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suggestion for tower crit damage...

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I think what would make crit damage more of an appealingĀ  stat would be to make the crit damage that you give the tower scale per upgrade that tower has... so lets say you have 100 crit damage which honestly isn't much and make it that when the tower is T2 that the crit damage becomes 150... and so forth. The currant way crit damage works even if you can get 1000 it stays that way for all the tier lvls of the tower. Basically with my example 1000 crit damage would become 1500 crit damage at t2, and probably 2000 crit damage at T3... so that way it becomes a bit more interesting and maybe even worthwhile.

So maybe:

T1 : 100% crit damage (normal)

T2 : 150%

T3 : 200%

T4 : 250%

Although even then 1000 crit would become 2500 at T4 which isn't the best but maybe an idea to make crit damage worthwhile in the longer run.

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