Jothi92 0 Posted November 18, 2015 This is really annoying. Like i want to tear my face of annoying.I get that the pathing is not the easiest thing to do but for the sake of time just kill them after 1 min or so like the normal enemies. For exmple nimbus reach at the double spawn. They get stuck there more than 50% and it takes a long time to kill them in their spawn. Share this post Link to post Share on other sites
Squishydew 0 Posted November 18, 2015 Agreed, they really need a kill timer, even if its like 5 minutes, I'd rather tab out and wait then start over. Share this post Link to post Share on other sites
Dreizehn 7 Posted November 22, 2015 Or maybe just a 'kill everything that stays inside the spawn area for more than 30 seconds'. This would already be cool. Share this post Link to post Share on other sites
Colonel Rambo 1 Posted November 23, 2015 @Dreizehn quote:Or maybe just a 'kill everything that stays inside the spawn area for more than 30 seconds'. This would already be cool. Maybe not that way, because it's easy to lock mobs in spawn by just setting barricades in front of em or shield with squire just in front of.But whatever the path algorithm they use, they can detect a failure from current pos to objective, so 2 possibilities, or they don't know how to do that and they shall talk about or just ask how, or they still didn't fix it. Share this post Link to post Share on other sites
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