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And what about CRAFT ?


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Hi,

   I mean, there is so many items (mainly useless ones that we sell or use for upgrading other items), so could it be possible to adapt the loot system ?

It could be possible, when you kill a monster, that it drop nor an item nor material for crafting (and recipes).

...

Is it a usefull idea or this idea should complicate too much the game ?


Regards,

Behber

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[[64105,users]] quote:

Hi,

   I mean, there is so many items (mainly useless ones that we sell or use for upgrading other items), so could it be possible to adapt the loot system ?

It could be possible, when you kill a monster, that it drop nor an item nor material for crafting (and recipes).

...

Is it a usefull idea or this idea should complicate too much the game ?


Regards,

Behber

I would really like to see this. One of my favorite parts about many games are crafting systems, as they give a certain satisfaction that is, in my opinion, a million times better then getting something you were grinding for. +1

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Well the trash items already go into the upgrading other items so trash items are already required for it sadly :/ 
but to have some crafting happening that would not turn out to be OP would be nice

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The more things that drop that don't end up in my temporary bag the better. If this were an end game mechanic I think it would really help out with all the trash drops.

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Could be craft to put on the items we loot.

For example, we craft a "condensator" to put on a magic rod which permit to raise the power of the magic balls.

Regards,

Behber

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The only way I'd want to see a crafting system is if it was actually a crafting system.  DDE's """Crafting System""" is not a crafting system.  It's a "find the loot, then throw random, meaningless materials into a pot and viola, actual usable item."


I'd want to find parts that have stats and have to combine these parts in different slots in order to customize the end result.

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