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  • [CG] Andrew

    DDA Episode 2 Introduces Runes!

    By [CG] Andrew

    DEFENDERS, It’s about that time that we drop some news on some of the stuff that we’ve been working on. We recently released an update to Dungeon Defenders II, and before that we were talking about our PlayStation development for Dungeon Defenders Awakened, and BEFORE THAT we showed the new maps The Bazaar and The Lost Metropolis. Go over a new map? No shot, we’re getting into a new feature and some other stuff.  Let’s talk about RUNES!   NEW FEATURE - RUNES Runes are a new i
    • 4 comments
    • 2,719 views
  • [CG] Andrew

    The Session Browser is Back Patch

    By [CG] Andrew

    DEFENDERS, Today we are putting out a small, but very impactful, update where we are happy to welcome back the Session Browser on Steam, PlayStation, and Xbox! (that feels reallllly good to finally type out btw) In addition to bringing back the browser, we are also enabling the DDGR hero costumes, changing the Dark Elf Warrior, and fixing some frustrating bugs! Session Browser is back! This feature is back, you’re once again able to find other Defenders to play with. We’re sorry
    • 4 comments
    • 1,950 views
  • [CG] Andrew

    DD2 Shifting Sands Update

    By [CG] Andrew

    DEFENDERS, Do you like new maps? Do you like some of your heroes getting some significant updates? If so, then we have the patch for you! In this update, we are bringing Tornado Valley to DD2 along with a bunch of new and updated abilities for the Initiate, Adept, Mystic, Series EV2, and Lavamancer. Let’s get into it.  New Region - Tornado Valley Fans of other Dungeons Defenders games will instantly recognize our newest DD2 region: Tornado Valley. This region will have 2 new maps, a
    • 2 comments
    • 2,759 views
  • [CG] Andrew

    DD2 Shifting Sands Hotfix

    By [CG] Andrew

    DEFENDERS, We just released a hotfix to fix some of the early bugs and issues that we have found in the Shifting Sands Update. This hotfix is currently live for our Steam players, and should be live next week for those of you playing on console. Fixed Chi Spirit dead zone directly in front of the tower. Fixed some potential issues with the player shops not visually updating properly. Fixed an issue where Frosty Explosion was hitting friendly towers on retry. Fixed
    • 0 comments
    • 249 views

Our community blogs

  1. [CG] Andrew
    Latest Entry

    By [CG] Andrew,

    DEFENDERS,

    We just released a hotfix to fix some of the early bugs and issues that we have found in the Shifting Sands Update. This hotfix is currently live for our Steam players, and should be live next week for those of you playing on console.

    • Fixed Chi Spirit dead zone directly in front of the tower.
    • Fixed some potential issues with the player shops not visually updating properly.
    • Fixed an issue where Frosty Explosion was hitting friendly towers on retry.
    • Fixed Spirit Charge and Concentrated Pyrotechnics damage buffs to function like Destruction.
    • Reduced Forest Roots poison buff from 25% to 0.5%.
    • Fixed some slows working on unslowable enemies.
    • Fixed some pathing issues on Saloon.
    • Fixed a problem where core death would not end the map on Tornado Canyon and Tornado Highlands.
    • Fixed Chi Spirit tower shooting 2 projectiles.
    • Fixed an issue where Queen Death Weaver, Ancient Wyvern, and Cyclone Shaper did not show up as bosses in lane billboards
    • Fixed quality of Talismans on Tornado Canyon and Tornado Highlands.
       
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