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[Early Access] Patch 6.4: Inventory Changes Pt. 2

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Feature

  • Inventory sorting:  Now you can sort the items in your bag! Click the Customize button on a bag to bring up the sorting options. The current sorting options are:

    • Rarity:  Sorts items from highest rarity to lowest rarity. Items will be sorted by their iPWR within the same rarity.

    • Type:  Sorts items based on their type. For example, all helms will be grouped together and so on.

    • Hero:  Sorts items based on which hero can use them.

Balance

Hero Damage, Ability Mana Regeneration, Ability Critical Damage Revamp

  • All Heroes

    • Ability Mana Regeneration Increased 1.0 -> 2.0

    • Ability Critical Chance Max Increased 30% -> 100%

  • Mana Regeneration Spheres

    • Ability Mana Regeneration Decreased from 1.0/2.0/5.0 to 1.0/1.5/2.0

  • Apprentice

    • Damage Scalar Increased 2.0 -> 4.0

    • Secondary Attack Damage Scalar Decreased 3.0 -> 1.5

    • Secondary Attack Has 20% Falloff Per Target

    • Secondary Attack Maximum Pierced Targets Decreased 7.0 -> 5.0

    • Lightning Rod Decreased Critical Damage Scalar 2.0 -> 1.75

    • Arcane Volley Increased Critical Damage Scalar 2.0 -> 3.75

    • Mana Bomb Increased Critical Damage Scalar 3.5 -> 8.0

    • Tornado Decreased Critical Damage Scalar 1.0 -> 0.5

  • Huntress

    • Hero Damage Scalar Increased 2.4 -> 5.0

    • Hero Base Damage Decreased 200 -> 100

    • Secondary Attack Increased Damage Scalar 2.5 -> 3.0

    • Sticky Nades Increased Critical Damage Scalar 1.5 -> 5.0

    • Oil Flask Increased Critical Damage Scalar 1.25 -> 3.5

    • Piercing Shot Increased Critical Damage Scalar 3.5 -> 8.0

  • Monk

    • Hero Damage Scalar Increased  1.4 -> 2.5

    • Hero Base Damage Decreased 125 -> 70

    • Pole Smash Increased Critical Damage Scalar 2.0 -> 4.0

    • Chi Blast Increased Critical Damage Scalar 2.0 -> 4.5

  • Squire

    • Hero Damage Scalar Increased 1.4 -> 2.8

    • Hero Base Damage Decreased 125 -> 60

    • Sword Beam Increased Critical Damage Scalar 2.0 -> 4.0

    • Empowered Sword Beam Increased Critical Damage Scalar 1.25 -> 2.0

    • Seismic Slam Increased Critical Damage Scalar 0.5 -> 3.0

Other Balance Updates

  • Significantly increased Malthius’ HP in the Malthius Incursion. He now has as much HP as a Tier 3 Ogre. Beware!

Bug Fixes

  • Fixed an issue where loot wouldn’t drop from Ogres/Special Enemies if the player is dead and the enemy died from the Poison Dart Tower or Blaze Balloon’s DoT.

  • Fixed an issue where updates to Skill Spheres would not appear until the player transition into a map.

  • Fixed an issue with skeleton HP in the Malthius Incursion (both Free Play and End Game).

  • Fixed an issue where the Defense Attack Rate IV and V Spheres provided the same bonus.

  • Fixed an issue where the Auto Collect “A” icon also appeared in the Bag Icons list.

  • Fixed an issue where double-click to change a Bag Icon could cause the bags to overlap each other or become smaller in size.

  • Fixed an issue where an Inventory Bag Icon would become unclickable if you changed Bag Icons.

  • Reduced bloom levels on the new current Throne Room level

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Nice. Hope Ranged towers revamp will be soon.


Still no fix for:

Slow SA relic passive (doesnt work at all)

Blaze bloon atk rate passive (decreasing atk rate, not increasing)

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Huntress

  • Hero Damage Scalar Increased 2.4 -> 5.0

  • Hero Base Damage Decreased 200 -> 100

Well, damage scalar went up almost in the same proportion base damage went down. Are we getting something positive in the end?

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@mmaakk quote:

Huntress

  • Hero Damage Scalar Increased 2.4 -> 5.0

  • Hero Base Damage Decreased 200 -> 100

Well, damage scalar went up almost in the same proportion base damage went down. Are we getting something positive in the end?

I'm guessing that this leaves damage output unchanged at low levels but significantly increases it as you progress into end-game. Unless I'm just confused ... which is possible.

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@mmaakk quote:

Huntress

  • Hero Damage Scalar Increased 2.4 -> 5.0

  • Hero Base Damage Decreased 200 -> 100

Well, damage scalar went up almost in the same proportion base damage went down. Are we getting something positive in the end?

I don't think this is as bad as it seems. With NM4 gear, you dcan easily reach 3.5k Hero Damage. 100 more or less doesn't do much unless you are very low level.

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Nice progress I have to say.
It seems we can finally deal some hero damage again on the higher difficulty levels.

Can't wait to test it out!

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Please some boost aura buffs and tower buffs, they are useless at the moment. 

Improve  DPS scaling for towers and base speed, drop boost aura du cost to 20 or even 10 and have it boost both defence power and speed.

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"Fixed an issue where the Auto Collect “A” icon also appeared in the Bag Icons list."


Wasn't this intentional - I thought it was sensible having an icon to show which bags were auto bags...


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@Hover Tower 2000 quote:

"Fixed an issue where the Auto Collect “A” icon also appeared in the Bag Icons list."


Wasn't this intentional - I thought it was sensible having an icon to show which bags were auto bags...


It's referring to when you change a bag icon.  Sometimes the auto collect symbol would show up in the list of bag icons to choose from. 

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@Professor_Valconian quote:


@Woqini quote:

Whoa, nice DPS increase. My little huntress now hits an average of 30K damage pr. shot :)


Who needs towers :)

No, no, no ... don't say that ... you're going to have Trendy getting out their nerf gun.

They better not :) DPS actually means something now, just like it did in DD1 :)

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@Driscan quote:
@Hover Tower 2000 quote:

"Fixed an issue where the Auto Collect “A” icon also appeared in the Bag Icons list."


Wasn't this intentional - I thought it was sensible having an icon to show which bags were auto bags...


It's referring to when you change a bag icon.  Sometimes the auto collect symbol would show up in the list of bag icons to choose from. 

Whats so Bad about that, Id like the option to choose that icon :D

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@RedL1ne quote:

Loot cave event ended? i thoud it should be untill friday =\

The update broke the event for me as well. Normal enemies aren't dropping loot, only special enemies. Also not getting as much loot from special enemies and chests as I was from the event.

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@Fozzie quote:

Please some boost aura buffs and tower buffs, they are useless at the moment. 

Improve  DPS scaling for towers and base speed, drop boost aura du cost to 20 or even 10 and have it boost both defence power and speed.

Agreed. A lot of towers feel useless right now. Before defense speed was removed, I could build with any combination of heroes I wanted and they were all fairly viable, (I didn't say perfect). Now it's basically the same crappy build on all maps. I'm not saying speed HAS to be added back, but towers right now are total crap!

Armor in general is a total mess, I'm losing interest day by day.

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The dps is fun! We are going to have a fun time finding out everything we can build with them.

But we really gotta stop doing these ninja balance/loot changes.

Please start stating all of the balance/loot changes in patch notes. :)

I am glad for the balance changes though, 4 player co-op lives again!

Time to play with some friends finally.

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Good stuff Trendy!!

DPS hero is Real!! Just finished a NM3 Roots run and IT FELT GREAT!!!

Thanks, game is going to the right direction!

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