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Wilson

When the mobs are too crowd

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I very frequently encounter mobs walking up that ramp like area next to where the poison plant trigger is and hop behind my wall even when they are at the front of the pack and not in a pile up. The whole going off the beaten path to get around your walls thing is an issue in all maps but this one in particular is alot more common in my experience.

But that whole island thing with the plant trigger seems like an issue for mob pathing all around, i very frequently (by frequently i mean every single wave) see enemies coming down the middle lane get stuck on the side of it like they are trying to hope over it rather than go around like they should be.

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This issue occurs when there is 1 wall and the mobs crowd around it.

You can prevent this issue by using 2 walls instead of, 1 if possible.

This issue has been around since DD1.

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@chesticles quote:

This issue occurs when there is 1 wall and the mobs crowd around it.

You can prevent this issue by using 2 walls instead of, 1 if possible.

This issue has been around since DD1.

yep...but they sometimes still go above blocks xD
Doesn't matter how many of it you have xD

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I've noticed this problem on this map.  Water traps make it even worse.  For now I stick to maps with better sides and I avoid using water traps.  The issue I see with water traps is when mobs get blown in the sky they land on other mobs and body surf over my defenses.

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