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Minishadow

New Hero - Assassin

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@Minishadow quote:
@Batophobia quote:

Idea for your Critical Damage Buff:

Bushes.  Towers in the bushes are hidden from enemies, so their attacks take them by surprise and have boosted attack.  Range would work like an aura.

You could also make it so heroes that don't move for X seconds inside the range become invisible until they attack, move, or are hit.

:O " Unsuspecting Bush ", that'd be so cool! Just toss down some cartoonish bushes over your towers ( Aura based ) that " conceal them " ( not visually ). I gotta ass this!

Might wanna edit that last part there squire_small.png

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@Minishadow quote:
@Darkmind687 quote:

every1 seem to like rogue types. i dont know if it suits for this game tho

Awww why not? There where DPS characters in DD1, how would this be any different from any other DPS character?

I could see this hero becoming more ability based.  I wouldn't mind trimming down to 2 or 3 towers and giving those extra spots to new abilities.  Kinda like the Barbarian, but still with a few towers.

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@Bataphobia LOL, what a type! It's been fixed :)
And yeah, I was more focused on Hero DPS then towers to be honest. Trying to create a fun, stealthy, spike damage character is hard with only 4 abilities. But I would also enjoy his towers as well!

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@Minishadow quote:

I do like this idea! Thanks for the input, but I like the idea of the assassin going in, killing a target, then stealthing out again. Although I doubt it'd fit DD2's currently play style.

If you want the invisibility to be a toggle, I do suggest removing the buff you get when you come out of stealth. Otherwise, people will abuse it for that buff, and not just as a 'get in, kill, get out' skill.

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Nice! I like it if they actually implement this into the game I will definitely play as this character nice stats + specs. Very good.

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@xXGalaxyHD quote:

Nice! I like it if they actually implement this into the game I will definitely play as this character nice stats + specs. Very good.

Thanks for the kind words and the support!

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Loved this idea! Infact my first post came from it ha. If they ever do implement a dps character it'll solve the problems with those pesky tanky ogres.

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@KK(>^.^)> SJ quote:

Loved this idea! Infact my first post came from it ha. If they ever do implement a dps character it'll solve the problems with those pesky tanky ogres.

Thanks! :D

But to further elaborate on what you said, the Huntress is a DPS character, does quite a bit might I add(50K Crits ), and those pesky tanky ogres are no match for Lightning Auras :)

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I havent read the whole thread or the skills or anything.. but i like the basic idea or a bigger hero pool..

They should add a necro hero that works around DOTs and summons.. that'd would be pretty cool..

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