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ddace

CDT Update 3 - Ult++ Min Upgrades and Hero Healing Cost

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Why not keeping it as is if the community seems split about it? Healing costs are not too heavy when we consider 600-800k health points... Let's be honest If you lose 150k health then something went extremely wrong unless you play Pirate Invasion or Embermount. Talking about these maps it is probably better to adjust damage dealt from enemies rather than lowering healing costs. Stat-wise (this includes health points) we are beyond good and evil.


Also take into account that you make Embermount (which was designed to be a challenge) easier with such a change. At least for heroes which have 400k+ health while bad health-scaling heroes like Monk will be still one-hit from the Phoenix.

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@EagleOne quote:

Why not keeping it as is if the community seems split about it? 

We will if it remains split.  I was just asking to see if there is any middle ground before I close this thread out.

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