tonyb 0 Posted December 15, 2015 I am losing Maps in the early waves when prior to the patch I could beat them effectively. Share this post Link to post Share on other sites
stiks 0 Posted December 15, 2015 Frosty towers bugged. Share this post Link to post Share on other sites
tonyb 0 Posted December 15, 2015 Okay that makes sense then.I knew about the tripwire distribution but I didn't think -7% trap damage would have that effect. Share this post Link to post Share on other sites
stiks 0 Posted December 15, 2015 They dont freeze and dont give DP. Share this post Link to post Share on other sites
tonyb 0 Posted December 15, 2015 Thank you Stiks for the info. Share this post Link to post Share on other sites
stiks 0 Posted December 15, 2015 Can you confirm this bug in the bug thread? Maybe it get fixed sooner, if more people confirm. Share this post Link to post Share on other sites
Warmonger 0 Posted December 15, 2015 Some passives were nerfed as well. Treason! Share this post Link to post Share on other sites
tonyb 0 Posted December 15, 2015 I knew about the Tripwire nerf... well Distribution. But Like I said, I lost maybe 7%... that is enough to make to content a little more challenging but certainly not enough to have me failing on wave 2... Share this post Link to post Share on other sites
iamisom 2 Posted December 15, 2015 @stiks quote:Frosty towers bugged.@stiks quote:They dont freeze and dont give DP. We're on it. Thanks for the report!@Warmonger quote:Some passives were nerfed as well. Treason! Which passives are you referring to? Some passives have had their numbers reduced on a single item but are now present on more kinds of loot, which means those passives should have the same numbers altogether. Share this post Link to post Share on other sites
Herculys 0 Posted December 15, 2015 @iamisom quote:@stiks quote:Frosty towers bugged.@stiks quote:They dont freeze and dont give DP. We're on it. Thanks for the report!@Warmonger quote:Some passives were nerfed as well. Treason! Which passives are you referring to? Some passives have had their numbers reduced on a single item but are now present on more kinds of loot, which means those passives should have the same numbers altogether. i'll just ctrl+v a comment i writed in steam forumDevelopers are kidding with us, now we have to farm each piece with the most rare high percentage, to get same percentage than before its just a waste of time, if we get a extra percentage like at least 5% it would be worth, but to get same percentage than before(if we have very luck)...They want us to waste time, and keep doing the same things over and over.now we have to farm over and over to get same percentage than before, Harbringer is it...increase the percentage if you developer guys want us to waste time to farm again.maintain the same percentage as before and with more work to achieve, only do we give up the game, it's tiring, boring, no evolution ... Share this post Link to post Share on other sites
Cpt Teemo 0 Posted December 15, 2015 And those of us who dont use Frosties and Traps are still getting nm3+ done ^^ Share this post Link to post Share on other sites
roboticaust 0 Posted December 15, 2015 @Cpt Teemo quote:And those of us who dont use Frosties and Traps are still getting nm3+ done ^^ All 2 of you? grats! Share this post Link to post Share on other sites
Elandrian 113 Posted December 15, 2015 Frosty towers are working fine for me. Â They give DP and still freeze. Â They don't give DP in the tavern if you're checking in there, but it's working on maps for me :o Share this post Link to post Share on other sites
Pachipachio 0 Posted December 15, 2015 There's also this:Enemy Stat UpdatesIncreased Enemy Health and Damage Growth rates by 12.5%Enemies overall will see very little change at lower levels and slightly more stats at very high levels.Edit - oh and this:Increased difficulty in Free Play hard slightly.Increased difficulty in End Game Normal and Hard significantly.Increased difficulty in End Game Insane moderately.Increasing difficulty in Nightmare 1-3 modes slightly.Increasing difficulty in Nightmare 4 incursions slightly.So, no nerf overall, but game did get a bit harder. Â Dunno why this decision was made Share this post Link to post Share on other sites
stiks 0 Posted December 15, 2015 @Elandrian quote:Frosty towers are working fine for me. Â They give DP and still freeze. Â They don't give DP in the tavern if you're checking in there, but it's working on maps for me :o Yeah, i play liferoot NM4 and cant even finish 1st wave cuz of bugged frosty. You can check steam and bug thread on this forum, so much people have the same problem. Share this post Link to post Share on other sites
Pegazul 0 Posted December 15, 2015 Im farming NM4 just fine lol. I wasn't using frosty to begin with since i got bored of that after a week. Share this post Link to post Share on other sites
Fozzie 52 Posted December 15, 2015 Mobs are much tougher and NM4 Inc is way more challenging where it had become a snore fest, can't see anyone beating it solo for a good long while. Share this post Link to post Share on other sites
Pachipachio 0 Posted December 15, 2015 So, had NM4 greystone down to basically 100% clear rate on app or huntress DPS and now I can barely make it to wave 4The 12.5% scaling increase is pretty noticeable on the amount of damage monsters now put out.  Couple seconds of not babysitting a lane and it goes down..the disparity between solo difficulty and multiplayer difficulty grows... this is so frustrating Share this post Link to post Share on other sites
Yuwee 0 Posted December 15, 2015 @Pachipachio quote:There's also this:Enemy Stat UpdatesIncreased Enemy Health and Damage Growth rates by 12.5%Enemies overall will see very little change at lower levels and slightly more stats at very high levels.Thanks Trendy we needed some more incentive to play ranged heroes.... Share this post Link to post Share on other sites
roboticaust 0 Posted December 15, 2015 @Yuwee quote:@Pachipachio quote:There's also this:Enemy Stat UpdatesIncreased Enemy Health and Damage Growth rates by 12.5%Enemies overall will see very little change at lower levels and slightly more stats at very high levels.Thanks Trendy we needed some more incentive to play ranged heroes.... You're making monk mad. You won't like monk when he's mad *pole smash* Share this post Link to post Share on other sites
Fozzie 52 Posted December 15, 2015 I like the use of slightly370k walls melt on NM4 Inc now Share this post Link to post Share on other sites
tonyrulz92 0 Posted December 15, 2015 @Herculys quote:Developers are kidding with us, now we have to farm each piece with the most rare high percentage, to get same percentage than before its just a waste of time, if we get a extra percentage like at least 5% it would be worth, but to get same percentage than before(if we have very luck)...They want us to waste time, and keep doing the same things over and over.now we have to farm over and over to get same percentage than before, Harbringer is it...increase the percentage if you developer guys want us to waste time to farm again.maintain the same percentage as before and with more work to achieve, only do we give up the game, it's tiring, boring, no evolution ... Lol, saw this coming a long time ago. @Pachipachio quote:So, had NM4 greystone down to basically 100% clear rate on app or huntress DPS and now I can barely make it to wave 4The 12.5% scaling increase is pretty noticeable on the amount of damage monsters now put out.  Couple seconds of not babysitting a lane and it goes down..the disparity between solo difficulty and multiplayer difficulty grows... this is so frustrating Didn't see this coming. XDGlad I washed my hands of this game. Share this post Link to post Share on other sites
roboticaust 0 Posted December 15, 2015 @Pachipachio quote:So, had NM4 greystone down to basically 100% clear rate on app or huntress DPS and now I can barely make it to wave 4The 12.5% scaling increase is pretty noticeable on the amount of damage monsters now put out.  Couple seconds of not babysitting a lane and it goes down..the disparity between solo difficulty and multiplayer difficulty grows... this is so frustrating Do little-horn. More DU, more room to move inside the turtle shell, additional lanes are always non resistant, same quality drops, more mobs to get drops from, same general stuff (watch for air, upgrade on heavy flow spots, etc). You may be thinking I'm crazy for suggesting this map due to it having an additional lane, but I promise you it's 100000000 times easier than greystone setup to turtlemode. Share this post Link to post Share on other sites
keona 7 Posted December 15, 2015 as someone that does a good bit of soloing it bothers me that the difficulty was increased when solo players already get the short end of the stick. Share this post Link to post Share on other sites
Pachipachio 0 Posted December 15, 2015 @tonyrulz92 quote:Glad I washed my hands of this game. I wish I was so lucky.  I've said it before, but I feel like I'm in an abusive relationship and just don't know how to get out@roboticaust quote:@Pachipachio quote:So, had NM4 greystone down to basically 100% clear rate on app or huntress DPS and now I can barely make it to wave 4The 12.5% scaling increase is pretty noticeable on the amount of damage monsters now put out.  Couple seconds of not babysitting a lane and it goes down..the disparity between solo difficulty and multiplayer difficulty grows... this is so frustrating Do little-horn. More DU, more room to move inside the turtle shell, additional lanes are always non resistant, same quality drops, more mobs to get drops from, same general stuff (watch for air, upgrade on heavy flow spots, etc). You may be thinking I'm crazy for suggesting this map due to it having an additional lane, but I promise you it's 100000000 times easier than greystone setup to turtlemode. Thanks man, I'll try it out Share this post Link to post Share on other sites
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