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Kyrn

Something really wonky with hero health scaling

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For Abyss Lord, from 1-100 points we get 162+ hp per point. From 101 onwards we get 9 hp per point. Surely this isn't intentional, as it means there's very little point putting over 100 points in hero health.

Likewise for Squire, from 1-100 points we get 160+ hp per point. From 101 onwards we get 12 hp per point.

Apprentice has it worse, with soft cap at 15 points: 125+ hp per point before that, 9 hp per point after.

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This is intentional.  All stat allocations have an initial benefit from the first so many points then softcap afterwards.  Not a bug, intentional design.

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@roboticaust quote:

This is intentional.  All stat allocations have an initial benefit from the first so many points then softcap afterwards.  Not a bug, intentional design.

If it's intentional, it's flawed then. The softcap is way too sharp, and for apprentice and huntress. way too early too. If anything it makes more sense to stagger the benefits such that there're several thresholds.

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