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CaptBoxershorts

Monk Aruas?

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The one issue we ran into was with the Lightning Aura. This defense is meant to shoot bolts of lightning toward the ground, but unfortunately it assumes a flat surface. While everyone on the team loved our initial pass, we had to get creative with our tweaks to make it conform to our design rules.

I read that and thought to myself.. What about flying monsters.?? How are we gonna know how high the auras are or do they only work on ground enemies now?

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There's a hotkey, apparently. Hitting shift will show a volumetric collider bubble.

Based on what I've read I think it looks something like this (mocked up quickly)

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