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Ask the Devs Thread for Devstream 60: July 1st, 5PM EDT

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What ideas do you guys have for the pet system? Is there any plan to rehaul the element system, given that some elements have blatantly better pet abilities than others (looking at you, earth)

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-How is the progress for revamp? Time remaining?

-Will you change the secondary charge , charging time and damage to make 1 and 2 shoot a sec bows viable for huntress?

-Will the game have any pros for playing 2, 3 or 4 players in a group? Better dropp rate or higher rarity than solo playing.

-How do you plan on scaling maps for solo, duo, 3 and 4 player mode.

-As we know you will be buffing the starter heroes to the power level of AL and EV, do you plan on increasing the health and damage of monsters aswell?

-Will you ever show NM 4 gameplay on the dev stream?

*Will edit to add more questions at a later time*

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can you tone down the visual noise? the art team has done a fantastic job making everything look beautiful, the auras and hero boost/provoke were bad enough at destroying that but now we have the obnoxious constant provoke effect on flamethrower sword/halberd staff along with a constant green tinge on the latter

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Will we have the option to get a more customized tavern with tokens and medals that represent our achievements like in DD1 or it's not even in consideration ? Because right now taverns feel empty and they are all the same which is sad :x

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As a person that has multiple monitors (3), I like to play with my games in windowed fullscreen so I can just mouse out of the game and change music or whatever else I have going on.  I notice in this game windowed fullscreen is just fullscreen mode with the windows bar showing..  Anyway that it could be made into a true windowed fullscreen, so it doesnt lock to the screen at some point?

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any ETA on the tower skins that came with the collectors pack? No rush, just wondering when you guys plan on releasing them.


Speaking of skins, any idea on possibly introducing crystal/core skins similar to dd1 that are tied to achievements/challenges?

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when will we get the old dailies back, these new ones are horrible time sinks which take considerably longer to do and require us to grind maps we may not want to play

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Why would you change the dailies to what it is now? It was fine before and would have been better if you simply changed some of it like pet affection/power and complete 10 onslaught rounds (because it's boring as heck), to the following:

  • complete a particular map once or twice at the most
  • freeze X number of enemies
  • stun X number of enemies
  • score X number of crushing kills
  • knock X number of enemies into the air

The current daily system is EXTREMELY HORRENDOUS. I'd really like to hear the thought process that went behind deciding that this was a good change when it clearly isn't.

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I payed 9.99 $ for 1100 gems but i didnt get them and i was still charged so can i please have a refund steam name is deskbot 003 real name o.o westmidland great britain or uk if you dont belive me check my dd2 accound and my transaction list on steam

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@deskbot 003 quote:

I payed 9.99 $ for 1100 gems but i didnt get them and i was still charged so can i please have a refund steam name is deskbot 003 real name o.o westmidland great britain or uk if you dont belive me check my dd2 accound and my transaction list on steam

This is something you have to use the support email for. The devstream won't be able to provide time for troubleshooting while the support team is responsible for solving this kind of problems.

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In the list of changes to buff the old heroes why is skyguard tower only recieving a "slight" damage boost while many towers are recieving a "substantial" boost? This tower was only situationaly useful even before AL was released, a slight damage boost is not going to allow it to replace archers. 

It cost 50 du and can only attack the rarest enemy type in the game, and it isnt even the best at that. It needs more range, damage, and possibly an increase to the number of targets it can hit before it will ever start making its way into peoples builds. 

Currently the only thing its good at is pissing off flying kobolds, who then blow it up in 1 shot.

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-Can you clarify what you mean by "requires reroll" on our gear with the upcoming changes to passives? What is getting rerolled exactly? The passive thats getting removed/changed, all passive slots, the entire item? Is it pointless to farm gear right now?

-There is a bug report concerning the new halberd weapon. It is displaying the % damage your character will TAKE from an attack, but is worded to lead us to believe that it is the % that will be REDUCED from attacks. Is it actually bugged or is it just worded incorrectly? How is this actually supposed to work? Should we be keeping halberds with a high % or low %? 

I would appreciate an answer to these questions either in devstream or as a post. In a loot based game its very frustrating when you dont know what loot to keep, my inventory is filling up fast.

-When are you going to remove the pointless item equip feature from the jump button on PS4? This serves no purpose to anyone past level 1, and I am tired of accidently selling my gear because I replaced it with trash while trying to jump.

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Will series ev get a new canister when gunwitch comes out?

Will every character that comes out get a guardian of the fire, storm, etc.

Will helicatter ever be available again?  like madwick was.

Can the mega chicken from dd1 return?

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@Pizzaface quote:

-Can you clarify what you mean by "requires reroll" on our gear with the upcoming changes to passives? What is getting rerolled exactly? The passive thats getting removed/changed, all passive slots, the entire item? Is it pointless to farm gear right now?


-There is a bug report concerning the new halberd weapon. It is displaying the % damage your character will TAKE from an attack, but is worded to lead us to believe that it is the % that will be REDUCED from attacks. Is it actually bugged or is it just worded incorrectly? How is this actually supposed to work? Should we be keeping halberds with a high % or low %? 


I would appreciate an answer to these questions either in devstream or as a post. In a loot based game its very frustrating when you dont know what loot to keep, my inventory is filling up fast.

I must have used some tip top best stats staff to upgrade a ***ty one if this is true, fml :((

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@sozieqt quote:


@Pizzaface quote:

Snip

-There is a bug report concerning the new halberd weapon. It is displaying the % damage your character will TAKE from an attack, but is worded to lead us to believe that it is the % that will be REDUCED from attacks. Is it actually bugged or is it just worded incorrectly? How is this actually supposed to work? Should we be keeping halberds with a high % or low %? 

Snip

I must have used some tip top best stats staff to upgrade a ***ty one if this is true, fml :((

Can confirm, the lower the % the better. Which is really stupid the way they worded it. 

I too upgraded an 87% one to the max but apparently 87% is near the worst.

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Please fix Onslaught asap.

Allow medals to drop with the currency option

Horde waves need to all spawn at once, not one to two lanes at a time.

Once all major maps have a 750 item chance, add that to onslaught also, with some additional challenge or once every 15 rounds.

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Considering the special requirements the PS4 has for getting patches, will there be any changes to the testing process for updates/patches going forward? 

A gear breaking bug that now looks like it will be in effect for at least two weeks is unacceptable imo and steps need to be taken to minimize the chance of this occurring in the future. 

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@Zimmermann quote:

Please fix Onslaught asap.

Allow medals to drop with the currency option

Horde waves need to all spawn at once, not one to two lanes at a time.

Once all major maps have a 750 item chance, add that to onslaught also, with some additional challenge or once every 15 rounds.

just remove onslaught, its not challenging. thus shouldnt give any good rewards. instead they should add a proper survival mode.

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I have not forgotten about CRAFTING winning the influence vote long ago but we never heard about it afterward.    Was it completely scratched?

Would it be possible to make a new map based on the new characters when they come out and maybe a bit of story to why they join the original 4?  As an example : the old ones doing an assault on the initiate's secret mountain temple or the ranger's elven forest or even EV2's lab. 

I think that would give a little more meaning to these new characters joining the battle.

I also think it would be cool to actually need to clear the map once to unlock the new character, again more meaning for them to join, we helped them, they help us in return.

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Can you guys make defender metals buy us things like equipment, salves, or pets? Something like the shop in DD1 where it took a while to get but in the end it was worth getting. As a nightmare 4 player the shop I feel has been far from used. Something like Dev. Stream 52 "Where you can play and play and play but haven't got it ,but you have enough to buy it." 

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Can we pre-set buildings before the map starts? For example have all the buildings built by selecting a list of loadouts for the map. Maybe even share loadouts in a community sharing system.  

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Could you add an option to purchase Defender Medals with Wyvern Tokens as a way to exchange them?

Maybe 1 Token = Around 80-85 Medals.


Edit: I wanted to ask if the huntress' Bling o' Midas right click not working with (M) Hero Gold Bonus Sphere (The 15% for 100g) is intended or not.

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