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Aheadatime

Bug List [RESOLVED]

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**RESOLVED**

Inventory Bag Bug

If you spam click on a bag in the inventory, it ends up appearing 'opened' even after it has been closed. This is resolved by slowly opening and closing the bugged bag. Video.

Inventory Move Bug

Moving items from one bag to another 'resets' the placement of the items within the first bag. This ones hard to explain, so just watch the video.

Flameburst Range Bug

Range indicator appears longer than the actual range. This is happening with tower range spheres and max tower range stats. Have not thoroughly tested this glitch with various towers, scenarios, etc. Video.

Tower Range Indicator Bug

When placing a tower, the range is always shorter than placed towers. I believe that when placing, player is being shown default tower range, excluding points in 'Defense Range' and tower range modifier spheres. This happens 100% of the time in battle, only some of the time in tavern. Doesn't matter which tower I use. Video.

Item Stack Bug

Some items stack in the inventory (Itemx9), while others do not. I assume this is a bug, as it doesn't follow any coherent logic. Screenshot.

Boss HP Display Bug

Boss HP lacks liquid-like animation occasionally, despite being full. How it should lookBugged version.

Skin Reset Bug

Opening skin shop with a character besides the subject hero will reset skin options for subject hero. Video 1Video 2.

Skin Reset Bug 2

Clicking on a skin's article category resets that particular article. Video.

Inventory Customization Bug

Upon issuing a command in the customization menu, the menu itself closes prematurely. I assume it should stay open until you click the customization tab to exit the menu. Video.

Dragonfall Gates Visual Bug

Upon entering the map, there are scorched black areas with no context (no cut-scene, etc). Video.

Gatling Gun Ice Beam Bug

I believe this happened because the ice tower almost had vision of the enemy. What I think was most buggy, though, was that it seemed as if the ice tower was applying the 45% chance to freeze (sphere) during each 'shot', even though these 'shots' were un-finished channels, yet the sphere states the channel needs to finish for the 45% chance to proc. Video.

Wyvern Death Bug

Very easy to replicate. Just kill a wyvern. Their death animation is super buggy on contact with a surface. Video.

Jump-Stuck Bug

It is still possible to get stuck in between towers/enemies. The game registers you as "jumping", and you cannot place towers while stuck. Usually, this is resolved by the game allowing you to jump again if you have been "jumping" for X amount of time. However, every now and then this issue will fail to resolve itself.

In this video, I am stuck between towers and terrain and trying to get out of the situation by spamming jump.

Here's a video of the same thing happening but without towers.

Tower Removal Bug

On the last wave of a match, some towers are removed from map. In DD1, I believe all towers were removed on last wave to prevent selling them for profit. I assume this happens in DD2 because the towers are near the spawn of the chests that you're rewarded with for completing the map. It would make most sense to me to either remove all of the towers or not remove any of them. Video.

Spawn Killing Bug

Enemies aren't entirely safe inside their spawn. In this video, I was clearly able to kill them inside their spawn. This prevented me from obtaining the mana and gear they dropped, and also defeated the purpose of their 'spawn gate', in which they're supposed to be safe. 

Pet Re-Roll Bug

Around the 20 second mark of this video, I am provided with the option of swapping Hero Magic Resist for Hero Magic Resist. This seems like a bug to me, as it's pretty much a waste of a re-roll option. Sure, it was 4 points higher than my current MR, but the very concept of replacing a stat means 'new stat altogether' to me. 

Inventory Jump Bug

Apparently your character can get stuck in the 'jump' animation even when viewing him/her through your inventory. Here's what I mean.

Skin Transparency Bug

When using the Dryad costume on the App (haven't tested with other heroes/skins), looking up and around will cause the cape to get glitchy.

App Cade Bug

Enemies can walk through and over the app cade, both when it is 'exploding' and when it isn't. Video.

Pathing Bug

Enemies seem to have a hard time moving around "stationary" mobs (jav throwers, etc) and objects on the map. They also seem to have a hard time recognizing when the obstacle has been removed, or how to move around a permanent obstacle like map terrain. I wasn't quick enough to record it, but in example 3, the enemy actually walked away from the battle at my cades to stand in the corner for a while before the video started.

Example 1
Example 2
Example 3

Double Quest Bug

I've finally captured it!!! This has been happening to me on and off since I started playing again recently. It's hard to capture on video since it doesn't happen all that often. The first log-in of the day prompts the quest screen to pop up. Sometimes, when you X it out, it bounces right back up. Video.

Bag Rename Bug

This bug is very minuscule, but I figured I'd report it anyway. When you rename a bag and hover over it with your cursor, the old name is displayed. This is fixed by closing and re-opening the inventory menu. Video.

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I'll be very attentive towards patch notes, but if there are any devs (or attentive players) following this thread, could you bump it with any fixes that get patched through so I can remove them from the thread? I know it's alot to ask so if not, I understand, you guys are crazy busy. If so, thank you, it'd be a huge help.

[[98749,users]]
[[98747,users]]
[[4370,users]]

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Another bug is if you roll double of the same stat type on a pet, only one will actually affect stats.
Say, you had a Defense Power stat, and rolled the second stat from, Hero Health, into a Defense Power...the second stat does not do anything. 
I didn't think of checking to see if the second stat is bugged in general, though.  Could be the case.

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@diekthx quote:

Another bug is if you roll double of the same stat type on a pet, only one will actually affect stats.
Say, you had a Defense Power stat, and rolled the second stat from, Hero Health, into a Defense Power...the second stat does not do anything. 
I didn't think of checking to see if the second stat is bugged in general, though.  Could be the case.


I was able to interpret this message two ways. 

Example - Pet has Hero MR (stat A) and Hero HP (stat B).

1. If you replace stat A with 'new stat A' (let's say Hero Damage), 'new stat A' does not get applied in general. 

2. If you replace stat A with stat B, stat B will not apply since the pet already has stat B. 

I've tested this in a video in the OP under "Pet Re-Roll Bug", and wasn't able to replicate either. The pet had Hero MR and Hero HP. I replaced Hero MR with a second Hero HP, giving me two Hero HP stats. Both HP stats were being applied, which means that both of the aforementioned scenarios didn't occur in my testing. 

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Hm.  They may have fixed it?  I was told that it was a known bug after I had noticed this.
Or maybe only certain stats don't seem to stack properly.
For me, it was Defense Power when I noticed the second stat did not provide any increase.

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@diekthx quote:

Hm.  They may have fixed it?  I was told that it was a known bug after I had noticed this.
Or maybe only certain stats don't seem to stack properly.
For me, it was Defense Power when I noticed the second stat did not provide any increase.

It seems fixed to me. Just did another test using Defense Power as the test stat. Worked fine in the video. 

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Hello, [[43105,users]]

This is tester #2 posting to let you know that as of today (11/12) we've made sure that all the bugs listed are in our system. Good work on the bug hunt and my apologies for taking so long to respond to this thread. I've been sick.

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@Luska Arco quote:

Hello, Aheadatime

This is tester #2 posting to let you know that as of today (11/12) we've made sure that all the bugs listed are in our system. Good work on the bug hunt and my apologies for taking so long to respond to this thread. I've been sick.

Thank you for the response! Glad I could help you guys. Should I clear the OP, or keep the first post as-is and post any further findings on the second post?

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@Aheadatime quote:


@Luska Arco quote:

Hello, Aheadatime

This is tester #2 posting to let you know that as of today (11/12) we've made sure that all the bugs listed are in our system. Good work on the bug hunt and my apologies for taking so long to respond to this thread. I've been sick.

Thank you for the response! Glad I could help you guys. Should I clear the OP, or keep the first post as-is and post any further findings on the second post?

When we get your list and research everything and post on a thread that the issues are all documented it'd probably be easiest to make a new post. Don't worry about clearing out the first list. Thanks again!

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@Luska Arco quote:


@Aheadatime quote:


@Luska Arco quote:

Hello, Aheadatime

This is tester #2 posting to let you know that as of today (11/12) we've made sure that all the bugs listed are in our system. Good work on the bug hunt and my apologies for taking so long to respond to this thread. I've been sick.

Thank you for the response! Glad I could help you guys. Should I clear the OP, or keep the first post as-is and post any further findings on the second post?

When we get your list and research everything and post on a thread that the issues are all documented it'd probably be easiest to make a new post. Don't worry about clearing out the first list. Thanks again!

Ok np, I'll start a new thread.

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