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DD1 Update 9.0.0


1aydan

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DEFENDERS,

With great anticipation the new Dungeon Defenders 1 patch 9.0.0 update is now live! We are excited to hear about what the community thinks of this new development and the patch itself. A special thanks to the community member that helped make this new Development possible : Thales, Escev, Jeol, Tbolt, Moose, bee, Harry, Gigazelle, Alhanalem, Sam, and all previous CDT efforts in the past. A huge thank you to the community testers and anyone that participated in the beta!

WARNING -  

This update has changes in the save file format and upon loading this update your save file will no longer be compatible with older game versions.

Patch Notes : 

New Maps

All new maps have trophies that you can unlock for your tavern, with a second trophy for completing on Nightmare.
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The Striking Tree

  • Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Polearm, Leaf Blade and Elf accessory set

  • Survival Rewards - Jade Serpent, Fairy and Jade Island. 

  • Generic versions of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps

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Spooky Buccaneer Bay

  • Campaign Rewards - Demon Sword, Devil’s Spine and new Spooky accessory set

  • Survival Rewards - Little Wizard, Evil Eye and Pumpkin Skeleton on a Treadmill

  • Generic versions of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps

Challenge: Halloween Invasion

  • Rewards - Moon Staff, Witch’s Broom and 2 accessories from the new Spooky accessory set. 1 set of rewards per account

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Challenge: Tavern Incursion

  • 6 Player map in the style of Temple of Polybius.

  • One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward

  • Rewards - Jeweled Bident and Calamity Blade. 1 set of rewards per account

 

Balance

Akatiti

  • Added a new mask drop to the map rewards

Arcane Library

  • Added Fedora accessory

  • New accessory set bonus for Fedora and Librarian Glasses

City in the cliffs

  • Changed survival quality to Aquanos quality

Challenge: Temple of Polybius

  • Polybius pets drop at map completion. They work like guardians but can be upgraded to boost up to 6 towers

Crystalline Dimension

  • Buffed accessories to max accessory quality to be on par with other maps

  • Made accessories drop twice for everyone, even split screens

  • Made shields drop like on Omenak, where they are a random additional drop

Crystalline Resurgence 1-3

  • Changed survival quality to Infested Ruins quality

Embermount Volcano

  • Buffed accessories to max accessory quality

  • Changed survival quality to Infested Ruins quality

Emerald City

  • Added Emerald accessories with it’s own set effect

  • Sandstorm effects now are disabled on ultra low and low graphics qualities 

Flames of Rebirth

  • Buffed accessories to max accessory quality

  • Added Sword of Embers to challenge reward

Infested Ruin

  • Removed melee attack from Mini Wasp Queen Pet

Karathiki Jungle

  • Changed survival quality to Infested Ruins quality

Magus Citadel

  • Buffed accessories to max accessory quality

 

Talay Mining Complex

  • Changed survival quality to Infested Ruins quality

Tavern Defense

  • Added Party Horn with the same quality as Librarian Glasses from Arcane Library

  • Buffed Party Hats to be on par with Fedora acc from Arcane Library

  • Confetti set bonus now needs party horn and party hat

The Tinkerer’s Lab

  • Changed survival quality to Infested Ruins quality

Tomb of Etheria

  • Added missing 10% bonus movement speed to Spear of the New Kingdom

Winter Mire

  • Made Ban Hammer give a 10% movement speed bonus

  • Made Candy Cane give a 10% movement speed bonus

  • Made Winter Flame give a 10% movement speed bonus

Huntress, Apprentice, Squire and Monk Guardians can now be upgraded to boost up to 6 towers.

 

QoL

  • Added Inventory Quality Sorting button

  • Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.

  • Added a Damage Number Size Slider

  • Improved Graphic Settings 

    • Native support up to 4k (3840 by 2160)

    • Support for changing graphic settings in-game (Low, Medium and High)

    • Option to disable outlines

    • Ability to change the size of damage numbers across the entire game

  • Added item recovery on all maps

  • Players can send much longer messages now, up from 64 characters to 320

  • Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.

  • New assignable bindings for controlling the built-in emulator. By default, they are:

    • Bindings=(Name="F2",Command="ControlEmulatorPlayer1")

    • Bindings=(Name="F3",Command="ControlEmulatorPlayer2")

    • Bindings=(Name="F4",Command="ControlEmulatorPlayer3")

    • Bindings=(Name="F5",Command="ControlEmulatorPlayer4")

    • Bindings=(Name="F6",Command="QuickAddSplits")

    • Bindings=(Name="F7",Command="KickAllSplits")

    • Bindings=(Name="F8",Command="ToggleSplitScreen")

  • Added dropped armor Icons to minimap

  • Added difficulty based coloration to the Harbinger mob

  • Added item censoring feature. It can be turned on or off in the options menu or with the default binding while in your item box / item info screen:

    • Control + C

  • Added boss timer skip feature. It can be used with the default binding:

    • Bindings=(Name="V",Command="BossTimerSkip")

  • The game now unpauses all emulator characters if anyone resumes while an emulator character is present to avoid getting stuck at the pause screen.

  • Reduced save frequency for redundant data, such as scores causing a save whenever an enemy is killed during a wave.

  • Added simple damage numbers feature

  • Overall game engine upgrade that should improve performance

  • Changed Siege Mech (Omenak) enemies to have four equipment drop chances

  • Changed Magic Missile enemies (Magus Citadel) enemies to have two equipment drop chances

  • Guardians now won't try to boost an already boosted tower (unless their boost is better)

  • Ability cooldowns reset on entering build phase

  • Added keybinds to select heroes on the main menu hero selection screen (0-9)

  • Lowered poly teleporting trigger volume's retrigger delay

 

Bug Fixes

  • Fixed issues with Wasp pet, Spear of the New Kingdom and Winter Flame on certain bosses

  • Fixed some spots that mobs end up stuck on infested ruins

  • Improved default network bandwidth and lowered network update intervals

  • Made Enchanted Bishop colorable

  • Removed double dropped equipment circle color on Spare Christmas Lights, Rudolph’s Spare Nose and Rudolph’s Spare Antlers 

  • Fixed a bunch of invalid enemy entries in the player stats UI

  • Fixed an issue where the map list snaps to another location

  • Fixed Crystalline Dimension only dropping 1 accessory for host

  • Control + T no longer adds untradeable items to trade

  • Fixed Wasp enemies taking more damage than intended from Lightning Towers

  • Placed Crystalline Dimension back on Quest for the Lost Eternia Shards

  • Fixed black screen issue on poly

  • Fixed Ogres spawning slowly at the end of wave in Wintermire survival.

  • Fixed an issue where the omenak brooch showed up as bracers

Misc Changes

  • Removed Discord integration to improve game stability

  • Changed the ranked home screen to have more useful links


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  • Like 5

3 Comments


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I really liked the mechanics of adding players with the F3, F4, F5 keys.

The new maps, pets and accessories are really cool.

I would like the console versions to have the same support as the PC version.

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