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Ybuem

[bug] Inaccurate wave numbers

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Hi, I hope this is the proper section to report bugs.

I would like to bump this thread, because I just had the same bug happened to me twice in a few days :

http://forums.dungeondefenders2.com/showthread.php?58240-BUG-Inaccurate-wave-numbers-leading-to-undending-wave


This bug appeared on King's game, and on Castle's Armory Surv.
The amount of mobs that are supposed to spawn in order to complete the wave is about twice as big as the real mobs spawn, so the wave cannot end.
It happens suddenly, when a wave that should (for example) be around 3400 mobs announces 7300 mobs to spawn, but spawns only 3400.

Is that a known problem ? Is there something to be done in order to prevent it ?

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