Jump to content

Laundry List of annoyances


Recommended Posts

Each one of these things are not terrible, but in chorus they make me care less about this game.

 

1. Matchmaking - When my friends and I play solo, often times one of us will be left in the tavern on the first match (I know matchmaking is a priority, and I'm saying, "Keep it up.  There's work left to do.")


2. Currency - Premium currency and regular currency are not plainly, graphically distinct. This really stands out in the item-upgrade menu. They appear right next to each other, the amounts for the first upgrade are similar, and, most annoyingly, the premium currency is on the right, which is the muscle twitch button-to-click for windows users (as in cancel vs. ok). A friend of mine has stopped trying to save defender medals, because he accidentally spends them so often. Make. Them. Distinct.


3. Enemy spawn - If aggravated, enemies will stop inside the spawn and attack defenses indefinitely. I think all of the game mechanics should let you build how you like i.e. if you can murder all the baddies right outside the door, then good on you. Also, there are a number of sub-cores that are close enough to the spawn, that enemies at higher difficulties can shoot from inside. Perhaps enemies should only be impervious for a few seconds after they spawn. Also recall crossroads incursion error where ogres would get stuck in spawn leading to random runs where you couldn't clear after making it to the end of the last round.


4. DPS vs. Builder Drops - Seems like when playing a DPS character, I get builder drops, and vice versa. I don't have enough evidence to prove this isn't confirmation bias on my part, but it really feels like it's the case. If there is any mechanic that tries to cater drops, just stop. I like that the stats on gear are separated, but I really really don't need any more huntress builder gear. She is by far my most stacked builder. With all the throw away passives, it's hard enough to get the gear you want.


5. Lack of Hero Balance - There was progress being made on this until new heroes. Hopefully it will be addressed. 


as a side note, I got on to play this morning and was notified a few minutes after 9 a.m. that the game would be down for maintenance at 9 a.m. Moments later I was given a 30 second countdown that covered the "Exit Game" button in the escape screen, leaving me to waste 30 seconds on a map I wouldn't clear. In hindsight I could have tried clicking the exit button through the notification, but that's the sort of thing I'm talking about. If surprise maintenance is necessary, please provide warning enough to at least finish a 5-7 round match. 

Generally speaking, progress on this game seems to be sort of "one step forward and two steps back". Take hero balance as an example. Trap builds were the go-to build for a while because most other things didn't really work. The other heroes were then buffed a bit, so they were useful again (one step forward). Then, one new hero came out with a tower that does about 2 x the dps/defense unit compared to cannonballs with far more range (two steps back). Yes I know the game is in its alpha release. I also know that the target is to eventually release heroes and content on a regular basis without having to fix some catastrophic or even annoying error each time. Ultimately the process of adding content needs to be smooth if not flawless. Why not make that now? What leads to these errors? What can be done to streamline the process? I suggest striving for publishable content at every iteration. This is hard, and frustrating at first. For a while this might slow some things down, but then people form new and better habits. Ultimately there will be less editing necessary, and the end products will come faster. 

Share this post


Link to post
Share on other sites

So i feel like you should have waited to post any of this till after the update this week, as it removes a lot of these....

Share this post


Link to post
Share on other sites

no renaming, no reordering of hero deck

extremely limited inventory space

graphical glitches on tower stats

leftover mobs stuck at spawn

mana is split among # of amongs when starting map (so if someone refuses to open their box, welp, GG)

gold has no meaning once youre at end game

stupid daily reroll

all i could think of at this moment

Share this post


Link to post
Share on other sites


@Insanity Geo quote:

no renaming, no reordering of hero deck

extremely limited inventory space

graphical glitches on tower stats

leftover mobs stuck at spawn

mana is split among # of amongs when starting map (so if someone refuses to open their box, welp, GG)

gold has no meaning once youre at end game

stupid daily reroll

all i could think of at this moment

1) We can live with no renaming for now, but would be cool to have it. 

2) No reordering of the HD is very annoying though

3) mobs stuck at the spawn are indeed annoying.

4) mana split thing -> don't go public lol

5) Gold: agreed, they should have keep gold price on spheres.

Share this post


Link to post
Share on other sites

After the update: 

1. Matchmaking - Yay! much better!

2. Currency - no change

3. Enemy spawn - aside from my issue there's also the issue of enemies not being agro'd at all and getting stuck for no reason.

4. DPS vs. Builder drops - can't comment

5. Hero Balance - What they said: "We're buffing the original four to keep up with the newer ones". so far I've seen all of my karma vortex gear except for my gloves get re-rolled. That feels like a nerf. I also don't see my flamethrowers doing noticeably more damage. Seems like they can use abilities faster? I'd say they were re-balanced at best.


Here's a couple more that I've thought of too.

tavern training dummies - Hero dps is nearly impossible to read for huntress. Also some passives don't work on them? E.G. I have never seen buff from frosty power or frost fire. 

Tower DPS display glitches - Towers display different dps numbers for different players. For example, I drop an archer and see it does 35000 DPS base, but my friend sees that it only does 25000 or something. This is terrible in a game where people are trying to figure out who should build the defenses. This also exacerbates the training dummy issues. A lot of players really love numbers, please make them accurate.



Share this post


Link to post
Share on other sites

 - Just realized that we can no longer hotswap between heroes when in the inventory screen - I remember it being a bit buggy even when we could pre-most-recent-patch, so I'm wondering if they just got rid of the capability entirely while TE fixes it (I'm trying to be optimistic at least... lol) - Either way, hotswapping while in the inventory screen is a much faster way to browse through drops to see if you have any upgrades, and it would be excellent if it made a comeback!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...