Plic70 0 Posted October 28, 2016 Has anyone else noticed how thw "safe zone", the area around the enemy spawn points where you can't place defenses, isn't a static distance? Even on the same map it changes between the different lanes they have different spacing. Wonder if someone will shed some light on this? At least on ps4 this is the case. Share this post Link to post Share on other sites
mindlessdefender 0 Posted October 28, 2016 does it matter much? I sure its all based on who ever designing the levels. Share this post Link to post Share on other sites
Vagnar 0 Posted October 28, 2016 I'm sure it has a lot to do with AI/Collision detection. Better to just prevent bugs at the spawn points as needed than try to set a standard and work around it.The only thing that bothers me a little is how some let your towers start wailing on them way before they pass that gate. It's convenient and all, but inconsistent. Share this post Link to post Share on other sites
Plic70 0 Posted October 28, 2016 For me it's an aesthetic thing. It would seem to be easier of there was a static disrance and not a fluctatiing one. Share this post Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now