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Dev Log 31: Something Wipey This Way Comes...


I_PASS_BUTTER

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Jay Twining, Senior Game Designer (TrendyJayT)

The vast majority of my time, this and last week, has been tweaking the economy numbers. Things to note:  We’re making awards and dailies far more meaningful than before. You’ll want to check them out next patch! My goal is that you guys should feel an immediate improvement but be relatively invisible. Don’t be too surprised when you see gold values change everywhere in the game.


Otherwise I’ve been supporting the new War Table and new Pets. The new War Table is crazy exciting. The entire process of getting from the HUB to a match is much better. The War Table is more than a UI facelift. Let us know what you think when it’s out!


Pets are coming together super nicely. We’ve got active abilities, new pets, and stat rebalancing.  Pets can be focused towards a specific playstyle. So some species will be more suited to defense, primary attack or ability playstyles. We also have some hidden and secret shiny pets. Let’s see if you can find ‘em!


James Reid, Software Programmer (Driscan)

Wrapping up the matchmaking UI. Let’s see how far I progressed from last week….

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Pretty significant progress if you ask me. Still gotta tighten up the graphics on level 3 a bit, but it’s getting there.  


You know that “coming soon” button over the upgrade option when hatching eggs?  Yeah, well I’m working on making that not “coming soon.”


Danny Araya, Creative Director (DannyAraya)

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Jeffrey Bickel, Technical Level Designer (TE_Jeff)

Testing, polishing, iterating our New User Experience. We’ve got some first-time players focus testing this week. It’s going to be great to get their feedback and continue to iterate on the NUE.


Steven Collins, Level Designer (Esorath)

Testing and iteration is the name of the game this week. Not literally, Dungeon Defenders II is the name of the game. You get it.


I’m testing and iterating on the difficulties we showed off on the last Devstream. Got some focus testers getting in and giving feedback. Really nice to make sure this difficulties pass goes off without a hitch.


Joshua Javaheri, Lead Technical Artist (javahawk)

I’m hard at work with all the teams to deliver on a multitude of UI/UX improvements as well as working with the naming committee to get all the flavor text and item names hashed out!


Adam Stow, Associate Producer (TE_Stow)

PUTTING TOGETHER THE GREATEST CREATIVE MINDS IN ORDER TO CREATE THE GREATEST JOKES EVER FOR OUR NEXT COSTUME NAMES AND DESCRIPTIONS.


Because that’s important to me.


Jason Yu, Associate Producer (urfyness)

All our hard work is finally getting to a point where we can evaluate them in-game. The next few weeks are going to be full of getting builds over to QA, making sure we’re executing on the changes we can get it (as opposed to want to get in), playtesting the new changes, and developing the schedule for the next Milestone.


Jesus Diaz, World Builder (N3oDoc)

Still working on the same level than previous week, just adding the final touches!


Daniel Diaz, World Builder (DanielKaMi)

Still working on the matchmaking level. Yeah, this is the special level we were talking about last week. At this point we're almost done with it in terms of visuals. All the visible areas are fully polished now (it will be expanded in the future!).


Philip Asher, Marketing Director (pmasher)

Getting focus testers into the office and learning all sorts of new things about Dungeon Defenders II. Most notably easy and normal are way too hard. Finalizing details for the release of Loot & Survive and working on the launch plans for our next two patches. What YouTubers and Twitch streamers do you think would enjoy playing DD2?


Javier Barreto, Lead Software Programmer (javo)

It feels like it’s been awhile since I’ve been here. I’ve been swamped for the most part working on Pet abilities and rerolls while also interviewing candidates to join our team. It has been exciting and exhausting ….. game development, amirite?


This week we’re wrapping up our features in preparation for the next release. There’s a lot coming in last minute and designers don’t like to compromise even the smallest detail; I can only hope you understand how much that entails.


For the programmers out there, you may find it interesting to know that maintaining and constantly updating a live game can be incredibly complex. Here are a few of those complex things:

  • Recursively updating users’ profiles from version to version (unless a wipe happens!)

  • Staging dynamic tables for the various versions of the game: live, dev, PS4, QA, etc.

  • Complying with API/Platform changes

  • Refactor systems to allow further changes and extending their life

  • Making sure newer features don’t change the min specs and the service still runs under the same constraints

  • Optimizing our servers and increasing capacity to reduce maintenance cost

  • … and more … It’s painful to think on all the things we do. I better get back to pets!


As always, thanks for all the support!


Josh Isom, Community Manager (iamisom)

I’m at the Trendy office running around and helping out in any way that I can. I’m working on quest names and descriptions, costume/accessory naming, playtest feedback gathering and making sure that the major community bugs/concerns are on schedule to be addressed in the next few updates.


No community threads this week, but It’s Super Effective created an amazing video recap of Wipeageddon. Check it out!



18 Comments


Recommended Comments

So I have to level my characters up to 25 if I want anything special at all.... That's nearly impossible since leveling up in this game is bull*** and the Multiplayer games are also bull***....

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@King Xaldin quote:

So I have to level my characters up to 25 if I want anything special at all.... That's nearly impossible since leveling up in this game is bull*** and the Multiplayer games are also bull***....

I got 4 lvl 25's in less than a week. don't blame the game for your inadequacy 

In response to King Xaldin

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@King Xaldin quote:

So I have to level my characters up to 25 if I want anything special at all.... That's nearly impossible since leveling up in this game is bull*** and the Multiplayer games are also bull***....

If you want help getting your first 25 just ask. There are plenty of people in community that would be happy to help someone get their rewards. Only games that I have played is the daily and 20++ to help people get their characters leveled up.

In response to King Xaldin

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@King Xaldin quote:

So I have to level my characters up to 25 if I want anything special at all.... That's nearly impossible since leveling up in this game is bull*** and the Multiplayer games are also bull***....

Seriously, just ask for help. I have all 4 heroes at 25 and I did most of mine by soloing. 


In response to King Xaldin

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2 questions, 1 because this Corrupted whelp is exclusive, will there be a pet re roll stats system?. i would like to actualy use this status symbol.


2: can you please add a bonus to the 4 lvl 25 to add 4 pets instead of 1? so i can have it on all? i would suggest a cross hero pet use, but that dosent work with individual hero stats goal.

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[[14,users]]

"Getting focus testers into the office and learning all sorts of new things about Dungeon Defenders II. Most notably easy and normal are way too hard."


This is a joke, isn't it???????????!!!!!!??????!!!!!!!!!!!!!!!

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@King Xaldin quote:

So I have to level my characters up to 25 if I want anything special at all.... That's nearly impossible since leveling up in this game is bull*** and the Multiplayer games are also bull***....

You're a bull***.

In response to King Xaldin

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Can anyone tell me if they know exactly what a 'Full Wipe' means.  

Is this a typo and DEVS meant to put.....   'Full Delete'?  

When some people wipe they leave they leave something behind.  

Will there be skid marks after this or is it going to be 'DAZ' clean sparkle?

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I'm hearing so many people saying diferent things regarding the tokens and gems. So do I get to keep my tokens and have my uber refunded? Have my gems refund if you wipe my costumes and the tokens I've spent on opening the boxes?

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@Hover Tower 2000 quote:

"Getting focus testers into the office and learning all sorts of new things about Dungeon Defenders II. Most notably easy and normal are way too hard."


This is a joke, isn't it???????????!!!!!!??????!!!!!!!!!!!!!!!

This "focus testers" must be total noobs... o.O

I really hope that is a joke i want harder gameplay not even more casual afk map clearing o.O

In response to Hover Tower 2000

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