Jump to content
Sign in to follow this  
Sinistar

Trendy, Why Hard Cap These Defenses?

Recommended Posts

Poison Dart: 1 second poison tick rate regardless of any changes to Defense Attack Rate.
Ballista: 1 second hard cap if you stack enough Defense Attack Rate.

Every other Defense doesn't go through a hard cap, so why do these defenses have that limitation?

Share this post


Link to post
Share on other sites

PDT is clearly meant to be that way, Attack rate increases with DS but the poison rate is only affected by the special stat. Why, because they felt like it when they made it.

And there probably are other hard caps for the defenses like the ballista one. Maybe it would break the animation or engine O_o or cause crashes or other some sort of errors or maybe they just felt like it after couple beers.

But I think you should add a suggestion in this one if you post it in the suggestions. Could just ask it on a devstream if you just want a clear reason why is it so.

Share this post


Link to post
Share on other sites

The ballista is an unintended cap.


The poison dart tower works that way specifically so that DS doesn't double dip on it. Blaze balloon follows the same principal. The way they have their DoTs set up, they are fixed duration and speeding the tick rate up adds more ticks. If DS applied to the poison we'd be seeing tick rates faster than Lightning auras attack rate with the same 8 second duration.


To simulate it lets say that we have 1150 DS and 1200 DP on our huntress. With a tier 5 PDT. 30% PDT poison attack rate.

We would then shoot a volley of 8 darts every .83 seconds that each apply a poison that ticks every 0.175 seconds for 8 seconds. Each dart impact does 300 damage and each poison tick does 120 damage. Each poison application ticks 45 times. So [ 45*120 + 300 ] * 8 / 0.83 = ~55,000 (In live it would be 15600) dps without even being boosted. Works with the Lightning Strike balance theorem.

This is before mentioning the lag this would create with 440 individual ticks per second per poison dart tower.

Share this post


Link to post
Share on other sites


@Sinistar quote:

Poison Dart: 1 second poison tick rate regardless of any changes to Defense Attack Rate.
Ballista: 1 second hard cap if you stack enough Defense Attack Rate.

Every other Defense doesn't go through a hard cap, so why do these defenses have that limitation?

Also blaze balloon.

Also poison dart's scaling is off, it is weird.

Most defense at max tier does 300% DPS of a tier 1. If their base DPS is 100%, each upgrade give 50% DPS, 100+(4*50)=300.

Unlike some other defense poison dart on hit damage at max tier is 500% of base (without factoring in the 2 extra darts at tier 4 and tier 5). Each upgrade give 100% more DPS on hit, 100+ (4*100)=500

Factoring the extra darts, it would be 600 (at base) vs 4000 (at max), that is 667% more DPS on hit.

The on-hit damage growth is more than double of any other defense, and yet it is still only hitting about 24% of what other defense does at max rank... I wonder why no one appreciate PDT when they see it at T1...

Total scaling at max, is around 311% without a poison dart mod, with a 25 Legendary mod, the total growth of the defense would be lowered to 298%. Which means, having appropriate weapon, upgrading PDT to tier 5 is a little bit of a waste of mana, since it no longer has the 300% DPS growth of the other defenses...


BUT, DS does not change the damage ratio in which on-hit and poison contribute. That means that DS is already in the math!


Whoops don't know why I am rambling on about this stuff.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...