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dmvanmeveren

Things I sincerely hope to see- Pets, Weapon Leveling, Musical Score, Skill Spheres

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Hey guys.

I used to be pretty active on this forum and took a break for a while. I decided to come back and check the Pets and Dragons update, so I thought I'd hop back on the forums and shoot out some of my sincere hopes for the future development of the game.


First, it goes without saying that the game is still in its early stages, so all of my ideas aren't really critiques, they are recommendations and hopes. Here is my short lift of subjects, the ones I believe are of highest priority are mentioned first:



  • Pets

So at the moment we have 3 kinds of eggs and each egg can potentially hatch one of three pets- and I haven't earned enough Wyvern coins to guess what Betsy's egg is yet- which means there are 9 pets. I sincerely hope that there will be far more basic pets, not just evolutions, and far more egg types and degrees of rarity.

Since we the dev's have announced the pet evolution system, they may as well fully develop the pet aspect of the game. I would like to see 60+ unique types of pets, each with their own evolution path, and each having their stats and abilities slowly conform to the play style of a particular champion. This conformity could grow according to the affection system that is currently in place. For example, if I am a apprentice builder, the stats of my pet- which start off at a baseline, pre-determined amount- would slowly adapt to increase defense power/speed and its passive and active abilities could enhance towers.

I would also love pet fusions- think of the Monster Rancher games- where a pet can be sacrificed and its stats be imbued into another pet. I would also love for the fusions to have an effect on appearance, but that might be asking a bit too much at this point.

It would also make sense for the pets to level up in battle rather than just by feeding them.


I would sincerely love to theory-craft my pet choice and be excited about discovering new pets.


  • Weapon Leveling

I've mentioned before that the current gear upgrade system is uninspiring and clunky. Not to mention, its terribly difficult for a casual player to max out an item because it becomes so expensive, and maxed-out gear is required to complete difficult maps.


So, as a means to ameliorate these difficulties, I propose a weapon leveling/enhancement/socket system- similar to the current skill sphere system- in which a piece of gear has a number of slots or sockets which can be equipped with various enhancement orbs. The weapon gains experience as you use it and- when it reaches a new level- the weapon absorbs the enhancement orbs so that new enhancement orbs can be fitted. As a reference to this kind of system, think of the Dark Cloud games or Diablo 2. An enhancement orb might give +5 Defense Power or +31 fire damage or +66 Hero Magic Resist. Of course, there could be rare orbs that would give even better effects, and there could be legendary enhancement orbs that cause a unique effect, like temporarily summon a phoenix or shoot flaming boulders out of a weapon.


If this system was implemented, many of the problems of the current system would be solved. Players could reasonably progress their gear at a comfortable pace, wouldn't necessarily have to endlessly farm for a single piece of gear, and there would be more potential for customization. 


  • Musical Score

As it stands, the musical score is only okay. Be honest: can you whistle to me a single tune of any of the stages? I would really appreciate a little development in the musical composition. In fact, I kind of need it. Music is one of the most important aspects of a game, for me.

I also kind of hate the cheesy looping sound effects on some maps, like the constant annoying crying in The Throne Room.


  • Skill Sphere

There has been a lot said about this so far, and I agree with the majority of opinions concerning the skill sphere system.

Include skill spheres that tangibly alter a skill, not simply enhance its effectiveness 

Or maybe even consider a sphere grid kind of system like Final Fantasy X? There are certain abilities that you can eventually get by traveling and progressing through the sphere grid. For example, if you go down the Builder's Sphere Grid Path, you could pick up simple spheres like +25 Defense Power and +40 Defense Attack Rate, but you could also include substantial and exciting spheres- like a sphere which unlocks a new kind of tower or ability.




That's about all I've got to say at the moment. I think we should all encourage the devs to continue producing good content. I am so excited to see where DD2 goes in the coming months.

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