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Let's get to 30 constructive replies!!! You want to see those passives right?


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Simple lol, see the message of pmasher on this thread: 

https://dungeondefenders.com/2/blog/131931/comment?scrollTo=1210198[[10409,hashtags]]

If we get to 30 constructive replies, he'll show us the next page of the skill spheres and passives of the abyss lord! Go post your constructive feedbacks guys!

Probably just a joke from TE, but hey, aren't you guys interested to see what TE will do if we ever get to 30 lol?

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I was super serious and keep checking back to see if it has 30 comments. Come on guys! I'm like itching to share these they're so cool. Here's one last tease:


PiEeAIG.png


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Constructive

adjective
  1. 1.
    having or intended to have a useful or beneficial purpose.

    "constructive advice"

    There are enough of these threads already. It's called Constructive criticism.

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Constructive advice, stop making new items, and buff the ones that need to be buffed so we can have fun items to use, instead of having people leave because the meta is so boring and the game cant be played without it. I have been trying so hard to play the game the last 3 days on NM4 without using frosts, traps, walls, and sa's. Well it just so happens that not only do people kick you for doing anything outside the meta, but anything but the meta also struggles to win, if not just failing because this game requires no strategy or teamwork, as noted from the game I just played where the individuals had no idea how to play, but threw down a ton of traps and frosts and one shot every single enemy in the map, while standing still firing their dps. Moral of the story : Make it where frosts do NOT stack Frosty Power, as you should know the Frost towers do NOT stack the Frost Fire buff, so why should it stack the Frosty Power buff? Another thing, make special items scale with the tower stat, instead of the Defense Health, or Defense Power of the item, and give incentive to people to upgrade said items. What I mean by that is, give the specials a raise in their damage that they do with an upgrade, instead of being overpowered from the start. Which in my opinion doesnt make much sense. I beat Dragonfall Gates Incursion with 1500 mana in my inventory for my lane, because the traps were so overpowered I didnt even need to upgrade, that should say something as well. There is no incentive to upgrade anything. Because from level 0 it's overpowered enough to beat NM4 with ease. Make the game fun and stop nerfing things that people enjoy while you leave other areas COMPLETELY untouched. Example being the dracolich pet, you "nerfed it" ever so slightly it still does about 4x - 5x more damage than any other pet ability on terms of dps. But on the other hand you had the Gnarwhagon pet which required a very strong squire with high resistances and HP to use, was not even close to overpowered, BUT to no avail he was nerfed so hard hes now nothing more than a cosmetic which is severely upsetting since he was my favorite pet and gave the squire some viability. There's a lot of constructive things that need to be said instead of "I hate this game", but honestly this game just isnt fun unless you play it from level 1. And dont get me wrong, I'm a hardcore player that will do what it takes to win, but when you play the game over 600 hours and the only build you ever see in it on NM4 is the same boring, basic, no strategy build. It takes away the whole "strategy" part of the game.

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Splody Harpoons is my best example of TERRIBLE scaling, even with PERFECT splody harpoons, ie, Perfect Attack Speed, Attack Damage, AND Defense Health in order to do even that minute amount of damage, why not scale it a bit lower percentage, ie, like 30 - 50% of HARPOON TOWER HEALTH, NOT defense health, and then it would scale MUCH better. Because as of now, the harpoon explosion is like a splash of water in the face of enemies, well, when most enemies have like 300k health, and its bad when even goblins take 4 hits to kill, which totaled out is 10 seconds to kill a small mob. That's also me counting in the fact that most harpoons do about 20k dmg with a bit of damage from the Splody Harpoons buff.

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I could give far more advice on what I've found people enjoy. And to what I've personally enjoyed about this game. And as far as I'm concerned it's all been taken away. When something I find fun has finally come to fruition it just get's nerfed and becomes unviable. The tower aspect of this game has went far down the drain. I have been a steady player on the Dungeon Defenders series, and I lost far more in Dungeon Defenders 1, AND still had FAR more fun than I have on this game to this day. Heck even the experimenting I've done with other builds on this game and losing wave one, it's still more fun than winning with the same boring tactics that no one can seem to give up.

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I don't want these comments to seem negative, because I do understand the game is still being tweaked, but the game needs to stop having more content til the content we have is being fixed and balanced. There's no reason to rush content out when a lot of players just want the variety the game has the potential of. Instead of bringing out 15 more weapons, bring balance to the ones we have so we can use all of them. I am eager to see the new hero, but I would also like to play the ones we already have to their potential.

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@TMyth quote:

I don't want these comments to seem negative, because I do understand the game is still being tweaked, but the game needs to stop having more content til the content we have is being fixed and balanced. There's no reason to rush content out when a lot of players just want the variety the game has the potential of. Instead of bringing out 15 more weapons, bring balance to the ones we have so we can use all of them. I am eager to see the new hero, but I would also like to play the ones we already have to their potential.

Constructive can totally be negative! Our views towards "tweaking" content constantly shifts during development. So take the following statement with a grain of salt, it could totally change but is a nice glimpse into how we think about things:

Right now we recognize a lot of the systems in the game are broken. Because of this small tweaks only yield small benefits in the short term. So instead of incrementally making a lot of small tweaks separately, we are trying to focus on large groups of tweaks and changes that will finally get the system to a place where small tweaks will yield large benefits, long term. An example of this is the upcoming strategic revamp that Steven and Brett are working on. A ton of small tweaks and a few big ones to really radically break up the current meta and bring back variety and fun. Once that's in a good place, then small tweaks will have big effects that won't be overridden in just a patch or two.

We're also trying to give ourselves the freedom to really experiment with things. For example, on Monday we're playtesting a build of the strategic revamp where a revamped LSA and Lightning Aura are default towers for the Monk.

At the same time other people are working on new content like the Abyss Lord, which will factor into the total revamp in a delicious way.

WARNING: The following thoughts are just my own, not the thoughts of a designer like Brett/Steven/People that are actually working on the strategic revamp:


I imagine giving another of the base heroes a high damage single target defense will be a lot of fun. Hopefully along with the vast list of other changes we are making, it will create interesting and diverse choices with how to set up lanes  with the revamped and more dangerous special enemies. However, personally, if we end up doing something like this I think we should change the element/art of the LSA so that there is a much more diverse set of combo activators in the game.

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@pmasher quote:
@TMyth quote:

I don't want these comments to seem negative, because I do understand the game is still being tweaked, but the game needs to stop having more content til the content we have is being fixed and balanced. There's no reason to rush content out when a lot of players just want the variety the game has the potential of. Instead of bringing out 15 more weapons, bring balance to the ones we have so we can use all of them. I am eager to see the new hero, but I would also like to play the ones we already have to their potential.

Constructive can totally be negative! Our views towards "tweaking" content constantly shifts during development. So take the following statement with a grain of salt, it could totally change but is a nice glimpse into how we think about things:

Right now we recognize a lot of the systems in the game are broken. Because of this small tweaks only yield small benefits in the short term. So instead of incrementally making a lot of small tweaks separately, we are trying to focus on large groups of tweaks and changes that will finally get the system to a place where small tweaks will yield large benefits, long term. An example of this is the upcoming strategic revamp that Steven and Brett are working on. A ton of small tweaks and a few big ones to really radically break up the current meta and bring back variety and fun. Once that's in a good place, then small tweaks will have big effects that won't be overridden in just a patch or two.

We're also trying to give ourselves the freedom to really experiment with things. For example, on Monday we're playtesting a build of the strategic revamp where a revamped LSA and Lightning Aura are default towers for the Monk.

At the same time other people are working on new content like the Abyss Lord, which will factor into the total revamp in a delicious way.

WARNING: The following thoughts are just my own, not the thoughts of a designer like Brett/Steven/People that are actually working on the strategic revamp:


I imagine giving another of the base heroes a high damage single target defense will be a lot of fun. Hopefully along with the vast list of other changes we are making, it will create interesting and diverse choices with how to set up lanes  with the revamped and more dangerous special enemies. However, personally, if we end up doing something like this I think we should change the element/art of the LSA so that there is a much more diverse set of combo activators in the game.

Yes! Because that's what I miss about the monk from DD1, he had SO MUCH variety, so many different aura types, not all of them were the same thing! That would be an awesome concept to do! Believe me I have no intention of quitting my favorite game on this earth, I just want it to be as great a game as DD1 was to me. I know you guys are doing the best and even changing the things I said would be for not if you have other bigger changes on the way. I guess sometimes we all get caught up in the fact we want the best possible game now, when the game is still not even in beta, everyone I think is just getting impatient, and then getting upset cause we aren't seeing the results we want when there is far more behind the scenes that we don't get to see or hear of. I just want the game to be fun, and more balanced for all people, from each type of playstyle. :) Just keep doing the stuff you guys are doing and I'm sure it'll come out great by the end product! :D

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@pmasher quote:
@TMyth quote:

I don't want these comments to seem negative, because I do understand the game is still being tweaked, but the game needs to stop having more content til the content we have is being fixed and balanced. There's no reason to rush content out when a lot of players just want the variety the game has the potential of. Instead of bringing out 15 more weapons, bring balance to the ones we have so we can use all of them. I am eager to see the new hero, but I would also like to play the ones we already have to their potential.

Constructive can totally be negative! Our views towards "tweaking" content constantly shifts during development. So take the following statement with a grain of salt, it could totally change but is a nice glimpse into how we think about things:

Right now we recognize a lot of the systems in the game are broken. Because of this small tweaks only yield small benefits in the short term. So instead of incrementally making a lot of small tweaks separately, we are trying to focus on large groups of tweaks and changes that will finally get the system to a place where small tweaks will yield large benefits, long term. An example of this is the upcoming strategic revamp that Steven and Brett are working on. A ton of small tweaks and a few big ones to really radically break up the current meta and bring back variety and fun. Once that's in a good place, then small tweaks will have big effects that won't be overridden in just a patch or two.

We're also trying to give ourselves the freedom to really experiment with things. For example, on Monday we're playtesting a build of the strategic revamp where a revamped LSA and Lightning Aura are default towers for the Monk.

At the same time other people are working on new content like the Abyss Lord, which will factor into the total revamp in a delicious way.

WARNING: The following thoughts are just my own, not the thoughts of a designer like Brett/Steven/People that are actually working on the strategic revamp:


I imagine giving another of the base heroes a high damage single target defense will be a lot of fun. Hopefully along with the vast list of other changes we are making, it will create interesting and diverse choices with how to set up lanes  with the revamped and more dangerous special enemies. However, personally, if we end up doing something like this I think we should change the element/art of the LSA so that there is a much more diverse set of combo activators in the game.

I am eagerly awaiting the next patch! Not even just cause of the abyss lord, but I'm  really looking forward to the no lane resistances which I never really liked, but dealt with them because I love this game and would play just about anything, but now that I am finally hearing the news of removed resistances I am beyond over joyed! There's a lot of hope riding in this next patch, and the way you're talking about it I can tell I will be super happy! :D

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Ok not going to hold back, but all of it is constructive.

Your NM is a joke and way too broken up to be taken seriously. Nightmare should only be one difficulty.

Your enemies are a joke, the only remotely threatening enemy is the Witherbeast.

Your end game is non existant. End game loot isn't just end game, you have nothing to do. DD1 had player shops, interesting challenges and map specific rewards.

Your maps are so simple. What happened to multi tier maps like Talay Mines?

Also you have been prioritizing maps over new enemy types. You can add a billion maps, but if the gameplay is the same it's not worth it.

Survival mode that let you start at the last wave you cleared, why Onslaught doesn't do this I have no idea.

The way you enhance loot and level up pets is boring..... ZZZZZ oh I'm sorry I fell asleep just thinking about how boring it is to level up things in your game.

Your last update showed people you didn't care about improving the game what so ever and a fair few I knew quit because of it. You looked like hypocrites saying you only are a small dev studio with limited time and resources, but you prioritized the Carnival over things that actually mattered.

Dark Assassin should of come out before this, but you keep pushing him back for some unknown reason. It's like you are happy NM is = to DD1 Insane+.

Now you are on the right track with finally addressing the Hero Deck, I would of like it to been abolished, but hey I will see where you go with this. If you make it that switching characters out makes you lose those towers or you receive a heavy penalty for using more than 4 character then you have failed.

Give players back the freedom to experiment and not be forced into a meta and have DU be the only thing that limits them. That's what made DD1 so amazing, you could join a different person's game and you would see a different build each time.

Strategic gameplay changes sounds promising, so I want to see where you are heading with this. I do like the removal of resistance lanes though, kudos for that.

Now give me some Abyss Lord info.

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Here is some constructive advice.  TE when you say something it is very good idea to stick to it. 

On steam when the pre alpha was just getting going TE says in their description that they will never do a wipe in the game.  We've already had one and the game is such a mess there will probably be more. 

 I expected so much from this game after the joy of playing DD1 and it has turned out to be a huge disappointment and an expensive one at that.  I have already spent more dollars on this game than I ever spent on DD1 and it is supposedly not even finished yet.

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My toughts about a part of (re)balancing:

I think there should be a lot more elemenats and effects which also leads to new statuses. (my example for elemtal combos, statuses and their effects)

These effects should not be necessary to win from easy to hard but once you start insane you rely a bit on these. Nightmare mode should totally need a good strategic use of status effects and elemental combos because pure tower damage would not be enough to beat it. This would add additional possibilities to harm enemies without going after pure damage. Elemental damage should be done by weapon elements and depending on what players choose on the skill tree when leveling their hero.



@euromikeym quote:

On steam when the pre alpha was just getting going TE says in their description that they will never do a wipe in the game.  We've already had one and the game is such a mess there will probably be more. 

 I expected so much from this game after the joy of playing DD1 and it has turned out to be a huge 

Do you still have a link or screenshot about this? As far as I remember they promised to keep any wipes as low as possible and only promised to do no more full wipes after they did one. In my opinion it would be a huge mistake to promised 'no wipes' during early development - and when the full wipe happened a lot of players newly joined the forums to complain and a lot of other players told them this was already known long ago.

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@Dreizehn quote:

My toughts about a part of (re)balancing:

I think there should be a lot more elemenats and effects which also leads to new statuses. (my example for elemtal combos, statuses and their effects)

  I've got to agree with this, as having raw damage be the only real way to win leads to the current single meta, where everyone uses the highest dps and nothing else. I'm also going to post a link to my ideas for elemental combos as well.

I'  I'm not sure if links are what you had in mind but I'm also going to link to my enemy revamp ideas, as they should be relevant to the current strategy rework going on. I really think enemies need to be the focus in the strategy revamp. You're not going to have interesting strategy fighting against boring predictable enemies that all behave so similarly.


  Can links count or do I have to go into detail in this thread? I feel like this is going to become swamped with walls of text if I start trying to go into detail here, and some of [[43105,users]] 's threads get longer then all these responses just from his initial post(s).

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[[14,users]] is there any chance in the future that there will be any combo between the frost tower / cannonball tower being able to shatter the enemies? Because "crushing damage" seems to say to me, breaks enemies into a tiny pulp. :)

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@KnowsNoLimits quote:

Ok not going to hold back, but all of it is constructive.

Your NM is a joke and way too broken up to be taken seriously. Nightmare should only be one difficulty.

Your enemies are a joke, the only remotely threatening enemy is the Witherbeast.

Your end game is non existant. End game loot isn't just end game, you have nothing to do. DD1 had player shops, interesting challenges and map specific rewards.

Your maps are so simple. What happened to multi tier maps like Talay Mines?

Also you have been prioritizing maps over new enemy types. You can add a billion maps, but if the gameplay is the same it's not worth it.

Survival mode that let you start at the last wave you cleared, why Onslaught doesn't do this I have no idea.

The way you enhance loot and level up pets is boring..... ZZZZZ oh I'm sorry I fell asleep just thinking about how boring it is to level up things in your game.

Your last update showed people you didn't care about improving the game what so ever and a fair few I knew quit because of it. You looked like hypocrites saying you only are a small dev studio with limited time and resources, but you prioritized the Carnival over things that actually mattered.

Dark Assassin should of come out before this, but you keep pushing him back for some unknown reason. It's like you are happy NM is = to DD1 Insane+.

Now you are on the right track with finally addressing the Hero Deck, I would of like it to been abolished, but hey I will see where you go with this. If you make it that switching characters out makes you lose those towers or you receive a heavy penalty for using more than 4 character then you have failed.

Give players back the freedom to experiment and not be forced into a meta and have DU be the only thing that limits them. That's what made DD1 so amazing, you could join a different person's game and you would see a different build each time.

Strategic gameplay changes sounds promising, so I want to see where you are heading with this. I do like the removal of resistance lanes though, kudos for that.

Now give me some Abyss Lord info.

If you did read what masher said is, they aren't pushing for small tweaks and short term fixes, so by you saying they are ignoring fixing things is false. They are not ignoring fixing things but are instead trying to bring out a large long term fix instead of something so short and simple it lasts a week. There's no point in trying to say they don't care about the game or the community when the game is still in alpha and they have more important things to do than to worry about short term fixes. They should be focused on end result instead of making people happy for a few days and a bunch of wasted work. 

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Please.

Now they are fixing what should of been priority number 1 over the Carnival update.

They ignored the Hero Deck, tower rebalances, matchmaking and pushed a novelty update which did exactly what you said they wouldn't do, an update that made people happy for a few days and brought nothing special to the game.

You can't say you have limited time and resources and then go ahead and spend what limited time you have on content which does nothing to improve the game. 

Even now pmasher stated the game is in a broken state still. You can't sugar coat it, Trendy ***ed up with that update and it made them look bad, real bad.


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@KnowsNoLimits quote:

Please.

Now they are fixing what should of been priority number 1 over the Carnival update.

They ignored the Hero Deck, tower rebalances, matchmaking and pushed a novelty update which did exactly what you said they wouldn't do, an update that made people happy for a few days and brought nothing special to the game.

You can't say you have limited time and resources and then go ahead and spend what limited time you have on content which does nothing to improve the game. 

Even now pmasher stated the game is in a broken state still. You can't sugar coat it, Trendy ***ed up with that update and it made them look bad, real bad.


Different management different priorities. Cut them a break would ya. I've seen so many people quit cause "they aren't patching things of priority", okay? Well the great part is they still have put out cool content, if you don't want to play the game and are gonna cry about it then take a break like I did and wait for when they start fixing things, unlike most people I'm not gonna quit the game over something I know they are trying to fix. Also! I've seen people cry over the month that went by and didn't get a patch cause they were on a holiday break, like good god they are human beings who deserve to have a break every once in awhile, would you like it if people whined to you how you should spend every fleeting hour developing a game instead of being social or enjoying your spouse, girlfriend, family, etc. Cause I'm sure you wouldn't be happy if someone was whining at you all the time. Be patient, they are doing what they can with the resources they have, just cause they did that carnival update and "screwed up bad" doesn't mean they will do it again, it is a learning experience and maybe they thought they could do both at once and it didn't work out. Moral of this story, stop being impatient when you are getting to play a game very early in its development and understand they are also a smaller company, unlike say league of legends or other giant games that can do things other companies can't, and instead try to help make the game better. I've seen a lot of people exploiting bugs in the game instead of notifying them, they just let them go. Does that sound helpful? No. No it doesn't. That's the type of thing that annoys me. "I want the best game ever trendy give it to me!" But then you have those same people exploiting bugs and wondering why they don't get their "best game ever". Quit whining and do what they made the alpha for. Help stop bugs. Help make the game better. That simple. End rant.

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@TMyth quote:

PMasher is there any chance in the future that there will be any combo between the frost tower / cannonball tower being able to shatter the enemies? Because "crushing damage" seems to say to me, breaks enemies into a tiny pulp. :)

I'm pretty much sure this already can happen between the cannon and frost tower will large chill sphere.

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Actually KnowsNoLimits is pointing out flaws for a very long time. (like end of 2014 if I remember correctly) Somehow I understand getting upset over flaws you're pointing out for more than a year and they are still not fixed. Fundamental flaws like lack of working matchmaking, smooth progression, no chance to prevent trolls from joining one's game, etc. etc. etc.

We don't know who f***ed up the priorities. All we know is there is a new creative director who want to lead into a new direction. There is a lot to do and a lot of stress so he cannot know all the issues from the beginning, as we have seen in the dev stream. Totally understandable - that's why it is important to bring up the flaws again.

While I think Knows' posts sound a bit short tempered from time to time I say he always wants to give examples what should be done about the mentioned issues.

Plastering a wall of text that is full of complaints about another user is not constructive at all.


Those who want to try out the game and play a bit around are welcome to do so and should take a break once it becomes boring.

Those who want to support the game by bringing up bugs, pointing out flaws in game design and making suggestions how to improve certain aspects of the game should do so.


Now I ask to stop complaining about other users and return to constructive posts, please. It is a fact that people have different opinions and that's even more of a reason why we should continue discussing about the game.

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@Dreizehn quote:

My toughts about a part of (re)balancing:

I think there should be a lot more elemenats and effects which also leads to new statuses. (my example for elemtal combos, statuses and their effects)

These effects should not be necessary to win from easy to hard but once you start insane you rely a bit on these. Nightmare mode should totally need a good strategic use of status effects and elemental combos because pure tower damage would not be enough to beat it. This would add additional possibilities to harm enemies without going after pure damage. Elemental damage should be done by weapon elements and depending on what players choose on the skill tree when leveling their hero.



@euromikeym quote:

On steam when the pre alpha was just getting going TE says in their description that they will never do a wipe in the game.  We've already had one and the game is such a mess there will probably be more. 

 I expected so much from this game after the joy of playing DD1 and it has turned out to be a huge 

Do you still have a link or screenshot about this? As far as I remember they promised to keep any wipes as low as possible and only promised to do no more full wipes after they did one. In my opinion it would be a huge mistake to promised 'no wipes' during early development - and when the full wipe happened a lot of players newly joined the forums to complain and a lot of other players told them this was already known long ago.

On the Steam Store Page for DD2 under the section saying, 'What The Developers Have to Say: Why early Access?' -  'There will be no full wipes or resets.'

Whether it was a full wipe or not my point is that Developers have no regard for the players or what the players say or want.  They have ruined what should have been an incredible game.  I mean, come on, a Fair Ground?  It adds no improvement to the game it is just another excuse for them to get money out of you.

http://store.steampowered.com/app/236110/

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Dreizehn understands.

People like me have supported TE from the beginning and will continue to do so when they get their act together again. I stopped playing after the Dragolich was released, because after 2 years about describing just how bad the current hero deck is it just fell on death ears. I warned them that it forces a meta, keeps the gameplay stale and I think it's in the best interest of your game to address it.

 What do you know?

Playerbase dropped tremendously. The HD isn't soley responsible for it, but it's the major contributor to it.

Lets list what is killing the game atm, shall we.

- Hero Deck: creating stale gameplay and enforcing a meta

- No Matchmaking: Allowing leeches to join end game and expecting to be carried

- Simplified map design: They look cool, but really aren't anything special

- Pet Affection: So boring and too much of a grind

- Enhancing loot: So annoying and tremendously expensive

- Nightmare: This difficulty is so broken up atm you can't take it seriously

- No Nightmare specific enemies: Dark Assassin....

- End game: Where is it exactly?

- The balls to price a skin at $40, game is hurting but being greedy is not a good sign

- Unbalanced towers: Things like Earth Shatterer are trash tier, when it should be alot stronger for it's DU cost

- The biggest thing killing the game is: Having a near perfect formula in DD1, which made the gameplay addicting, fun and challenging and bringing none of it to DD2.

Only now are they starting to listening and setting things right.

Removal of resistances is needed, new strategic revamp is welcomed and enemies that pose a threat and are getting rebalanced is making me keep an eye on the game some more.

Starting to look abit DD1ish now.

It's sad the playerbase had to drop dramatically for them to finally realize your game is in need of an over haul. This all could of been avoided if they kept what works in DD1 and built on it in DD2, instead of throwing it all away and trying to innovate in the most stupid of ways.

Anyway if you want to white knight the game go ahead, I have no problem shutting you down. It's people like me that care about the game succeeding and pointing out it's flaws so we can have a much more polished product.

That's the criticism which is best for any company. Not people telling them you have such an amazing game atm, nothing needs to be changed mindless sheep that you come across as.

Remember the point of this thread is constructive criticism. I have given it and it's both negative and positive.

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@euromikeym quote:


@Dreizehn quote:

My toughts about a part of (re)balancing:

I think there should be a lot more elemenats and effects which also leads to new statuses. (my example for elemtal combos, statuses and their effects)

These effects should not be necessary to win from easy to hard but once you start insane you rely a bit on these. Nightmare mode should totally need a good strategic use of status effects and elemental combos because pure tower damage would not be enough to beat it. This would add additional possibilities to harm enemies without going after pure damage. Elemental damage should be done by weapon elements and depending on what players choose on the skill tree when leveling their hero.



@euromikeym quote:

On steam when the pre alpha was just getting going TE says in their description that they will never do a wipe in the game.  We've already had one and the game is such a mess there will probably be more. 

 I expected so much from this game after the joy of playing DD1 and it has turned out to be a huge 

Do you still have a link or screenshot about this? As far as I remember they promised to keep any wipes as low as possible and only promised to do no more full wipes after they did one. In my opinion it would be a huge mistake to promised 'no wipes' during early development - and when the full wipe happened a lot of players newly joined the forums to complain and a lot of other players told them this was already known long ago.

On the Steam Store Page for DD2 under the section saying, 'What The Developers Have to Say: Why early Access?' -  'There will be no full wipes or resets.'

Whether it was a full wipe or not my point is that Developers have no regard for the players or what the players say or want.  They have ruined what should have been an incredible game.  I mean, come on, a Fair Ground?  It adds no improvement to the game it is just another excuse for them to get money out of you.

http://store.steampowered.com/app/236110/

Thanks. Please take no offense because I'm asking this to make sure we're talking about the same thing: Do you talk about the wipe where the players got the Survival Skins for their max level heroes? If yes, then this was the only wipe and the steam description has changed after that wipe. Before there was stated that there will be wipes. I have no screenshots from that time but maybe somebody else will remember.

When that wipe happened it was (sadly) absolutely necessary because everything was out of balance gewar-wise. They have announced that wipe rather long time before and also told us that we would receive unique skins for every max lv. hero that will get wiped.




@KnowsNoLimits quote:

- No Matchmaking: Allowing leeches to join end game and expecting to be carried


Here I have to use a bit of a parable: My all-time favorite game (still) is called Super MNC. While I dislike mobas as well as shooters that game is a mix of both and I totally love it. Uber skills aren't everything because you also need strategy and a team (and it is 3rd person). The humor is great too.

When the game released they had one PvP gamemode (not sure if the PvE was there from the beginning but it was really boring anyway and also had only one map) where you had to start queuing and wait until both teams had 6 players. Sometimes I cancelled the queue after 20 minutes, sometimes I watched TV while waiting... And after you got into a match you had a 80% chance of joining a team of new players versus a team of pros. No wonder the playerbase dropped.

Some time later they created another mode where you could instantly join a match. Although matchmaking is a lot worse it is more fun because you don't have to wait forever.

Oh... and the game is f2p and uses the (in my opinion) best cosmetics system ever. Mixing the costumes is fun.

I really don't want DD2 to share that fate. That's why I started to point out lack of matchmaking when DD2 went into f2p release which was one of the worst mistakes at that moment. As soon as a game is made public the playerbase starts to judge.

Now we already have the situation of missing matchmaking while being public so I think the current focus (defense/enemy revamp and hero deck) are the highest priorities - so for the first time since I joined the playerbase  I have to agree with the official priority statements.


To be honest: Since I have no crashes and only very little server problems I cannot tell how the current state is for some people so this may still be a very high priority.

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@Dreizehn quote:

I really don't want DD2 to share that fate. That's why I started to point out lack of matchmaking when DD2 went into f2p release which was one of the worst mistakes at that moment. As soon as a game is made public the playerbase starts to judge.


What you have to realise is most the player base that is judging the game are veteran players and defense councilors like yourself who are either burnt out or frustrated to see such slow progress and patch notes that are usually 50% false or lead to more issues.

The real problem with the game is its so simplified that it's something you wouldn't really expect in 2014-2016.
Match making is over simplified that it trys to do stuff automatically which ends up just frustrating the playerbase. that also goes for allot of the other features such as map creation and monsters/ai which are big ones for myself.

And then there is the fact that there really is no vision anymore they got so blind they had to hire a new Creative director which brings a new direction and possible extra time in development when really it just seems nobody has the heart for it anymore. Hopefully Elliot is like the gay guy at the party and makes everyone feel young and handsome at the sausage feast as a map developer maybe he can put some wind in there lungs and get them making some REAL content not just squiggle 3-6 lines and get the art team to make those 6 lines look pretty.

they started out strong tho, had some nice tower combos and so on, but as the game gets scaled and changed they over look things and leave to much behind, ignite damage doesn't scale very well, towers that are expensive cant keep up with lesser towers and they implement things that make it hard for them to balance around (frosty) before they even have something solid. 

but thats enough ranting, I havn't played in a while now but i'll always keep an eye on the game cause one day people might put there soul into things and not just half ass it and when that day comes i might enjoy the game.

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