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Dakkon

Remedy to the RNG game!!!

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Wanted to see how everyone thought about trendy maybe reworking how hero damage works by getting rid of ability power completely and basing abilities damage off hero damage, hero crit damage. As is there are so many stats getting what you want is like hitting the lottery.  This would free you up to either try for hero dmg hero health gear or hero damage hero crit damage gear or u could easily hybrid.  This would also narrow the loot stat pool so it isn't as cluttered. This came to mind when I was trying for a dp staff from the event. I got 19 staffs total, most with ability power none with defense power... why doesn't hero damage affect abilities... it's still hero damage it's just an extra stat that's taking up space and flooding the loot table.  DD1 got this right where if had good weapons I could still do decent damage. Made me feel good knowing I could do something aside from build. Now I may not do as much damage as someone completely specced for it but it was comperable. Hopefully trendy sees this. Please take out ability power, rework hero damage to affect abilities. Even with hero damage on weapon I still won't do nearly as much as someone with hero damage on every piece. And know that tower damage has 2 effective stats defense power and defense crit damage so why not have hero be a mirror of that with hero damage and hero crit damage. Thank you for reading.

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Remove 1 more stat? Pls no! Make it even more simple? Pls no!

Make more stats on items, that's the answer.

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More passive is alway welcome but when you have hero damage defined by 3 separate stats it's a bit much. I agree on the more passives I disagree on more stats.  This is rng we have. More stats is never a good thing with rng unless you have an intuitive way of like Diablo 3 ended up doing but guess what it was able to do that because they knew for the most part how you were going to build your character so they could adjust their smart loot to cater towards that.  With the design of this game there are so many builds that a system like that would be truly difficult.  And with that being said more stats is not better smarter stats are.

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@Dakkon quote:

More passive is alway welcome but when you have hero damage defined by 3 separate stats it's a bit much. I agree on the more passives I disagree on more stats.  This is rng we have. More stats is never a good thing with rng unless you have an intuitive way of like Diablo 3 ended up doing but guess what it was able to do that because they knew for the most part how you were going to build your character so they could adjust their smart loot to cater towards that.  With the design of this game there are so many builds that a system like that would be truly difficult.  And with that being said more stats is not better smarter stats are.

Builders should build(also different towers yeah).Dps should dps.
That's all i wanna say.

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Also there is one exception in my eyes to more stats being better. If you can actually utilize those stats by having more options on gear. example being dp/hh/dh as opposed to dp/hh.

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@Dakkon quote:

More passive is alway welcome but when you have hero damage defined by 3 separate stats it's a bit much. I agree on the more passives I disagree on more stats.  This is rng we have. More stats is never a good thing with rng unless you have an intuitive way of like Diablo 3 ended up doing but guess what it was able to do that because they knew for the most part how you were going to build your character so they could adjust their smart loot to cater towards that.  With the design of this game there are so many builds that a system like that would be truly difficult.  And with that being said more stats is not better smarter stats are.

We used to have a lot of fun playing DD1 with 8 stats on items. We used to have separate stats for hero abilities. We used to have MUCH MORE RNG for stats then we have now. That was fun, rly fun and much more addictive that it's now with simplified 2 stats items and less stats that rly mater in general.

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Aye I loved dd1s item system I agree it was a blast but DD1 didn't have a max of 2 stats on items.  It absolutely made sense with the stat probabilities and the possible outcomes because what you could get balanced with what it had. Dd2 on the other hand has too many stats with too few stat slots.  I just think it needs work.  By either eliminating unnecessary stats or adding stat slots to gear possibly through rarity ie legs have 3 instead of 2 or something like that. Like your input and ty for responding.

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Couldn't agree more that DD1 item system was awesome but DD1 did have the proper number of overall stats to the possible amount u could have on gear. It worked with it.  Dd2 on the other hand has too many stats for the measly 2 u can put on gear. Now if they kept the number of possible outcomes but made it so the rarity of the item would give more stat slots it would make sense ie legendary having 3 or 4 as opposed to 2 then rng could still be cruel but also be gentle on the same item.  May not be perfect but thats where it becomes rewarding to play. At that point the more stats would make sense.  DD1 was one of my favorite games because It had that flexability. But the more stats their are with so few slots on gear the more flooded and skewed rng becomes. The hardest thing I find is playing all weekend and rng being so cruel I get 1 upgrade.  It's not enjoyable. small constant advancement of character is what keeps me coming back. A good example is with the first event weekend for squire the drops were amazing.  With the added fp ff and whatnot you started seeing less of the others.  As more are added the less and less you'll see the rest so on so forth. I'm getting old also so I don't have as much time as I used to.  Part of this stems from me not receiving a single ***ing staff all week with dp on it.  My buddies received like 6... apiece.  Got to the point of telling them to stop telling me about the staff they get with dp.  With the ones I did see most were ability power and that got me thinking about that stat.  Why not just have hero damage affect all hero damage you can still hardcore gear for it but you will remove one of the stats reducing the chance rng will screw you as well as reducing the overall stat pool to be more in line with only having 2 stats on items.

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Perfect items stats system from my POV

Legendary - 4 stats + 3 passives

Myth - 3 stats + 2 passives

Rare - 2 stats + 1 passive

Green - 2 stats

White - 1 stat

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@Alabama quote:

Hero damage is over rated. I'm quite happy with ability power. It allows for options and variation.

Right hero damage is over rated which is exactly why ability power should be removed and hero damage be adjusted to do what ability power does as well as its effect on normal attacks. Both of the stats is counter productive they both effect hero damage but why when you could just make hero damage affect all hero damage.

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@0omph quote:

Perfect items stats system from my POV

Legendary - 4 stats + 3 passives

Myth - 3 stats + 2 passives

Rare - 2 stats + 1 passive

Green - 2 stats

White - 1 stat

Exactly what I was thinking. 

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[[7552,users]] I have 2 huntress one bult for hero dmg and single target burns and one as a traptress. Hero dmg works just fine in the role it is given.

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@Dakkon quote:


@0omph quote:

Perfect items stats system from my POV

Legendary - 4 stats + 3 passives

Myth - 3 stats + 2 passives

Rare - 2 stats + 1 passive

Green - 2 stats

White - 1 stat

Exactly what I was thinking. 

This is solid.

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@Xanatos quote:


@Dakkon quote:


@0omph quote:

Perfect items stats system from my POV

Legendary - 4 stats + 3 passives

Myth - 3 stats + 2 passives

Rare - 2 stats + 1 passive

Green - 2 stats

White - 1 stat

Exactly what I was thinking. 

This is solid.



@Xanatos quote:


@Dakkon quote:


@0omph quote:

Perfect items stats system from my POV

Legendary - 4 stats + 3 passives

Myth - 3 stats + 2 passives

Rare - 2 stats + 1 passive

Green - 2 stats

White - 1 stat

Exactly what I was thinking. 

This is solid.

Yeah I should have labeled the post differently but my main point is that something should be modified to counter so many stats being available I would prefer to not lose a stat but at the same time if they keep just 2 stats on gear makes it rather difficult and their needs to be a remedy. Ie more stat values per piece. Or work with what you have and consolidate what you can.  Rng is fine if done properly and can add the excitement factor when you finally get it. Personally it's better to have more stats on a given piece because then it's really awesome if you get the perfect roll. Thank you for your post and keep em coming

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