interesting when it comes to running the map. As a player that mainly runs maps now since i enjoy specific maps and do not use items above trans for builders and sup for DPS the map to me is near useless. I also argued that the map to the everyday player insensitivity hacking as you can get amazing items for little work if you do that making the map a hackers paradise. I think the stats arguement is not a very good if you look into scaling even if you have 8k damage and 2 - 3k sides a character with 5k damage but 4k - 5k sides will be as efficient if not more efficient. I feel that the real only core item needed for poly is a really good fairy (7k+) and a DPS with a decent hp pool. 

But at the same time i think that there is a place for challenging maps like ember. As the boss in ember is really pretty challenging for those that have fought it properly without the exploit. But as said the boss is not artificially challenging by raising the health pool or giving it absurd damage. 

I am not gonna talk about progression since that is the easist way to get yelled at as a elitist so....

Have a good day

Atherial

I just wanted to say that i completely agree with you about everything you said, Atherial. And i also think that Embermount Volcano and mainly the Phoenix were both really well made. It's basically a skillful and challenging boss fight that push the players. That was indeed a very nice update. ^^

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I honestly dont get the personal attacks here. For me it felt very objective critic wise yet the answers feel insulting.

If mambo and xentro are wrong its fine but they bring arguments which are real, they exist.

As i said somewhere else i also feel theres a hard "core" driving the updates who will do what they feel whats best.

Which for me is ok but then dont call it community team and just get the balls and tell :  I/We want it 2 b like this.

As i said several times ppl put time in2 the patches etc which is AWESOME but i also remember big talks with pewpewpew last patch with golden buff and he would get no "official" answers for ages.

I enjoy pub gaming but no chance u find a lobby with ppl that know how 2 kill old one, ppl attack dragon on boss rush directly, forget embermount.

My feeling also tends to the position that the vast majority wont b able 2 complete it.

I like the community because its generous  but when it is about the patches it escelates very fast i feel. <3


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Nice summation from Atherial, as always highlighting all the critical issues spot on! Good job!

This map's last phase is a total disaster. The map is alienating much of the community, we have one camp shouting on top of their lungs "git gud" "get friends" "make friends" "play with randoms" "don't play the map".
And another camp trying to reason and find some sort of middle-ground even if we don't like the last phase.
So well said Atherial -- "If i recall right from the very start i argued that it would be bad for the game and distancing between players."

There is a reason why Trendy didn't add popular community event maps from back in the day. The artificial difficulty spike is ridiculous. They knew. You can't justify adding such maps and then hiding ridiculously high-end rewards behind it. And Trendy had their fair share of flak received back in the day too. But I can't find faults with their maps. Neither can I find faults with all CDT maps barring Temple of Polybius, becasue Temple of Polybius is not your run of the mill "Ranked Map". Its an event map, event maps as much as we like them do not have a real place in Ranked and certainly shouldn't be locking out people from high-end items.
_______________________________________________

I honestly dont get the personal attacks here. For me it felt very objective critic wise yet the answers feel insulting.

I know right?

The only one minor "slip-up" I made was saying -- "I honestly doubt your 3k hours or when and where they came from if you are acting/being so clueless about progression and items in this game!", which isn't even a personal attack/insult, its simply questioning the responses being made w.r.t. items and progression and claiming I have 3k stats, which I thought was odd.
In hindsight, maybe I could have worded it even better. But it wasn't a personal attack. It didn't warrant calling in friends and start abusing me as "toxic" and what not. Ridiculous. But somehow I'm being at fault for being "toxic" and people are going guns blazing hunting for me!

Nice job, "community".

@wayn3r quote:
As i said somewhere else i also feel theres a hard "core" driving the updates who will do what they feel whats best. Which for me is ok but then dont call it community team and just get the balls and tell : I/We want it 2 b like this. As i said several times ppl put time in2 the patches etc which is AWESOME but i also remember big talks with pewpewpew last patch with golden buff and he would get no "official" answers for ages.

I've heard this from others as well. So its not just you @wayn3r.
_______________________________________________

I don't want to gloat about it even 1 bit -- but if I hadn't made "noise and fuss" about it, people here enjoying their "ToP Rewards" wouldn't be enjoying it as it was [sneakily] changed to only 1 wep and class + account restricted(like CD) in one of the old beta-branches. Here read it.
I got asked to "gather" community consensus regarding increasing ToP rewards. Wonder why community consensus wasn't asked before even changing the drops in the first place(not pointing fingers on anyone, but making a pertinent point).
Had I not "whined" about ToW survival pet rewards being un-innovative and needing something tangible other than already existing fairies & seahorses, we wouldn't be having at least a Sea Turtle pet. CDT original plan was simply "fairy and seahorse". Read it again in the same thread. Granted I wasn't in favor of Seahorse, but "community decision" I'm fine with that. At least that we way got a nice tower pet.

But hey, I'm toxic, so I better STFU. I see others getting infected by my toxicity! ;-)

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please remove bumps on the raised bit in the tavern my back is breaking each time i step over one its not smooth or enjoyable, i really cant even cope.

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@wayn3R_ quote:
As i said somewhere else i also feel theres a hard "core" driving the updates who will do what they feel whats best.

Which for me is ok but then dont call it community team and just get the balls and tell :  I/We want it 2 b like this.

Would you consider Dread Dungeon to be a map that was pined for by the hardcore playerbase?

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I very frequently hear the argument that the "hardcore" community (generally 6k+) is what drives the content of the updates with absolutely no regard for those who may not be even fully entered into Nightmare yet, and that statement seemed to be another example of the argument.

I could be mistaken though.

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When is the new tavern going to be implemented? It's been over 9 months since this post.

@ddace quote:

XPNxuHp.gif

THIS IS FOR TESTING PURPOSES ONLY. ANY ITEMS OR EXPERIENCE GAINED WHILE TESTING WILL NOT CARRY OVER TO THE LIVE GAME UPON RELEASE!!!  

Merry Christmas!!  

The CDT has been looking forward to bringing you this next update. It comes packed with new maps, more quality of life improvements, more bug fixes and a few requested balance changes. We look forward to getting your feedback as we walk through this beta process with you. 

Note: As specified above, you will not retain items or experience gained in the Beta when it goes live. This beta test branch uses a different Ranked server with a copy of your profile, in many cases an old copy. It does not affect your main Live profile though. You need to switch back to the Live branch to continue your progression. Profile migration requests from Beta to Live will not be fullfilled.

Since the test Ranked server may have an old or really old copy of your save file, you can export to Open. Copy to your desktop, download the beta and then copy back to the win32 folder with the .cbb extension added on to it.

Accessing the Beta

To access the beta you will need to do the following.

  • Go to steam library
  • Right click on DD
  • Select Properties
  • Select Betas Tab
  • Input code: i2liketesting
  • Click on the Check Code button
  • Select testingonly_cdt in the drop down box

sYdg1.jpg


New Content

  • New Tavern Expansion : First floor expansion, All new second floor, Dynamic Theme Selection, Juke Box, Diamond Forge, Exterior Space, More combat dummies, Expanded Ultimate Defender Room 
  • New Challenge Map - Temple of Polybius with new rewards
  • New Campaign Map - Temple of Water
  • New Intermediate Map - Dread Dungeon

FyogtX4.jpg


Improvements

  • Added Hero Info button back to ESC screen
  • Added Box to Enter Mana in Trade (ex 5.0b will add 5 billion)
  • Max Hero limit raised to 40
  • Max tavern limit doubled to 180
  • Tavern: Items Dropped by Host Hidden in private rooms should be hidden from guests
  • Tavern: Item Recovery added to the void, if something escapes reality, it’ll re-appear by the first floor forge!
  • Item upgrade count now visible in trade under Item Info
  • Added count of items contained within Folders in Inventory
  • Remove items from shop even when Inventory is full
  • Auto lock all items going into inventory except when picking up off the floor
  • Sped up Summoner casting in Tavern
  • Wheel o Fortuna Damage All percentage reported on the tavern dummy
  • Added animations to Anamorphic Ember
  • Spider and DEW should now find you anywhere on the map if you there is a path 
  • Stuck Enemies should now die
  • Fixed missing ceiling in Glitterhelm and performed a texture art pass to make Glitterhelm live up to its name.
  • Added Santa bracers to Winter Wonderland and Silent Night
  • Add new mask and cufflinks to Temple of Love
  • New Santa accessory cosmetic set bonus
  • New Valentine accessory cosmetic set bonus for male and female
  • Added shields to count towards cosmetic set bonus
  • Holding down survival wave increase/decrease buttons now works
  • Colorized circle component on dropped equipment to match particle beams
  • Added profile save event after rewarded equipment
  • Fusion Rod base damage display is now the same as all other staves. Now you can compare base damage 1:1 with existing staves (Classic, bloodshot, etc). DPS is exactly the same

a41JWYH.jpg

Updated Options Menus

You may need to reload the level/tavern for some options to take effect.

  • Reordered options to put them under appropriate sections
  • Change Voice tab to Sound
  • Added Display CD portal
  • Added Display Cosmetic Set Bonus
  • Added Tower Upgrades Displayed
  • Added Significant Digits Displayed
  • Added Tower Transparency options

Balance
  • Boosted DST projectile speed and damage Added new enemies to targeting system. from Djinns => Wyverns => Mages TO Djinns => Wyverns => Sharken => Copter => Mages
  • Adjust Gold Enemy Buff as fixed increase of 200% on NM and Insane, 100% for Hard, 50% for Medium and Easy
  • Buffed Tinker’s Lab Blasters on NM to be better than Insane
  • Buffed Tinker’s Lab Mega Chicken stats around 30 points on NM and small buff to base.
  • Buffed Eternian staff to be closer in damage to Classic Standard
  • Buffed Winter Wonderland weapon damage to lower part of high tier weapons
  • Reduced Phoenix charge attack vertical damage
  • Reduced Copter spawn rate during Phoenix boss fight
  • Buffed Fenix and Ember pony to be closer or little better than seahorse due to challenge of farming
  • Removed Map exclusive accessories from Lab Assault (ie CD, ToL, GTH, WW/SN and Palantir)
  • Buffed Spooktacular 2 accs to Lab Assault levels
  • Revert Hyper Rifle elemental damage halving due to 2 projectiles.  
  • Ember Accessories ult cap is 600 instead of previous 500.


Bug Fixes

  • Possible fix for trade glitch where both players lose their items (needs lots of testing)
  • Fixed max upgrade count not shown in trade on item info
  • Fix for armor being removed more than weapons (weapons were rated higher in quality)
  • Fixed Talay and Moonbase survival start waves
  • Fixed EST traps on Assault maps not damaging
  • Fixed Hero Info tower stat overlap so numbers aren’t hidden
  • Sealed off Tavern Defense secret room
  • Fixed not being able to build on left bridge in Tavern Defense
  • Fixed Tavern Defense Snowman not attacking
  • Mini Map icons same color for ult+ and Ult++
  • Fixed Imp stat prediction
  • Fixed gobler shield handle positioning
  • Commented out K key binding to killme command
  • Fixed opacity scaling
  • Fix for items removed during build phase
  • Evil Hero bosses on Winter Wonderland and Silent Night no longer despawn after 2.5 minutes
  • Fixed Tower Wars Spider Queen health overflow causing them to never act or be able to take damage
  • Fixed spelling of "marshmallows" on Anamorphic Ember

fjhtOqt.gif

Items still being worked

  • Cosmetic Set bonus for original boss accs
  • Mid Survival Pet and End of Survival Pet for Templet of Water - Fairy and Seahorse currently.  Suggestions anyone? Will likely have to already exist in game though.
  • Preview images for Dread, Temple of Water and Temple of Polybius
  • Adjust color of Male Valentines Cosmetic set Bonus


Current Known Issues

  • Temple of Water and Temple of Polybius will randomly crash on startup (cause known, will be fixed)
  • Temple of Polybius enemy DSTs erroneously affected by the player DST buff (faster projectiles)
  • Temple of Water east crystal does not move with the water level like the others as intended
  • ToW/ToP Copters/Ogres can get stuck on the south wall and some other places
  • Polybius: After completion of challenge, far door teleports you a short distance instead of returning you to the main map as intended
  • Some memory usage issues loading into the Tavern prevents full character detail
  • Tavern Minimap does not show when level is loaded, changing floors or stepping outside briefly will fix this
  • Tavern Mini map is off scale a little.  
  • Barb Battle Leap sped up for internal testing but wasnt reverted. Have fun with it. :)



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