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hi guys vivi here (first impressions) of DD2


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   I'm a really old fan of DD1 played over 2500 hours I wanted to wait till DD2 was out before trying but I just couldn't resist! Somethings that I liked right of the hop is the map design. It's really nice to see more out door maps loving it. the colours and atmosphere of the maps are really well done A+ trendy.  The currency system is much better this time around, even tho there isn't trading (yet, i hope) in DD1 it was really annoying having items worth 100 billion mana. The item drops with the beams of light are really nice and ez on the  eyes, as well as the towers and auras. 

 Even tho i'm about to list a bunch of cons i still love the game!

. no drop all mana button -from what i can see

.limited to 3 hero cards- this is a big nono for me. As a solo player i feel like i should have the right to make 8 heros if i want and build them the way i like (pure damage, hero damage or buffs) with 3 slots i'm very limited.

.no middle mouse build wheel. if you played DD1 you could click the middle mouse button and a wheel would come up with all your towers and abilities made it really convenient and faster to build (imo)

. no button for inventory it's kinda a pain that i need to walk to a forge to view my stats and items (quality of life change)

. no option to auto join private tavern don't like that i need to join a social tavern

. needing to leave the tavern to change game mode/difficulty 

. not needing to use walls ever i can beat every map with out ever using a wall, i like walls please make them worth using :)

again please remember theses are my opinions and i'm well aware that it's still pre-alpha keep up the great work trendy and i hope to see some familiar faces again soon :)


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Hi, just wanted to say that there is a drop all mana button Ctrl + M it was added in the last major patch. I agree that the tavern system could use work & hopefully will be worked on when they fix up their matchmaking setup.

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I think the next patch will resolve some of the "not needing walls issue." Their doing a lot of rebalancing especially with defense speed being turned into a mod stat instead of a secondary. They are working on improving the tavern experience. I think they said at one point they are going to make it so you can bypass the social tavern and be able to change the difficulty from the private tavern. There are still a lot of things in the tavern that need work, but it's just one of those things that's going to take some time. Most of what your mentioning is stuff that's being worked on. It's just a matter of them figuring out how to implement it and make it happen. As topler mentioned you can drop all mana by pressing ctrl + M. You can do the same with ctrl + N for combat mana. The reason they decided to go with a limit on the heroes you can use in a round is to encourage people to play together to diversify builds. I also wish I could have a slot for each of the base heroes, but at the same time I can build a decent defense without all of them. They have stated that later on they will make it so you can get more hero slots in your deck. As for the inventory thing that's just another one of those "on the way" features. I would like to be able to swap heroes and check stats without having to return to the forge, but that's just something we'll have to wait on.

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@ViVi quote:

olo player i feel like i should have the right to make 8 heros if i want and build them the way i like (pure damage, hero damage or buffs) with 3 slots i'm very limited.

This is really a symptom of a bigger issue; you can't satisfy solo players and group players with the same experience. If you balance the game for soloists, then groups end up standing around watching one persons tower do all the work. If you balance the game for groups, then soloists can't participate.

There are several possible solutions to this problem, none of which are as simple as increasing the hero deck. This would be better discussed in it's own thread however. And of course, until Trendy acknowledges the problem, all discussion will be moot.

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