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What are the communities idea's for the walls we have?


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What should the strength and weaknesses be for the squire wall


DD2%20Squire%20wall_zpscyirde1a.jpg

And what should the strength and weaknesses be for the apprentice walls?


DD2%20Aprentice%20wall_zpsf5jh9thq.jpg




At the moment the squire wall crushes the apprentice wall without any trouble

What could be done to make both appealing in the right circumcises?


Was thinking of what could be done but except for one idea my mind is blank..


the apprentice is a man of the arcane 

The apprentice wall is magic (more magical then the squire wall) 

So it would be cool if the apprentice wall could expand its size horizontally or vertically by MAGIC!!

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In DD1, the apprentice wall removed elemental affinity.  They should remove monster bonuses in DD2.

Also, there is a 3rd wall or at least I consider it a wall:  the training dummy.  They need to increase the damage done by training dummies.  They don't do enough damage or take enough aggro.  While they are at it, why is does the game track damage done by the spiked blockade but not the training dummy?

If I had my way, the "base" wall would be the spiked blockade.  The arcane wall and training dummies would have at least 80% of the hps as the spiked blockade.

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@SactoDoug quote:

In DD1, the apprentice wall removed elemental affinity.  They should remove monster bonuses in DD2.

Also, there is a 3rd wall or at least I consider it a wall:  the training dummy.  They need to increase the damage done by training dummies.  They don't do enough damage or take enough aggro.  While they are at it, why is does the game track damage done by the spiked blockade but not the training dummy?

If I had my way, the "base" wall would be the spiked blockade.  The arcane wall and training dummies would have at least 80% of the hps as the spiked blockade.

If I had it my way I would turn the apprentice dummy into another trap/aura

That increases the aggro and power of a trap/wall by a lott!! xD

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The base Arcane Barrier is worse than the Spiked Blockade.  Pretty much all the way around.

Add to that the Hearty passive used in *every* endgame, and there is no reason at all to play the Arcane Barrier.

Perhaps the Arcane Barrier could reflect javelins and fireballs.

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@Andurian quote:

The base Arcane Barrier is worse than the Spiked Blockade.  Pretty much all the way around.

Add to that the Hearty passive used in *every* endgame, and there is no reason at all to play the Arcane Barrier.

Perhaps the Arcane Barrier could reflect javelins and fireballs.

Would be cool if we could fuse walls 

apprentice walls for the reflecting 

Squire wall for the tanking

Squire dummy for the extra aggro!! :D

but I'm just gonna keep that dream inside my daydream because

Trendy will never release that :P


Fusion hah!

DD2%20WallCeption_zpsfv1t0fiu.jpg

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I always felt the apprentice walls should have something to do with the physical resist lanes and the squire the same for the magic resist lanes. 


Maybe give them equal baseline stats, and have the squire walls deal more damage to magic resist and app walls deal more damage to physical resist lanes.

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@Bob Loblaw |Äpp|* quote:

I always felt the apprentice walls should have something to do with the physical resist lanes and the squire the same for the magic resist lanes. 


Maybe give them equal baseline stats, and have the squire walls deal more damage to magic resist and app walls deal more damage to physical resist lanes.

Who is building walls for the damage they output though? If anything they should gain more health when used in specific lanes.

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@Meme Machine quote:


@Bob Loblaw |Äpp|* quote:

I always felt the apprentice walls should have something to do with the physical resist lanes and the squire the same for the magic resist lanes. 


Maybe give them equal baseline stats, and have the squire walls deal more damage to magic resist and app walls deal more damage to physical resist lanes.

Who is building walls for the damage they output though? If anything they should gain more health when used in specific lanes.

Giving something more health decided by its position on the map is a weird mechanic. Just have the arcane barrier have some sort of magic resistance/mitigation and the blockade physical. And i do enjoy the damage that walls put out. With the vengeance large sphere for squire and blockade boom for app, they put out a decent amount of damage. Especially when affected by frostfire buff.

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I think the reverse: 

I think squire should have extra phy resist walls and apprentice have extra mag resist walls.

Keep baseline just add bonus

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@chesticles quote:

I think the reverse: 

I think squire should have extra phy resist walls and apprentice have extra mag resist walls.

Keep baseline just add bonus

That's what I'm saying,  the squires walls,  by logic,  would do increased physical damage,  which would mean they would be better in magic resist lanes, where mobs are more resistant to magic damage. 


Vice versa for the app walls. 

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@Bob Loblaw |Äpp|* quote:

That's what I'm saying,  the squires walls,  by logic,  would do increased physical damage,  which would mean they would be better in magic resist lanes, where mobs are more resistant to magic damage. 


Vice versa for the app walls. 

Two comments to this.  First, pretty much nobody cares about the damage walls do.  Second, even if you made Squire and Apprentice walls equal in stats, but specializing in physical vs magic, nobody would still use the Apprentice walls, because the Hearty bonus is so high on the Squire wall.

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@Andurian quote:


@Bob Loblaw |Äpp|* quote:

That's what I'm saying,  the squires walls,  by logic,  would do increased physical damage,  which would mean they would be better in magic resist lanes, where mobs are more resistant to magic damage. 


Vice versa for the app walls. 

Two comments to this.  First, pretty much nobody cares about the damage walls do.  Second, even if you made Squire and Apprentice walls equal in stats, but specializing in physical vs magic, nobody would still use the Apprentice walls, because the Hearty bonus is so high on the Squire wall.

Which is why I used the word "increased" when I said increased physical damage. 


The title of the thread is ideas for the current walls we have. My idea was increased damage,  and I would like to see the Hearty blockade apply to magic barriers as well. 


Obviously no one cares about the current damage of walls,  because it isn't there. 

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The mage walls also have very little threat and creeps will often walk through them or around them, i found them useless even before hearty walls.

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