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Jojozityjo

Lavamancer Survival Concerns

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So I noticed in the dev log thread that trendy wants to make sure that Lavamancer can be his melee dps self without getting wrecked. I also see they want to jack up his health, seemingly more so than squires, to remedy this.


Here's my concern ... If a 300+k Health Blockade can be wrecked in seconds flat, what makes you think jacking up the lavamancers health will be any good? Plus, keep in mind, you can kinda only focus on 2 stats at a time, and for an active builder like him, to do the dps he deserves, sounds like you should be focusing in DP and HD or AP, meaning if you wanna go HH, he will lack in dmg and tend to suck, but he will have low health without and probably get wrecked in 2 secs if he tried to take on a lane in NM4.


I dont think jacking up Health values is the way to go here. Whatever happened to defense? In DD1, you had armor that gave def, like physical resist, fire resist, whatever, and it worked. Here, you have Physical and Magical armor. Why not give him some kind of hightened armor value? Like make his base armor value(before adding on armor bonus from gear) higher than the other heroes. That is, of course, if armor actually works in this game at all, if not, you should make it work. Being able to have armor that reduces the dmg you take would remedy the obscenely massive amounts of dmg the mobs do in end game better than just jacking up health numbers, cause what good is all that extra health if the mobs do tens of thousands of dmg a hit and your always staring down a horde of 10+ mobs not to mention bs ranged guys or ninja kobolds all doing at least that much dmg all at the same time all the time? Why do you think the squire with a shield sphere and blocking can adequately tank and survive an assault from mobs? Sure as hell not because he has a lot of health, it helps, a lil, but the second you stop blocking, oh look, he dies! Big surprise there lol


This could help other melee heroes too, make armor stats more worth a damn, increase how much armor gear gives, or make armor stat auto increase per upgrade for free, with the option of spending your points you get from upgrading still allowed to be put on armor if you just want a really tanky hero.

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This please. They need to re implement % resists; the two stats they have right now don't tell you anything at all.

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i like the armor values, i just wish they'd include somewhere how effective they are, right now they dont feel effective at all, let alone ever bothering to upgrade them, would be much more effecient at keeping melee chars alive in combat than just dumping more health on them, and would scale better with going up through the difficulties

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It would be strange if an class can tank any given amount of monsters without "block" or kind of help. It would make them way to powerfull if they never have to fear to die.

An squire can tank any amount of monsters just fine without dying, obviously he needs to do some stuff to do so. Like small movements, or getting 1 or 2 heal auras, or getting more damage reduction (block sphere), or reducing the damage of the monsters through auras and curses (weapon, pets, spheres). There are alot ways to raise the survivability of an character which making tanking as easy as it is.

And these tools will also help the lavamancer. Obviously he should die if he just tanks all monster faceon without any kind of preparation, or you wouldn't need any def/wall at all in his lane. But with some support i am sure he will be able to tank to support his meele style. :D Or he will end up like the monk, huge burst but fragil as 5 goblins.

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yeah the squire requires all that, to survive, pet buffs, blocking with shield sphere, SA, curses, just to not get obliterated, he can still die then too if you throw a boss into the mob pack, but even without the boss, if the squire drops his block, even with all that stuff, he gets wrecked, really fast, or, if he happens to get surrounded or ganked in the back where his block isnt as effective.


but on a hero who most likely wont have a blocking feature, no matter how many buffs, he is gonna get wrecked. Unless they make his stone side be as effective as a block, which i doubt cause he can stil attack while being cooled hard stone.


Im just saying, armor, needs to be more effective, im not saying it should be buffed up to some stupidly high standard that makes it so a non-blocking squire can survive a horde+boss without ever fear of dying. It just needs to have a better effect than it does, and would be a good way to not only help the lavamancer be tankier like Trendy desires, but would help other melee classes, like monk, future barbarian, etc. Make the armor stats be more worth it instead of some stat that everyone ignores cause it kinda does nothing for your hero what-so-ever atm.


Like, idk, just throwing numbers out, if you got all 4 pieces of armor to give you full physical resist, un-upgraded, that's like, at nm4, on average, around 850 physical resist? If that translated into like, say .. idk. 20-25% physical dmg reduction, it'd be nice, might see some kind of difference there and put more worth into armor stats and would help melee classes not be wet paper bags in combat. Not to mention add more versatility, like do you wanna resist physical more or magical or maybe balance? Not to mention make those passives that up physical or magical resistance, be more worth it. Then, if you actually upgrade armor stats, that's, around 80 per gear, so about 320 extra physical resist, for 1170 physical resist, so that might push you up to 30-35% resistant to physical dmg? So if you split it between physical and magical, or just cant be arsed to get all gear with all the same armor and the stats you like, that'd be around 10% reduction to both, which, isnt a lot, you'd still be hurting, which makes it a stat primarily more notible and worth upgrading for hero's who plan to be up in the mobs faces while being a minority or even lack luster trait for ranged people or pure builders.


idk, those are just examples, it's not stupidly op, or even really op, you'd have to focus to get that much, and makes it so pet skills, curses, and stuff like SA is still needed so you can survive facing off a horde as long as you dont get stupid, without having ot be a squire with suped up block. Not to mention, if youd want to be that lil bit of extra not wet paperbagish, you'd be sacrificing dmg so it'd be a trade off, and not to mention, a more fair trade off for putting points into armor at all, since we are able to do that with the current upgrade system.

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