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The Farseer

Should high ground provide longer range?

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Currently in DD2, Towers that have don't have abusive range gain no strategic advantage for being higher than being on a levelled position.

Should projectile towers have increased range when targeting something downhill? Similar to this

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While it may not matter much to late game players who's frostys have the same range as the auras in DD1, for everyone else it rewards creative placement with longer range.

What do you think?

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Since the projectiles are not effected by gravity and don't have a damage drop-off over distance I don't think this should be implemented. It will allow for short range towers to get such a range boost when placed somewhere ridiculously high that it seems a bit weird to me. 
Although I do get where you're coming from, I don't think we need this kind of "complexity"

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