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Siege Tank Dissapointment


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Sometimes I really dont get you trendy.

Now let me start off by saying, the Siege Tank actually isnt that bad in itself, the idea and concept of the siege tank is pretty decent, a good challenge to deal with. HOWEVER! I believe the execution of the Siege Tank in the game, is horrendous.


This, tank, eats away half of the towers in the game. This kind of mechanic needs to be reserved for final stuff, like the last wave, or certain maps, like a big boss. But having it as a monster that shows up every other wave in pretty much every single map? That renders half of all possible strategies worthless, renders half of all towers worthless. So basically, you, Trendy, spend, so much time and effort on making these towers, yet you wanna go do things that render half of all your hard work completely useless cause no one in their right mind is gonna even bother using those towers with this thing coming out every other wave, no one in their right mind would waste precious mana on mines, or lasers, or LA's, sand traps, geysers, etc etc just so every other wave they can get munched by this super tanky tower eating mob.


I understand wanting people to try different things or different strategies, but this is not the right way of doing it, you make different maps that do different things, like make city maps have siege tank so you have to build differently, make ruin maps have some uber flying mini boss you have to have hardcore anti-air but it also targets tall towers, like pdt, flameburst, etc, and then on other maps like forest maps do some other kind of boss, etc so forth so we cosntantly have to switch up strategy to get through the game or do incursions or maps we need to do for our loot.


This mob being everywhere in every other wave, just ruins the game for me, cause i sometimes love to go and try new strategies that arent the meta and see what i can get to work, but this thing, just cuts out half of all strategies and towers, ruining my fun, just like the loot system restricting chars to be ONLY pure builds, unable to match up opposite stats like AP with DP, or HD with DH, or whatever, no, it's strictly tower, or strictly hero.


TL:DR, Siege Tank good, but implimented horribly bad. Hinder my idea of fun for the game.

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Well i just lost my first match tot he siege roller and i dont know what i can do about it...

was playing Unholy Catacombs NM4..  Frost Tower + PDT + Tree/Hornets

was using my Dryad that does 1 million DPS.. couldnt kill the roller before it got to my Crystal... either i was not hitting it in the right spot (i was attacking from behind) or Dryad does no damage to this thing... if thats the case the game is really broken now...


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Agreed, it not only makes the ground based defenses useless but all defenses. They can damage it "normally" only from behind and most of the towers don't hit it properly making them having sitll an horrendous damage output.


Having it as one of a potential super boss for the very last wave from a growing pool of super mobs would be really cool (a bit like Malthius and co. but being even tougher enemies that spawn only once for the very last wave as miniboss). That would be unexpected and fun, but having 4-5 tanks per game is way too much and as said destroys all buildings.

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either the boss is buggy or Starfall simply cannot damage it properly. Well sounds like i can throw the game in a corner again. (Now enters the stage the obligatory fanboy. But how would you like to have your favorite DPS suddenly become useless in the ONE thing it is supposed to do: burst minibosses?)

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There are like 8 or 10 heroes, theyre supossed to be different from each other, if one doesnt work for a purpose, try another one. 

P.S. Not hatin.

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I made this little thing to convey my feelings of how the Siege tank was implemented.

mh1Vg3j.jpg

Making the dps required to bring this thing down in time only reachable with non-ability DPS focused gear and by the few viable dps heroes who work on it(Anyone who uses projectiles) makes this guy an annoyance. I don't know why they would put it on so many maps to have us test it out. All this while making ability based DPS heroes completely useless against it (reducing the already small pool of viable dps options) means I think I'll wait until I play again.

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Oh dear lord.

I have to tell people to be Level 1 Intelligent Characters again.  Trendy finally does something to make the game challenging in the light of PDT builds and making people have to actually engage with the game (aka DPS).

A new enemy has been introduced, it challenged your preconceptions about the game, its meta, and your playstyle.  You lost.  This is good.

The problem is that you've thrown down the key and stormed off in disgust rather than to trying a new approach.

The last time I had to say this to you people you were complaining about having to melee javelin throwers because their range was 10% longer than your towers! Oh the humanity!

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@Dr_Dac quote:

either the boss is buggy or Starfall simply cannot damage it properly. Well sounds like i can throw the game in a corner again. (Now enters the stage the obligatory fanboy. But how would you like to have your favorite DPS suddenly become useless in the ONE thing it is supposed to do: burst minibosses?)

Starfall can definitely damage the siege roller but you gotta hit it properly. It went down pretty fast when I did it.

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I really don't like that they destroy traps and the sort. Traditionally landmines are what counter these guys anyway...

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@Draco18s quote:

Oh dear lord.

I have to tell people to be Level 1 Intelligent Characters again.  Trendy finally does something to make the game challenging in the light of PDT builds and making people have to actually engage with the game (aka DPS).

A new enemy has been introduced, it challenged your preconceptions about the game, its meta, and your playstyle.  You lost.  This is good.

The problem is that you've thrown down the key and stormed off in disgust rather than to trying a new approach.

The last time I had to say this to you people you were complaining about having to melee javelin throwers because their range was 10% longer than your towers! Oh the humanity!

Stop spamming this across threads, this mob brought more problems than it solved. It is pushing the trend of DPS over towers. Just had 2 of these rollers spawn and couldn't DPS the first one let alone the other one was wiping all my towers from across the map. I have a huntress that does around 100k DPS and it doesn't even tickle their health bar.

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@PandynatorDD quote:


@Dr_Dac quote:

either the boss is buggy or Starfall simply cannot damage it properly. Well sounds like i can throw the game in a corner again. (Now enters the stage the obligatory fanboy. But how would you like to have your favorite DPS suddenly become useless in the ONE thing it is supposed to do: burst minibosses?)

Starfall can definitely damage the siege roller but you gotta hit it properly. It went down pretty fast when I did it.

Where are you hitting it with Starfall.. because i havent been able to kill it using Starfall yet... i got it down to 3million Hp from (5) my Starfall damage on Dummies is 1 million+


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im not actually throwing down the key and storming off, im not even putting down the enemy, i thikn he is a great enemy, but the insertion of the enemy was done horribly wrong, it's not even a counter to PDT, it may have been intended that way, but the result is, it renders half the games designs completely useless, that isnt difficulty, that's just, for lack of better words atm, stupid. The Idea of difficulty is not to render your own creations compeltely worthless throughout the entire game. The idea of difficulty should be to challenge people to come up with new strategies, to come out of their comfort zones they've created during normal gameplay and force them to think of new ways to build, but not the way this siege tank has done, make each trial have different things to overcome, so every time the player goes into a new map, there is new thigns to make them change their strategy, from layout of the land to the density of mobs to lane differentiality to what mobs actually show up, each place should be different. Incursions are pretty close to this. To compliment the ever changing strategy throughout the game, stuff NEEDS to be balanced, one tower should not completely outshine every other tower in the game, each tower needs ot be equally effective in their respective fields and designs and we need enemies with different AI, more so than the tank even, throw im some mobs that zigzag so straight projectiles dont work, throw in some mobs that are immune to splash dmg so pdts viper bow cant work on them, make enemies that specifically go for dmg towers, make enemies that can leap over towers and rush your heros then your crystal if no heroes are alive, etc etc.


I like the tank, i really do, keep him, please, but you either need to take him back to only spawn on the last wave or only show up in certain maps, OR, you need to nerf his HP/FrontalArmor values or his tower eating speed if you intend on throwing it at us every other wave of every single map in the game.

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I like it!

It could be just a tad slower.    Maybe it should slow down as it nears a tower.  It is kind of slow out of the gates.


And, I feel like it should not destroy Auras, Traps, Protons, etc...  Really, if this doesn't change, then thats really the end of Auras, Traps, Protons... well, I guess you can center the Auras out of the way, but I am sure you understand my point.

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With all due respect [[72087,users]] et. al. I disagree. The siege tank is refreshing. Many of the community members asked and begged and pleaded for spharder enemies. This is what they came up,with. And BTW - I hear tale that siege tank is only a morsel and that the main course of new/harder enemies is still to come! 

I like this new siege tank enemy, Jojo - I remember a time you talked about using disposable defenses. Time to get those back out. ;-)

I had a math teacher back in grade school. He said "Math is easy.... if you know how." Well, similarly, I state, "The siege tank is easy, if you know how." It does not come every wave. So, this gives us time to replenish whatever the siege tank....well...tanked! 

Good job Trendy! Looking forward to the next set of hard enemies. :-)

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Are people ***ing serious? Have you never dealt with Sharken before? they were a normal mob too who could wreck entire builds (yes ppl ***ed enough and they got nerfed within the week of release) man people need to learn how to adapt, bugs aside the mob is fine..............

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@legion160 quote:

Are people ***ing serious? Have you never dealt with Sharken before? they were a normal mob too who could wreck entire builds (yes ppl ***ed enough and they got nerfed within the week of release) man people need to learn how to adapt, bugs aside the mob is fine..............

Sharken was easy to if your gear wasn't bad. It was no sharken that got pass my auras in nightmare hardcore mode. I must say I put him asleep with the other fishes in the sea. Anyway relax dude let others express their opinions. DD2 still easy nothing really change.

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@LukeAsh22016 quote:


@legion160 quote:

Are people ***ing serious? Have you never dealt with Sharken before? they were a normal mob too who could wreck entire builds (yes ppl ***ed enough and they got nerfed within the week of release) man people need to learn how to adapt, bugs aside the mob is fine..............

Sharken was easy to if your gear wasn't bad. It was no sharken that got pass my auras in nightmare hardcore mode. I must say I put him asleep with the other fishes in the sea. Anyway relax dude let others express their opinions. DD2 still easy nothing really change.

Sharken were effected by towers, thats the HUGE difference between Sharken and Siege Tank. Sharken also were so much faster, had a charge ability and didn't 1 shot towers.

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Now that people complain about it being to strong i cant wait to play the new patch.

Its supposed to be hard and trendy said its just a warmup for things to come, boy am I excited now

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@TMTrainer quote:


@LukeAsh22016 quote:


@legion160 quote:

Are people ***ing serious? Have you never dealt with Sharken before? they were a normal mob too who could wreck entire builds (yes ppl ***ed enough and they got nerfed within the week of release) man people need to learn how to adapt, bugs aside the mob is fine..............

Sharken was easy to if your gear wasn't bad. It was no sharken that got pass my auras in nightmare hardcore mode. I must say I put him asleep with the other fishes in the sea. Anyway relax dude let others express their opinions. DD2 still easy nothing really change.

Sharken were effected by towers, thats the HUGE difference between Sharken and Siege Tank. Sharken also were so much faster, had a charge ability and didn't 1 shot towers.

Welcome to Dungeon Defenders number 2.

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By the way, if you want to compare the siege tank to a DD1 mob, compare it to the djinn.  Dollars to doughtnuts you'd prefer the tank to them.  Especially when they'd fly up 1000 feet and unsummon your towers one by one.  Not just your traps and auras, but all your towers.

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