Jump to content

Recommended Posts

  • Several Passives now appear on more item slots in smaller amounts:
    • Superconductor (Ability Cost)
    • Channel (Mana Regen)
    • Tripwire (Explosive Trap Damage)
    • Pyromania (Flameburst Damage)
    • Vector Corrector (Defense Range)
    • Radiance (Aura Range)
    • Amped Up (Lightning Aura Rate)
    • Power Pole (Pole Smash Damage)
    • Full Hearts (Sword Beam Damage)

  • Passives Updated / Replaced:
    • Jackpot - Random chance to quadruple gold earned from any source; replaces Leprechaun (Double Gold), Pickpocket (Gold From Hero Kills), and Mercantile (Gold From Defense Kills) on future items.
    • Construction (Build Rate) updated to encompass both Construction and Service Call (Repair/Upgrade Rate) effects; Service Call will no longer drop.
    • Finglonger (Defense Interact Range) has been removed.
    • Experience-increasing passives have been disabled from all future items.
    • Mana Bomb Cooldown is now Mana Bomb Damage.

  • New Basic Passives Added:
    • Iron Core - Increases Cannonball and Heavy Cannonball Damage
    • Shrapnel - Increases Concussive Shots and Sticky Nades Damage
    • Starlight Burst - Increases Arcane Volley Damage

  • Several Passives rebalanced to scale to much higher values at higher iPWRs:
    • Retribution (Damaged Reflect)
    • Conflagrate (Damaged Fire)
    • Regeneration (Health Regen)
    • Life Leech (Hit Heal)
    • Heavy Toe

source: http://theharbingerawakens.dungeondefenders2.com/

Share this post

Link to post
Share on other sites

Just made a thread were we can compile all this data, please check it out!


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...