zim 3 Posted December 10, 2014 [[67515,users]] quote:So from what I read the drakes and spear throwers are too strong for new players Ummm, some very vocal new players are having this issue. I didn't find them terribly difficult to overcome once I figured them out. Maybe put in some time before complaining. If it's too easy, like DDE, good players will lose interest pretty quickly.I play 90% solo or private games. I've lost plenty of maps. It just irritates me into making a new and better build. Losing is fun too. It's a video game not work. Enjoy the learning process. Share this post Link to post Share on other sites
arcanemelon 0 Posted December 11, 2014 Just a suggestion: Enemies should only be able to attack after they get out of the zone where they spawn. That's because, as many have learned, ranged enemies can just destroy towers while cozily being invulnerable in the zone. It's just unfair and should be fixed. Share this post Link to post Share on other sites
Gutu 13 Posted December 11, 2014 [[68120,users]] quote:Just a suggestion: Enemies should only be able to attack after they get out of the zone where they spawn. That's because, as many have learned, ranged enemies can just destroy towers while cozily being invulnerable in the zone. It's just unfair and should be fixed. Then people will abuse it and spawn kill... Share this post Link to post Share on other sites
Deaddin 0 Posted December 12, 2014 [[68120,users]] quote:Just a suggestion: Enemies should only be able to attack after they get out of the zone where they spawn. That's because, as many have learned, ranged enemies can just destroy towers while cozily being invulnerable in the zone. It's just unfair and should be fixed. Umm, they already implemented that a couple of patches ago, as I mentioned earlier in this very thread. Share this post Link to post Share on other sites
Rudy06 0 Posted December 12, 2014 Deaddin quote:arcanemelon quote:Just a suggestion: Enemies should only be able to attack after they get out of the zone where they spawn. That's because, as many have learned, ranged enemies can just destroy towers while cozily being invulnerable in the zone. It's just unfair and should be fixed. Umm, they already implemented that a couple of patches ago, as I mentioned earlier in this very thread. I can say this is not completely fixed. I still have issues with Dragons and Javelin Throwers staying in the spawn area. The only way to counteract this is to swarm the spawn itself (not outside the spawn) with towers/dps. They can also be knocked back into the spawn area.There is definitely a debate going on back and forth here, so I'm just going to throw in my two cents. Towers that interrupt collision are at a disadvantage when facing Javelin throwers and Dragons. You cannot deny this. The reason why is if they can't target it, they ignore it. They will run right through and take any damage that comes their way without any resistance. However, if I place an apprentice tower, they will immediately begin attacking when it is within their range. That is an inherent weakness for the apprentice/squire towers (as well as the Poison Dart).So then it requires other means to make up for that disadvantage. Most of the ways to deal with this require higher levels (upgrades, additional towers). The only ones that do not are Map Design and DPS (excluding non-collidable traps and auras.)DPS: Great. Works. However, you can only watch so many lanes. So then a player is required to pump up tower health (or lose towers) so that the towers can last long enough for them to clear the lanes manually (rinse and repeat killing ranged until end of wave.)Map Design: Great idea. Use corners. Forgotten Ruin doesn't have many corners, so build close to the spawn. Both of these work, but limit the true number of build possibilities. If I have to build an electric aura or trap somewhere every time I want to put a physical tower in an interesting location, then I am wasting DU.I love the javelin thrower and dragons, but I believe at the current moment certain towers are at a disadvantage against them. Share this post Link to post Share on other sites
arcanemelon 0 Posted December 12, 2014 I only got that bug from CaptainSparklez. His Flameburst Tower got demolished in Greystone Plaza by a dragon in the spawn zone. He could do nothing about it... Share this post Link to post Share on other sites
arcanemelon 0 Posted December 12, 2014 [[43252,users]] quote:arcanemelon quote:Just a suggestion: Enemies should only be able to attack after they get out of the zone where they spawn. That's because, as many have learned, ranged enemies can just destroy towers while cozily being invulnerable in the zone. It's just unfair and should be fixed. Then people will abuse it and spawn kill... They can add a restricted area in front of the spawn zone to prevent the abuse and spawn kill. Or maybe add an enemy that targets towers? Share this post Link to post Share on other sites
Gutu 13 Posted December 12, 2014 [[68120,users]] quote:Gutu quote:arcanemelon quote:Just a suggestion: Enemies should only be able to attack after they get out of the zone where they spawn. That's because, as many have learned, ranged enemies can just destroy towers while cozily being invulnerable in the zone. It's just unfair and should be fixed. Then people will abuse it and spawn kill... They can add a restricted area in front of the spawn zone to prevent the abuse and spawn kill. Or maybe add an enemy that targets towers? There's already something that prevents people from spawn killing which are the ranged enemies: (no the suggestion but rather the problem he points out) [[68120,users]] quote:Just a suggestion: Enemies should only be able to attack after they get out of the zone where they spawn. That's because, as many have learned, ranged enemies can just destroy towers while cozily being invulnerable in the zone. It's just unfair and should be fixed. With that said: if the ranged enemies were to no attack until they're out of the spawn, ranged towers would simply kill them as soon as they leave the spawn, making the long ranged units not long ranged at all. which as i mentioned people would abuse it.Also as far as i know if an enemy can attack a tower through spawn, that tower can attack that enemy, at least it was as far as i could notice in my testings Share this post Link to post Share on other sites
arcanemelon 0 Posted December 14, 2014 This is a very iffy topic... Share this post Link to post Share on other sites
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