Jump to content

The Hero Deck has got to go


Recommended Posts

How bout this?

Keep the Hero Deck but CHANGE how it works.

> 6-8 free slots to begin with, then additional slots costing a reasonable/fair amount of gems.

> when playing any map you can bring in ANY Hero you have in your deck into the match

> only limitation is on how many heroes can have towers built on the map (5-6 for example). This could be adjusted in a variety of ways either giving us players the options with trade-offs or just plain set by trendy or could even vary by map or game mode.

Share this post


Link to post
Share on other sites
  • Replies 93
  • Created
  • Last Reply

Top Posters In This Topic

We should be able to create more heroes with wyvern tokens or gold... even a million gold is better than being forced to use cash.

Share this post


Link to post
Share on other sites


@In.Session quote:

If you have a look at this video. Pause at 3:25ish




https://www.youtube.com/watch?v=KyDZ3RgncTw

Which was part of the influence vote a while back, I gave this vote every vote because I seen Item Swap I II III which was an idea I used to try to promote allot on the forum around the time of betsy release, its sad even thoe this vote came third they didn't really follow it up aside from changing what spheres showed. heek id pay 400 gems for a gear switch, especially if towers got snapshot to whatever you had on well being built, but this might be to  much for Trendy to achieve without bringing a ton of bugs. They do it with ubers but thats probably far less complex.

If they wanna have sets/builds/passives they are gonna have to implement something like this or open all heroes sooner or later, cause when we got 6 sets worth of gear and only able to play 1 of each class, nobody gonna like that.

Have to? They could just make hero creating and slots less restrictive. Then you wouldn't have to buy a ish ton of bags and keep them tidy with gear for swapping out. Also less bugs to deal with. And you don't have to suddenly lose tower abilities for the sake of walling or dps. Swapping out has way too many fundamental issues, while removing or lessening limits is logical, simpler, and works better. Maxing a hero doesn't take very long after a while, either, and you can further customize them to differentiate their uses in battle.

Share this post


Link to post
Share on other sites


@Spaceballs the Username quote:

It's pretty obvious that this thread has gotten a lot of attention. I wonder when a developer will comment.

Thanks for the laugh.

Trendy are just too Adamant in keeping the HD. The majority don't like it, but they will try and fail to make it work. You can expand it all you want, but with new builds and classes coming in the future that HD is going to seem more and more pointless.


Share this post


Link to post
Share on other sites


@KnowsNoLimits quote:


@Spaceballs the Username quote:

It's pretty obvious that this thread has gotten a lot of attention. I wonder when a developer will comment.

Thanks for the laugh.

Trendy are just too Adamant in keeping the HD. The majority don't like it, but they will try and fail to make it work. You can expand it all you want, but with new builds and classes coming in the future that HD is going to seem more and more pointless.


I think it is more a matter of how to deal with it. Despite the fact no one from TE has said it, the hero deck in my opinion was to protect the sale of hero slots. If they remove it, then selling hero slots can be viewed as pay to win which goes against their philosophy. If they just expand it they probably understand this whole problem is going to come up again, as you stated with more builds. So I think it is going to take a long time because I bet they want to figure out a way to still sell slots and "fix" or transform the hero deck.

Share this post


Link to post
Share on other sites


@Ninja_Kero quote:


@In.Session quote:

If you have a look at this video. Pause at 3:25ish




https://www.youtube.com/watch?v=KyDZ3RgncTw

Which was part of the influence vote a while back, I gave this vote every vote because I seen Item Swap I II III which was an idea I used to try to promote allot on the forum around the time of betsy release, its sad even thoe this vote came third they didn't really follow it up aside from changing what spheres showed. heek id pay 400 gems for a gear switch, especially if towers got snapshot to whatever you had on well being built, but this might be to  much for Trendy to achieve without bringing a ton of bugs. They do it with ubers but thats probably far less complex.

If they wanna have sets/builds/passives they are gonna have to implement something like this or open all heroes sooner or later, cause when we got 6 sets worth of gear and only able to play 1 of each class, nobody gonna like that.

Have to? They could just make hero creating and slots less restrictive. Then you wouldn't have to buy a ish ton of bags and keep them tidy with gear for swapping out. Also less bugs to deal with. And you don't have to suddenly lose tower abilities for the sake of walling or dps. Swapping out has way too many fundamental issues, while removing or lessening limits is logical, simpler, and works better. Maxing a hero doesn't take very long after a while, either, and you can further customize them to differentiate their uses in battle.

when there are 4+ sets for each hero enjoy buying all the slots. with the item swap atleast we could get a discount and who says we cant have different sets of items stored in those swap slots even stat and passive builds?  they could offer 1 of the slots for gold so every hero is worth 2 for f2p players.

Share this post


Link to post
Share on other sites


@FredZho quote:

Sounds great i couldn't agree more :D

@KnowsNoLimits quote:

Cheers and I appreciate all the likes my OP got.



@Chappyy quote:


@KnowsNoLimits quote:


@Spaceballs the Username quote:

It's pretty obvious that this thread has gotten a lot of attention. I wonder when a developer will comment.

Thanks for the laugh.

Trendy are just too Adamant in keeping the HD. The majority don't like it, but they will try and fail to make it work. You can expand it all you want, but with new builds and classes coming in the future that HD is going to seem more and more pointless.


I think it is more a matter of how to deal with it. Despite the fact no one from TE has said it, the hero deck in my opinion was to protect the sale of hero slots. If they remove it, then selling hero slots can be viewed as pay to win which goes against their philosophy. If they just expand it they probably understand this whole problem is going to come up again, as you stated with more builds. So I think it is going to take a long time because I bet they want to figure out a way to still sell slots and "fix" or transform the hero deck.

Oh they will keep procrastinating on the format of the HD that much is obvious, but like I said in time they will eventually have to get rid of it and find a solution to compensate the new classes/builds.


Share this post


Link to post
Share on other sites

IMO I don't see the hero deck limit an issue currently. 3 builders and 1 dps character is all you need (you can do fine with just squire and monk towers and no dps). When new classes get added just increase limit by one. Strategy games and more specifically tower defense games need limits to maintain difficulty. A player should have to spend real money to break those limits. Being able to use a wider variety of classes and builds makes the game easier.

Share this post


Link to post
Share on other sites


@dwrowla quote:

IMO I don't see the hero deck limit an issue currently. 3 builders and 1 dps character is all you need (you can do fine with just squire and monk towers and no dps). When new classes get added just increase limit by one. Strategy games and more specifically tower defense games need limits to maintain difficulty. A player should have to spend real money to break those limits. Being able to use a wider variety of classes and builds makes the game easier.

The issue is solo players being at a disadvantage and forced to progress through NM4 with playing with other people. Yet trust me they won't, if they want to solo they will do just that and if you make it impossible to do so then they will move on.

DD1 never had the HD and the same negatives people bring up back then with having one person build the whole thing is present now. The HD made absolutely made no difference to the community's mind set.

What I don't like about it being restricted and forced to play in a way that makes builds boring. If you want to share the responsibility with friends fine, if you want to solo then you should be allowed to and have no disadvantage.

You have the people who say "well if you have tons of builders you will be OP", that's already the case with 4 player matches endgame players. 4 x 3 = 12 dedicated builders and 1 dps each.



Share this post


Link to post
Share on other sites

well I guess I see the HD differently because I play on console and do not have access to the difficulty of nightmare mode and the issues that come with it. From the PS4 view before wipeaggedon and such I feel like the HD is fine. On DD1 I could complete NMHC King's Game with only 2 builders, my summoner, and my EV for the TBB's. Having this game be the sequel makes me assume even the hardest difficulty maps can be beat with 2 to 3 builders at most without the need to use a DPS. That being said they have changed a lot which is why I said 3 builders and 1 dps should be all you need. I only see being limited coming as an issue when hopefully the other classes are added (EV, Berserker, Summoner). While in the previous game you could build every class DPS and Towers, it was not actually necessary to use that many classes, and this is why I do not think it is limiting currently.

Share this post


Link to post
Share on other sites


@dwrowla quote:

well I guess I see the HD differently because I play on console and do not have access to the difficulty of nightmare mode and the issues that come with it. From the PS4 view before wipeaggedon and such I feel like the HD is fine. On DD1 I could complete NMHC King's Game with only 2 builders, my summoner, and my EV for the TBB's. Having this game be the sequel makes me assume even the hardest difficulty maps can be beat with 2 to 3 builders at most without the need to use a DPS. That being said they have changed a lot which is why I said 3 builders and 1 dps should be all you need. I only see being limited coming as an issue when hopefully the other classes are added (EV, Berserker, Summoner). While in the previous game you could build every class DPS and Towers, it was not actually necessary to use that many classes, and this is why I do not think it is limiting currently.

Wait till you get builds on PS4. You might find that you need to have certain heroes in your deck. Then all of a sudden your deck doesn't seem big enough.

Share this post


Link to post
Share on other sites

I also disagree with the hero deck. DD1 had incentive to level and gear more than 4 characters for solo play. Just give everyone some number of hero slots, even if it's only four, and allow the purchase of additional slots.

The real problem here is the free to play model. I'm pretty sick of it. I would have spent 40 dollars on this game and then 10-15 per DLC (Exactly what I did in DD1) until the end of time if all the F2P crap was taken out.

Man I'm sick of cash shops.

Share this post


Link to post
Share on other sites


@Sirloin quote:

I also disagree with the hero deck. DD1 had incentive to level and gear more than 4 characters for solo play. Just give everyone some number of hero slots, even if it's only four, and allow the purchase of additional slots.

The real problem here is the free to play model. I'm pretty sick of it. I would have spent 40 dollars on this game and then 10-15 per DLC (Exactly what I did in DD1) until the end of time if all the F2P crap was taken out.

Man I'm sick of cash shops.

As far as I know you start out with 4 hero slots? Or maybe the edition I got gave hero deck slots and I didn't even know. If it is true that most people will start with less than 4 hero slots then I can now see why the HD is a problem. I was under the assumption that every one started with 4 slots like I did. 

Share this post


Link to post
Share on other sites


@Sirloin quote:

I also disagree with the hero deck. DD1 had incentive to level and gear more than 4 characters for solo play. Just give everyone some number of hero slots, even if it's only four, and allow the purchase of additional slots.

The real problem here is the free to play model. I'm pretty sick of it. I would have spent 40 dollars on this game and then 10-15 per DLC (Exactly what I did in DD1) until the end of time if all the F2P crap was taken out.

Man I'm sick of cash shops.

The DLC took forever to release in DD1.  I'm all for the F2P model if the continual revenue stream means more content faster. 

Share this post


Link to post
Share on other sites


@Mayonnaise Ph.D. quote:


@Sanjurosan quote:

Personally for me, I would like to see that it is taken away, or expanded to allow for more diversity. Or, left alone and allow solo players the chance to not use it. 


Now that's an idea! allow players to run a solo room, designate it solo. No one else can join, but your hero deck becomes unlocked. You'd have to remove the exp bonus from level 50 characters, or at least lessen it down so that it's not as massive, but that's a great idea!

Why would you need to remove the bonus? So if you play solo you shouldn't be giving the same benefits that co-op gets? You keep it the same as it is now plain and simple.

Share this post


Link to post
Share on other sites

Solo play is where my problem is. I like playing solo, not being rushed, noone being rude, etc.
Yet I can only bring 4 characters, and even with the basic 4, I`d like to have 4 builders, 1 waller, 1 DPS. That`s 6. So now I have to choose what 2 to get rid of or what 2 I`ll have to try and make a jack of all trades - which automatically fails at higher difficulties.
Come on, man :S
Plus yeah, as it`s been said before, why whould I buy more char slots if I have to bench some of them? Consider this - keep the hero deck in coop for whatever your reasons are, just get rid of it in solo.

Pretty please?

Share this post


Link to post
Share on other sites

Can't we just have custom rooms that dictate how many characters you can use? If you want 4, then restrict all players to use 4. If you don't want to join such a room, then join one with no restrictions on character limit.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...