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Unoffical Patch Notes [Power Surge]

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Abyss Lord: Ramster 


Stats:

3800 DP

0.20 Crit Chance

3500 Crit DMG

3000 Crit DMG on Ramster;  Scaling 0.85?


iamisom 

The Ramster is meant to be ridiculously good at one thing, massive AoE burst. His weakness is… pretty much everything else.


The old Ramster

60 DU

3800 DP * 3.0 = 11400 Atk DMG

1 Attack every 1.87 s (or 0.535 Attacks / s)

-> 11400 DMG / 1.87 s = 6096.257 DPS

-> 0.20 Crit Chance * 3000 Crit DMG * 0.535  Attacks / s = Approximate 321 Crit DMG / s (A really small amount)


The new Ramster

50 DU

3800 * 3.2 = 12160 Atk DMG (+760)

1 Attack every 2.5 s (or 0.4 Attacks / s) (-0.135

-> 12160 DMG /2.5 s = 4864 DPS (-1232,257)

-> 0.20 Crit Chance * 3000 Crit DMG (Assuming its still the same) * 0.4 Attacks / s = Approximate 240             Crit DMG / s (-81)


We can see that the Ramster did got a tiny buff in the Burst Aspect (+760) but lost overall DPS (-1313.257).

In addition he can't proc the electrocute combo that often anymore due to the long attack reset (I often used it as a combo piece).

I don't think the DU decrease of 10 does overcome the losses the Ramster took DPS/Combowise, maybe the road to go with the Ramster shouldn't be a pure AoE Burster (I could use Traps, they are a lot cheaper and do attack for 26k) but a tool to control a big crowd of enemies.


What is your opinion?



EV2: Proton Beam
Stats:
10300 Crit DMG
2800 Defense Power

0.25 Crit Chance


Old Proton vs New Proton:

1139 ATK DMG * 1s/0.30 =  3796 DPS Base Dmg

6% = 0.06 Frosty Chance

0.06 * 1s/0.30 = 0.2 Times frosted per 1s


-> 36.000 DCD * 0.25 Crit Chance * 1s/0.30 = 30k approximate Crit Dmg / 1s

-> 10.000 DCD * 0.25 Crit Chance * 1s/0.30 = 8333.3 approximate Crit Dmg / 1s


The step from 34k DPS to 10k DPS seems a lot to me, you could've went from the 245 to 150 Scaling to test it out first. I don't think it is worth anymore to build the Proton Beam over the LA, because the LA can be buffed by around 5k per Frosty Tower and has a way bigger range + synergy.



Apprentice: Earthshatter Tower

Stats:
50 DU
3900 Defense Power

0.2 Crit Chance

4500 Crit DMG

11250 Crit DMG on Tower (2.5 Scale)

1 Attack per 5s (0.2 Attacks/s)


DPS Comparison Old-New:

Increased the scaling from 15 to 22

Old Atk DMG: 58500 

-> 12k DPS [With max. Attack Speed: 16k]

New Atk DMG: 85800

-> 17k DPS (+5k) [With max. Attaack Speed: 24k (+8k)]


Just a simple DPS increase without fancy shenanigans, nothing to say here but Thanks Trendy.



Huntress: Poison Dart Tower

Stats:

3900 Defense Power

40% Poison DMG increase (Sphere + Bow)

75% detonation DMG in a 1200 radius

85B5A873DA3B1500F6C7D8A6966857AF416F10C1

-> The Aura showcases a 1200 units circle (the detonation radius, still big)


Just the breakdown of the new PDT, no comparison:

Poison has a scaling of ~3.5 Defense Power (goes up to ~5.5 scaling).

The pure Poison has a DPS of 22k (28k) and the tower applies Poison to more than one enemy through attacking AND (thanks to HundredthMeister, he tested it for me) through the explosion if a poisoned target dies.

The explosion itself does ~ 3k.


The PDT has a lot of different components and i think the Nerf just reduced it's power from the over-the-top 145k DPS to a level, suited for a 40 DU tower.


This was a good Nerf in my opinion, but on thing that can be improved: don't cap the poison DMG at T2.



Squire: Ballista


Stats:


ballista is weird and the enemies have to be in a line to be effective





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the protons were good due to a but, just like the PDT's the difference is it took longer to fix the protons. Their bugged crits.

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@amminotti quote:

the protons were good due to a but, just like the PDT's the difference is it took longer to fix the protons. Their bugged crits.

What do you mean with the bugged crits? At the start it worked with the Panic Fire Sphere what was overpowered, but recently the protons didn't cause that much bug (at least for me, they did the right DPS)

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It's still bugged if that's your idea of a bug. Crit damage doesn't change now either.


So no, the crit damage wasn't a bug. It was a nerf plain and simple.

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