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February 16 The Embermount Update 


[CG] Andrew

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DEFENDERS,

In October of last year we released the Mercenary to an incredible reception (and a little surprise) from the community. After seeing this overwhelmingly positive response we collectively thought “Why don’t we make another new hero?” So we did. We are back today bringing you the new hotness: The Countess!

This patch is live now on PC, Xbox, and PlayStation!

 

New Hero: The Countess

If you have ever wanted to harness the power of Siege Weaponry, Fire, and Dragons then we think she may be the hero you've been waiting on!

countess.png

 

Passive

  • Fury - Basic attacks also launch phoenix projectiles that deal fire damage to all targets in a line. Scales with hero damage and weapon swing speed.

Abilities

  • Flame Surge - Slam your shield into the ground, summoning ethereal dragons that travel forward in a line and burn everything in their path.

  • Call To Arms - Rally yourself and nearby allies, increasing movement speed and damage dealt. Nearby towers also deal increased damage!

  • Valiant Charge - Charge forward, becoming immune to damage and heavily damaging all enemies in your path.

  • Holy Fire - Creates a flame barrier that reduces damage taken and heals over time.

Towers

  • Flak Cannon - Fires debris in a short wide cone with concussive force that knocks smaller enemies away.

  • Oil Catapult - Launches arcing flasks that damage and oil enemies in an area.

  • Dragons Nest - Hatches several baby dragons that seek out and attack nearby enemies with fireballs.

  • Elder Dragon - Summons a powerful dragon that burns all enemies in a huge area, dealing high burst damage followed by sustained damage over time. Only one per hero deck can be summoned.

 

Countess Hero Shards

  • Cataclysmic - You have a x% chance when landing on the ground to deal y% of your Ability Power as fire damage to nearby enemies.

  • Flame Cloak - After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take x% less damage and burn attackers for y% of your Armor.   

  • Fury Restoration - Restore x mana every time Fury scores a critical hit.

  • Fury Speed - Increases projectile speed of Fury by x%.

  • Heavy Armor - Increases armor by x%, but reduces speed by y.

  • Heroic Charge - Increases the damage of Valiant Charge by x%.

  • Holy Empowerment - Increases damage by x% while Holy Fire is active.

  • Holy Restoration - Increases the healing of Holy Fire by x%.

  • Inferno - Increases the damage of Flame Surge by x%.

  • Inspired Shout - Call to Arms buff increases armor and further increases damage by x%.

  • Melting Point - When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take x% extra damage for y seconds.

  • Wild Fire - Increases the duration of Flame Surge’s fire trail by x seconds.

 

Countess Tower Shards

  • Lasting Conflagration - Increases Elder Dragon burn duration by x seconds.

  • Dragon Flare - Increases the projectile damage radius of Dragons Nest dragons by x%, and reduces damage falloff by y%.

  • Dragon’s Haste - Dragons Nest dragons’ movement speed is increased by x.

  • Buckshot - Increases the knockback of the Flak Cannon by x%.

  • Flare-Up - Elder Dragon has a x% chance to deal y% more damage.

  • Oily Overflow - Oil Catapult projectiles leave additional Oil on the ground for x seconds.

  • Powder Shot - Increases the Defense Power of the Flak Cannon by x%, and attunes it to fire damage.

  • Viscous Oil - The oil effect from Oil Catapult now slows enemies by an additional x%, and also slows their attack speed by y%.

 

Countess Mods

  • Flame Eater - +x% damage to ignited enemies.

  • Motherly Instinct - Increases the defense power of the Elder Dragon by x% for each Dragon’s Nest near the Elder Dragon.

 

New Difficulty - Chaos IX

A new chaos tier has been added to Expeditions, Incursions, and Mastery. Enemies in this difficulty are significantly more powerful than their Chaos VIII counterparts, so prepare accordingly before taking it on! With a new chaos tier comes a new enemy and a new miniboss to disrupt your favorite strategies.

  • New Enemy - Elder Wyvern

    • They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects! Specifically, enemies gain 100% Tenacity while within an Elder Wyvern’s aura, rendering them immune to many forms of crowd control. Players (but not towers) take damage while within an Elder Wyvern’s aura, and the Wyverns themselves have a short-ranged poison projectile attack.

  • New Miniboss - Ancient Wyvern

    • A golden, nastier version of the Elder Wyvern with more health and damage. Additionally, enemies have even higher damage resistance while within an Ancient Wyvern’s aura than within an Elder Wyvern’s aura!

 

Chaos IX Shards

  • Amped Charge - Increases the damage of Proton Charge by x%.

  • Atomic Madness - Atomic Launcher fires 2 extra shots in a small spread for x% of your Hero Damage.

  • Auto-Repair System - Restores x% of the affected tower’s Max Health every 5s. Only active during Combat Phase.

  • Beam Intensification - Increases the damage of Sword Beam by x%.

  • Blood Rage - Increases the damage bonus of Provoke by x%, and damage resistance by y%.

  • Bubble Beam - Sand Vipers have an x% chance on hit to bubble the target for y seconds.

  • Bunny Hop - Gives the ability to double jump, and increases your movement speed by x.

  • Chi Curse - Increases Crippling Chi Wave cripple effectiveness by x%.

  • Crippling Blow - Sky Guard Tower has a x% chance on hit to stun the target for y seconds.

  • Critical Empowerment - Increases your Hero Crit Damage by x%.

  • Electric Arcing - Increases the number of targets for the Lightning Strike Aura by 4, but does x% less damage.

  • Frenzied Swarm - Moss Hornet movement speed is increased by x.

  • Giant Harpy Feathers - Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by x%.

  • Hasten - Increases attack speed by x%.

  • Radiant Empowerment - Increases the damage of nearby heroes by x%.

  • Rainbow Flask - Increases the damage of Oil Flask by x% and has a chance to drench, ignite, or poison enemies on hit.

  • Run and Gun - Your primary attacks have a x% chance on hit to increase your movement speed by 600 for 3s.

  • Tamer’s Gambit - Pets deal x% more damage, but Hero Damage and Ability Power are reduced by y%.

  • Tank Gambit - Take x% less damage, but deal y% less damage.

  • Titanic Slam - The Colossus’ attack has an x% chance to be a massive overhead slam, creating a shockwave that deals y% of your Tower Health as earth damage and sends enemies airborne.

  • Vroom Polymorph - Vroom Broom polymorphs enemies around you when activated for x seconds. Can only activate once every 10 seconds.

  • The following shards have also been moved to Chaos IX: Augmented Explosions, Freezing Rain, Sharp Thinking, and Venomous Strikes.

 

Chaos IX Mods

  • Counter-Attack Chip - +x Hero Damage for 5 seconds after taking damage.

  • Counter-Surge Chip - +x Ability Power for 5 seconds after taking damage.

  • Dodge Chip - When taking damage, you have a x% chance to Dodge the attack and take 0 damage.

  • First Strike Chip - +x% Damage to Enemies above 90% health.

  • Swap Crit Damage Chip - +x% Crit Damage for y seconds after swapping in.

  • Swap Crit Chance Chip - +x% Crit Chance for y seconds after swapping in.

 

Chaos IX Incursions and Rings

Similar to Chaos VIII, Chaos IX has another set of Prime Incursions at an even higher difficulty to complete. Unlike Chaos VIII Primes, however, completing each region will not reward another set of Hyper Shards. Instead, each region will award a unique Ring equipment, complete with its own locked Mod. Rings can only boost hero stats, and will retain their upgrades and strength even through Ancient Power resets.

 

  • Prime I Reward: Ring of Speed
    • Unique Mod: Blessing of Swiftness - Grants a 5% chance to Dodge an attack and take 0 damage. Additionally, gain x speed for each weapon attack kill (max 10 times); resets when damaged.

 

  • Prime II Reward: Ring of Time
    • Unique Mod: Blessing of Time - Reduces the cooldown of your abilities by x%, and increases your Ability Power by 10%.

 

  • Prime III Reward: Ring of Poison
    • Unique Mod: Blessing of Poison - Your primary attacks have a 30% chance to deal an additional x% Poison damage and reduce their armor by 10% for 3 seconds.

 

  • Prime IV Reward: Ring of Water
    • Unique Mod: Blessing of Water - Your primary attacks have a 30% chance to deal an additional x% Water damage and drench enemies. Maximum ability resource is also increased by 50.

 

  • Prime V Reward: Ring of Regen
    • Unique Mod: Blessing of Regeneration - Restores x% of your Max Health every 5s, and increases your Hero Health by 20%.

 

  • Prime VI Reward: Ring of Earth
    • Unique Mod: Blessing of Earth - Your primary attacks have a 30% chance to deal an additional x% Earth Damage, and damage taken is reduced by 20%.

 

  • Prime VII Reward: Ring of Piercing
    • Unique Mod: Blessing of Piercing - Hero projectiles pierce shields and do x% of their damage.

 

In addition to Rings, completion of all Chaos IX Prime Incursions will reward one new Hyper Shard! Another copy of this Hyper Shard can be earned through the completion of all Chaos IX Mastery objectives.

  • Genie King’s Blessing - Gain x defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.

 

Chaos IX Onslaught Changes

 

  • Prestige level minimum floor requirements for prestige rank 32 - 50 has been changed to floor 299.

  • Completing a Chaos IX Expedition sets your completed Onslaught floor to 300 if not already completed.

  • Prestige rank 51-X minimum floor requirement has been changed to floor 320.

  • A new Onslaught lane, “Zerkers and Wyverns”, has been added to Onslaught floors 350 and above.

 

New Map - Embermount Volcano

embermount_4.png

A long-time favorite map, Embermount Volcano, has made its Dungeon Defenders 2 debut! Found in the Lost Dungeons regions, this fiery map poses brand new challenges… including a brand new boss! This map will also appear in Onslaught, but not in Mastery.

 

New Boss - The Phoenix

Anyone that has experience with Embermount Volcano in previous games in the series knows that it is home to the Phoenix boss, and this time is no exception. The Phoenix is an extremely resilient enemy, with a large arsenal of attacks to wear down its opponents! Defeating this beast on the highest difficulties will require patience and skill, but the rewards are well worth the effort.

 

Embermount Rewards

All Difficulties: Flame Warden’s Shield

Chaos I: 4 Plain Emerald Clusters

Chaos II: 6 Plain Emerald Clusters

Chaos III: 8 Plain Emerald Clusters

Chaos IV: 4 Shiny Ruby Clusters

Chaos V: 6 Shiny Ruby Clusters

Chaos VI: 8 Shiny Ruby Clusters

Chaos VII: 4 Pristine Citrine Clusters

Chaos VIII: 6 Pristine Citrine Clusters, a chance at Fenix Pet Egg

Chaos IX: 8 Pristine Citrine Clusters, a chance at Fenix Pet Egg, and one of the following items

  • Smoldering Axe

  • Bow of the Phoenix

  • Molten Dagger

  • Wyvern Rifle

  • Ancient Fire Mace

  • Ember Scepter

  • Phoenix Tail Spear

  • Flame Warden’s Shield

  • Flame Warden’s Sword

  • Ring of Fire

 

Embermount Unique Mods

  • Immolation - Slain enemies have a 25% chance to spawn fire on the ground, burning enemies near it for x% of your hero damage once per second over 5 seconds. Minimum cooldown of 1 second per spawn.

  • Internal Combustion - Enemies on death explode for x% of hero health as fire damage to all nearby enemies.

  • Mark of the Phoenix - Damaging enemies has a x% chance to give a 25% boost to damage, speed, and jump height for 5 seconds. Can only occur once every 10 seconds.

  • Phoenix Shot - Once every 2 seconds, your attacks spawn a flying Phoenix that bounces to 5 enemies, dealing x% of your Hero Damage as Fire damage to all enemies hit.

  • Rise From the Ashes - Upon death, return to x% Health and deal y% more damage for 15 seconds. Once every 80 seconds.

  • Blessing of Fire (Ring of Fire only) - Your primary attacks have a 30% chance to deal an additional x% damage as fire damage.

 

New Vendor

  • A new Town NPC, the Black Market Vendor, has been added! This completely legitimate salesperson will sell various expensive items, including:

    • Goblin Item Insurance - An uncommon goblin relic used at Professor Proteus to save your gear from total destruction. By using this item, you can safely transfer mods from one equipment piece to another without destroying the first one!

    • Fancy Golden Top Hat - Sold for the low, low price of 1,000,000,000 Gold! If you want a way to show off your riches, this is it. Only available for a limited time! Only for the fanciest of Defenders!

    • As time goes on, more items will be added to the Black Market Vendor, including new ultra-expensive flairs. Check back frequently for the latest!

 

New Skins

dragoncommander.png

  • New Countess Skin - Dragon Commander

  • New Squire Skin - Dragon Captain

 

Bundles

Make sure to check out the Emporium for a bundle with both of these hot new skins!

  • Dragon Commander Bundle - Countess and Dragon Commander skin

  • Dragon Kingdom Bundle - Dragon Commander and Dragon Captain

 

Balance

  • The damage dealt by many pets has increased significantly.

  • The Hero Damage scalars of Huntress, EV2, Adept, and Apprentice have been increased from 3.5 to 5.

  • The Hero Damage scalars of Lavamancer and Abyss Lord have been increased from 3.5 to 7.

  • The Last Stand Chip can now activate once every 120 seconds, instead of once per Combat Phase.

  • Pet Empowerment stats have been reduced by 50%.

  • Sky Guard Tower’s basic attacks now deal damage in a small area, instead of a single target.

  • Elemental Chips now work on Abyss Lord’s primary attack.

  • Abyss Lord’s secondary attack now scales with Hero Damage, no longer has a critical chance cap, and has an attack rate cap of 0.1.

  • Abyss Lord’s Fountain ability now scales with Hero Health instead of Ability Power.

  • Motes now drop in a 7 / 8 / 9 pattern. Example: Chaos 7 drops 7 motes, Chaos 8 drops 8 motes, and Chaos 9 drops 9 motes.

 

Bug Fixes

  • Fixed Buff Beam tooltip displaying unused stats.

  • Fixed an issue where Water Aura still had Flame Aura’s description on the Create Hero screen.

  • Fixed an issue where Moss Hornets wouldn’t target certain enemies.

  • Fixed an issue where Moss Hornets would occasionally teleport to the center of the map.

  • Fixed an issue where some enemies would get stuck in spawn.

  • Fixed an issue where Elvish Artillery Cannon erroneously displayed its Tenacity stat.

  • Fixed an issue where Heroic Power was not properly working after swapping heroes or spawning in.

  • Fixed an issue where Royal Guard Blockade’s attack rate scaling was incorrect.

  • Fixed an issue where Freezes would not proc Controller mods.

  • Fixed an issue where Elvish Artillery Cannon’s range was not properly 360 degrees.

  • The shard Thundering Call now functions properly.

  • Fixed an issue where Dark Mages could spawn skeletons on locations where Slimes or Nether Spiders had exploded.

  • Fixed an issue where you could not sell Jackalope and Golden Dino eggs.

  • The Mastery Challenge Entrapment now functions properly.

  • Searing Flame’s duration is now correctly set to 5 seconds.

  • Fixed an issue where you could fall through the map on the Wildest West

  • Fixed Stuck Flyer lanes on the Wildest West

  • Fixed an issue where the mercenary slam VFX was too large for clients

 

Quality of Life Changes

  • Practice dummies now show commas

Screenshot_2022-02-15_140104.png

  • Pet Food Boxes can now stack

  • Pet Evolve Boxes now stack 

  • Single shard and x5 shard packs can now stack

Screenshot_2022-02-15_135806.png

  • Added the ability to hide loot pop ups in the options menu

unknown.png

 

Misc.

  • Winter has officially ended in Dragonfall, the Hub area has thawed out, and the Christmas trees have been packed away. With Winter’s end, Nightmare Krampusliches will no longer drop, and presents will no longer be available until winter comes again.

  • 64 bit is now the default launch option for DD2. The 32 bit binaries still are being built with every update.

    • Default Location EX: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders 2\DunDef2\Binaries\Win32

  • Mercenary price changed from 12000 to 10000 Defender Medals

 

Summary

Normally we try and stay pretty humble here at Chromatic, but we did bring the heat with this patch. The Countess, +1 Chaos, rings, and a new vendor are just a few things to be excited for. Ok, we are done patting ourselves on the back (for now). Time to get back to work!

We have so much going on behind the scenes here that we can’t wait to share with you. As always, we will post any and all updates to our social channels so make sure to follow us! Thanks again to all of our Defenders, see you again soon with even more content!

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

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wow!!!! this is the most epic update ever!!!!!!!!!! kudos to all the team!

Thank you for bringing more life to this game.

I cant wait this update (PS5), is it thursday now???? 

btw, is there any option to add a kind of a "check" to prime incursions? I am not very sure which I have completed and I believe I have been re-playing some maps and not receiving the rewards. 

Again, thank you for everything!

 

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welp i played it, LOVE the content, HATE the lag, the lag is so hard that even using full 1010 c9 weapon mans aswell as elvish artillery on chaos 7 is impossible, well plavcing them is possible but you LOSE TO A FRKN GOBLIN because no defence targets it and you cant reach it because if you move even a single step youll end up at the oposite end of the map! INSANELY ANNOYING! ping has always been an issue when lots of people were online at the same time, but this dwarfs every update ping issues to date, chaos 8 in the carnival update was atleast playable, now? it takes PURE LUCK to win even a single expedition solo or with your alt in the group

i realy hope the amount of people who only play dd2 because every update triggers em will go away fast or the servers are improved, because this amount of pressure doesnt just make the game unplayable, it gives the servers a chance to short cirquit from the giant load of players it has to process

as for "love the content" i am infatuated with the oil catapults and the baby dragons! ^w^ cute and effective despite the lag, as for the oil catapults, pair it with a pdt and a flameburst or other fire aoe defence or dragons nest, super awesome dmg!

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8 minutes ago, quinn the wolf said:

welp i played it, LOVE the content, HATE the lag, the lag is so hard that even using full 1010 c9 weapon mans aswell as elvish artillery on chaos 7 is impossible, well plavcing them is possible but you LOSE TO A FRKN GOBLIN because no defence targets it and you cant reach it because if you move even a single step youll end up at the oposite end of the map! INSANELY ANNOYING! ping has always been an issue when lots of people were online at the same time, but this dwarfs every update ping issues to date, chaos 8 in the carnival update was atleast playable, now? it takes PURE LUCK to win even a single expedition solo or with your alt in the group

i realy hope the amount of people who only play dd2 because every update triggers em will go away fast or the servers are improved, because this amount of pressure doesnt just make the game unplayable, it gives the servers a chance to short cirquit from the giant load of players it has to process

as for "love the content" i am infatuated with the oil catapults and the baby dragons! ^w^ cute and effective despite the lag, as for the oil catapults, pair it with a pdt and a flameburst or other fire aoe defence or dragons nest, super awesome dmg!

i also found a bug regarding the elder dragon and ancient dragon

the aoe is buffing enemies as it should, exept for one oversight, enemies that leave the aoe keep the buff wich if i understand correctly because some enemies lose the buff, the enemies should lose the buff when leaving the aoe elder dragon and ancient dragon buff but they dont, either because its a buff or because the ping is ruining every mach made in dd2

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Thanks for pointing that out. I sent it along to the team! We are currently monitoring the lag situation and hopefully that clears up soon. 

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16 hours ago, [CG] Andrew said:

Thanks for pointing that out. I sent it along to the team! We are currently monitoring the lag situation and hopefully that clears up soon. 

yay! i hope itll be fixed fast

cant wait to play around with the dragons nest

wich btw i wana know, the fire ball thingies the baby dragons shoot, are they projectiles? because i dont know if they are, and i am scared of trying them against vanguard xd...., but i dont wana waste a 1010 piercer on them either

ohh also i have an idea for 2 shards for the nest and the elder dragon because both can use a little more diversity, maybe an idea for the next update
1: dragons nest shard: dragon vomit, baby dragon projectiles have a chance to shoot a second projectile that leaves a small pool of lava-vomit on the floor dealing XX fire dmg per second and slowing them down YY %
2: elder dragon shard: dragon's roar, when an enemy is hit, has a chance to instantly kill it by throwing it off the board with a ferocious dragonic roar, making the whole "one dragon per deck" thing look MUCH more reasonable, because itfeels kinda under powered even for 80 du :thinking:

oil catapult has 2 great shards, perfect for combining ith fire dmg against that pesky drakenlord, the slow shard is always great to have, the aoe oil field same story
flack canon has the knockback shard with makes this tower even more fun to use against enemies near ledges >:), the fire shard witht he dmg buff is also amayzing

i do sugest the following change to the flack cannon
1: make it shoot once every second instead of once every 2 seconds
2: reduce its damage done so that sugestion number 1 keeps it balanced

other sugestions: revert the pet empowerment stats back to what it was OR add rings that increase defence power and health, they donot drop with special mods, they just exist as an additional defence boost, could have unique mods i guess, and i got plenty of ideas, but i doubt thatll ever come xD

 

in the end all i can do is hope that the server issues will be solved and that some things will be re-buffed/slightly changed

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I would second Quinn there. Definitely dig the update, also really dig the aesthetic there. But yeah, I gotta say the lag is really killing the fun there. Hopefully there will be a patch soon.

17 hours ago, quinn the wolf said:

welp i played it, LOVE the content, HATE the lag, the lag is so hard that even using full 1010 c9 weapon mans aswell as elvish artillery on chaos 7 is impossible, well plavcing them is possible but you LOSE TO A FRKN GOBLIN because no defence targets it and you cant reach it because if you move even a single step youll end up at the oposite end of the map! INSANELY ANNOYING! ping has always been an issue when lots of people were online at the same time, but this dwarfs every update ping issues to date, chaos 8 in the carnival update was atleast playable, now? it takes PURE LUCK to win even a single expedition solo or with your alt in the group

Wow, I have no idea that could be the case. I was kinda struggling in C9 which I was attributing to my defenses being weak, now it kinda makes a bit more sense.

Edited by Paloverde zfogshooterz
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found another bug, either the flack knockback shard should drop in c1 packs or it is a c8 shard masquerading as a c1

this shard should be in chaos 1, doesnt feel very c8 anyway

Screenshot_432.png

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6 hours ago, Paloverde zfogshooterz said:

I would second Quinn there. Definitely dig the update, also really dig the aesthetic there. But yeah, I gotta say the lag is really killing the fun there. Hopefully there will be a patch soon.

Wow, I have no idea that could be the case. I was kinda struggling in C9 which I was attributing to my defenses being weak, now it kinda makes a bit more sense.

now that the ping issues have been patched, i can now check out everything properly ^^ eac + water aura or just eac works fine, tho a friend of mine told me i should use an anti chaos servo on em instead of a 1010 def range

i guess thall solve my issues with these scaled abominations

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ohh and
 Screenshot_435.thumb.png.3db60917d2a7b7ff9d40cb36923e0cc8.png

wtf? xd , the countess isnt bald, doesnt wear martial wear, she wears armor, she is a she, uhh what else can i say to show the fanneh side of dd2

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