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Make cold damage a real damage type and a note about defenses and abilities


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I like the new combo system, but thinking about it, I feel like the cold tower should freeze drenched targets. Which may mean adding a new damage type. 

Yea, I realize that would open up combo chains. Like the water trap knocking an enemy up, then shooting it with a cold weapon, then they fall and shatter from the impact damage. Maybe it's OP, who knows? I'm hoping that more towers and abilities get added to the game to diversify each class. I'm fine with only being able to take 4 towers into a match, I just want a selection of 6 or 8 to choose from to bring into each match. The same goes for abilities. Maybe I don't want that heal? Or make the heal permanent and only let us bring 3 abilities but give us 5 or 6 to choose from.

The game tag claims pre-alpha, so changes like this shouldn't be too far out of the question. Granted this is in no way an actual pre-alpha, or even alpha. This is definitely a beta phase, but semantics aside these would be some changes that would really change up the game for the better.


Elaborating, I realize that each tower has a price tag and thus could be divided into 4 tiers. You could either simply add more tower into the mix and allow players to select what they want, or you could add one additional tower for each tier.

EX:

Tier 1 Explosive tower OR spike trap


Tier 2: Water trap OR Uh... orbital strike tower. That's balanced right?


Tier 3: Poison Dart tower OR Giant duck riding a Chocobo


Tier 4: Blaze Balloon OR An angry farmer in a rocking chair carrying a blunderbuss. 

Ex2:

You have all of the above, and similar to how your hero deck is now, you can select 4 defences to bring into the match to suit your playstyle.

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This isn't even close to a beta phase. Just a few weeks ago they scrapped the entire inventory system and replaced it, you don't do that in a beta.

You can take 12 towers into a game if you use three heroes in your deck.

I imagine something like freeze towers would be on the to do list, the elemental combos still need a fair bit of work.

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Oops, I meant to make this in suggestions. I had too many tabs open... 

Anyway I realize you can make 3 different heroes, what im talking about is diversifying each class so a party of 4 people may still all have different heroes with different builds and defences even if they all share a hero

Also, alpha used to mean the game runs. Kinda. The definition has changed recently due to more and more companies using terms more and more liberally, but the definition of an alpha phase is basically nearly unplayable. Textures missing and falling through the map is common, and the game is more one giant bug than a game. Beta is where the game's basic foundation is in place, and you;re still testing out different system, even totally changing them or removing them entirely. 

Pre-alpha would be something totally unplayable. Like "hey, we have models, and they move! Yea they don't actually have animations, but they slide around like champs! Also my PC erupted in an enormous fireball and I've been awake for 6 days straight so I poured my coffee/vodka all over it and my house burned down. Can I crash at your place?"

I'm not trying to start an argument about semantics, I was just pointing out my view on things, and mostly poking fun at companies and whatnot using terms so much that eventually we're going to be playing games labeled "pre-prototype unstable super early mega negative alpha"  Which will basically be a pre-release open beta. 

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Stability of the game normally does hint at what phase it is in, but it isn't the only deciding factor (just the one most of us are used to.) I would definitely not label this a beta. At this point, Trendy is still looking for input on the core features of the game, meaning significant changes are still possible to the game. I haven't participated in a beta yet where a team has scrapped a feature during it. At that point, they know what they want in the game, they just need input on balancing it or finding issues with it. They have mentioned quite a few features in their development roadmap that still need to be added (listed below):

Pets 

Bosses 

Controller Support (Controls, HUD, & UI) 

Mac, Linux and PS4 Support

Local Co-Op 

New Game Modes 

Toxic Player Controls (To stop those nasty AFKers + Social Score System) 

Fullscreen Tactical Map 

Social Hub 

HUD Revamp 

Summary Screen Revamp 

Events System 

Tavern Customization 

Costumes and Embellishments 

Wave Director Game Mode 

Badges & Achievements 

Trading


At this point, the game doesn't have all of its core features, let alone secondary features, implemented. That alone takes it out of being a beta, in my opinion.


Noting the original topic though, I do agree that more combos would be great to see (especially frost + drenched, more uses for fire and oil, etc.)

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I was also thinking about earth damage combos. They have earth damage dealers, such as poison darts and earth towers, but they dont actually do anything. 

Earth+Water = Muddy, the affected enemy is slowed and leaves a trail of mud slowing other enemies for a time. The trail of mud does not inflict the earth effect on other enemies, aside from slowing them.

Earth+Impact = The Enemy is knocked back and slowed for a few seconds

Burning+Water = Stops the burning DoT. A steam cloud causes nearby enemies to take a small amount of damage and obscures their vision, causing 20% reduced damage for a few seconds. Keep in mind this means they are already burning, not just that they have taken fire damage recently. This means you will have to set up an oil+fire combo before using water to douse the flames and create the steam cloud.


In a similar combo chain, you could have an even more complicated combo such as Electrocuted(water+shock) + Steam cloud(Burning+Water) = Static discharge. A static discharge will surge through the air stunning and dealing heavy AoE shock damage to anything in the area.

Yea, that's 3 different comboes combining into one large middle finger to a small group of enemies. Is it worth it? Eh. Maybe. Is it cool? Hell yea it is.


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[[63563,users]] quote:

I was also thinking about earth damage combos. They have earth damage dealers, such as poison darts and earth towers, but they dont actually do anything. 

Earth+Water = Muddy, the affected enemy is slowed and leaves a trail of mud slowing other enemies for a time. The trail of mud does not inflict the earth effect on other enemies, aside from slowing them.

Earth+Impact = The Enemy is knocked back and slowed for a few seconds

Fire+Water = A steam cloud causes nearby enemies to take a small amount of damage and obscures their vision, causing 20% reduced damage for a few seconds.


Combos aren't caused by mixing two elementals, they are caused by mixing an element with a status.

  • Ignite = Oil Status + Fire Element
  • Shatter = Freeze Status + Crushing Element
  • Electrocute = Drench Status + Storm Element

Thus, if you want new things, you first pick any status effect, and then you say what happens when you mix it with an element.  For example:

  • Infection = Poison Status (Dart Trap) + Water Element
  • Knockout = Impact Stun (Squire's Stun) + Earth Element

Honestly, we probably need more status effects to make this work, cause there aren't that many left.

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Well that's why I wanted cold element to be added. As of now the cold ray is just magic damage. It also brings up the point from my first post about how we need more diverse towers so as to add more elements and by extension more status effects.

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[[63563,users]] quote:

Well that's why I wanted cold element to be added. As of now the cold ray is just magic damage. It also brings up the point from my first post about how we need more diverse towers so as to add more elements and by extension more status effects.

The Apprentice's Frost Tower does not apply Water Damage, and is not Magical Damage.  It very simply doesn't apply any damage at all.  If you had a combo that worked off of Water Damage, the Frost Tower would not work in that combo.

The only sources of Water Damage are the Geyser Trap and Water Elemental Weapons.  A Combo with a Water Elemental Finisher would only work on Geyser Traps and Water Weapons.

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I like the new combo system, but thinking about it, I feel like the cold tower should freeze drenched targets

It was actually talked about drenched targets affect by frostbite tower aura getting all frozen. I Think frozen is perfect the way it is, it's already too good, making it deal damage is just trying to make something close to OP actually OP.

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