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Defender-Centric Update — NOW LIVE!





The Defender-Centric Update is now live on PC, PlayStation 4, and Xbox One! This update contains a whole lot of love to a lot of foundational systems within Dungeon Defenders II. These changes are based off of feedback many of you have provided, and as Chromatic, we wanted to really give our GLORIOUS Defenders something that demonstrated how much we value our community. Without further ado, let's get into it!


Shards are such an integral part to Dungeon Defenders II when it comes to empowering your heroes with great strength to take out the waves of enemies constantly thrown at you. Currently there is a lot of RNG regarding which shards you get, and to help cut down the randomness, farming lower tiered content is the easiest way to go.


We don’t want that. We want you playing content you find engaging, while being able to acquire the Shards you want. With this update, you can! We're adding in the Shard Shop, a service that the Gran Ma'ster now offers. Visiting her allows you to purchase Shards directly from her, from Campaign to Chaos VII. There is also search functionality so you can search for the Shard you want and cut down the hunt!


Chaos VIII Shards are a new tier of shard, that some of you may have snagged before. We went through and found a way to make these shards feel like a good reward for climbing higher Onslaught, and have them compete with similar Shards. You can get them after a certain point in Onslaught, similar to when you start receiving Chaos VIII Ampoules.


We want players enjoying Ancient Power as much as they can, and our big goal was making sure that Defenders could play content they found engaging, while working towards a specific goal. Enter Material Conversion. Material Conversion allows you to take a Pristine quality material and convert it to the same type of material of a lower quality. This makes it so that if you are climbing Onslaught, or playing higher Chaos, you're always gaining usable materials to acquire Ancient Power.


That's not all though! As you play Chaos VII and above, you can take your Chaos VII Ampoules and convert them into CHAOS VIII AMPOULES! We want players upgrading and getting Chaos VIII gear, so this is a step towards making that process feel good and not entirely beholden to RNG. We’ll be using this as a basis for any additional changes/additions made to Ancient Power.



One thing that we love is the ability to customize the heroes in Dungeon Defenders II. Weapons are part of the epic-ness (or silliness) that can really show off your own personal taste. This update provides over 30 NEW Weapons that are currently unobtainable. These weapons are gained by climbing through different tiers of Onslaught. The higher you go, the more epic the weapons become! These weapons scale upon opening the gifts to your progression (to a cap, like Chaos VII items). There's a ton to hunt down, and if you happen to get the same weapon repeatedly, no worries — you can trade it to your friends!

Poison Mods in the form of Chips are coming with this update. This Mod can be find in Lost Temple for now. Poison can be applied to weapons to give them an additional damage over time effect. BUT WAIT, THERE'S MORE! If earth damage is dealt to a poisoned enemy, they now become PETRIFIED, freezing them in place, turning them to stone, and causing their fellow enemies to attack them!

We understand that a lot of Defenders that come to Dungeon Defenders II want to start the game off with their friends. This update includes the ability to complete the New User Experience (the first three tutorial levels) with friends. The flow has also been adjusted so that new Defenders get to town faster and instead of having to complete the tutorial maps first.





  • Towers
    • Hailstorm Tower
      • Increased damage scaling to 4.7 from 4.5 (5% BUFF)
  • Abilities
    • Arc Lightning
      • Increased scaling to 42 from 40 (5% BUFF)


  • Abilities
    • Two at Twice the Price
      • Increased scaling to 5.5 from 5 (10% BUFF)
    • Broomvault
      • Increased scaling to 37 from 35 (6% BUFF)
    • Broom Swarm
      • Increased scaling to 12 from 10 (15% BUFF)


  • Towers
    • Poison Dart Tower
      • Now deals Poison damage by default. This provides the same rules as other elemental damage towers, where Mods cannot apply a second form of elemental damage, but Shards can.


  • Abilities
    • Draining Strike
      • Increased scaling to 27 from 25 (8% BUFF)


  • Towers
    • Maw of the Earth Drake
      • Defense Unit cost reduced to 40 from 50 (20% BUFF)
      • Defense Health Scaling reduced from 225 to 175
    • Fissure of Embermount
      • Increased scaling to 2.2 from 2.0 (10% BUFF)
    • Oil Geyser
      • Health scaling increased to 0.2 from 0.1 (50% BUFF)
    • Volcano
      • Increased damage scaling to 9.51 from 9.31 (3% BUFF)
      • Increased range scaling to 1.5555 from 1.3334 (15% BUFF)
  • Abilities
    • Eruption
      • Increased Tower Defense Power scaling to 1.3 from 1.2 (8% BUFF)


  • Towers
    • Sand Viper
      • Increased damage scaling to 6.975 from 6.875 (2% BUFF)
    • Snaking Sands
      • Increased range scaling to 0.1534 from 0.1334 (15% BUFF)


Abyss Lord

  • Power of the Knight (Gloves)
    • Increased damage boost scaling to 5 from 3 per level (66% BUFF)


  • World Tree McBufferson (Relic)
    • Increased shield bonus to 15 from 10 per level (50% BUFF)


  • Broomnado Power (Boots)
    • Increased damage scaling to 3.5 from 3.0 (17% BUFF)
  • Scatter Power (Chest)
    • Increased damage scaling from 3.5 to 3.0 (17% BUFF)
  • Snipe Critical Strike (Weapon)
    • Increased Critical Chance to 3 from 2 per level (50% BUFF)


  • Crumbling Stone (Relic)
    • Increased damage multiplier to 1.5 from 1.0 per level (50% BUFF)
  • Shattering Stones (Boots)
    • Increased detonation damage to 45 from 40 per level (13% BUFF)
  • Volcanic Might (Relic)
    • Increased stun chance to 2% from 1.5% per level (33% BUFF)
  • Volcano Mega Rock (Relic)
    • Increase Defense Power scaling to 200 from 150 per level (33% BUFF)


  • Lashing Power (Chest)
    • Increased damage to 3.5 from 3.0 per level (17% BUFF)
  • Split Vipers (Relic)
    • No longer removes ramp up damage (BUFF)
  • Debilitating Madness (Gloves)
    • Increased damage amplification to 3.5 from 3.0 (17% BUFF)



  • Fixed an issue with Pristine Motes not dropping correctly from Victory Chests (now drops a stack of five).
  • Fixed an issue with Shattequake triggering Mod effects based off the heroes equipped weapon.
  • Fixed an issue with poison sometimes not applying towards the Controller Burn mutator.
  • Fixed an exploit that allowed users to generate infinite mana with the Dryad.
  • Adjusted error messaging when players were pushed to the main menu from the tutorial maps.
  • Fixed an exploit that allowed users to generate unlimited defense mana.
  • Fixed an issue that allowed defense effects to stay after being sold.
  • Adjusted the messaging from the second tutorial map.
  • Adjusted messaging that indicated a map had not been unlocked yet.
  • Fixed an issue that allowed players to get infinite help.


  • Shattering Stones, Explosive Poison, Snake Bomb, and Explosive Finale shards are not working correctly.
  • Crafting Materials are currently not tradeable.
  • Poison damage is not procc'ing correctly on Target Dummies.
  • The Wayfarer is still in his winter clothes, we’ll get him a new pair of clothes in our next patch/hotfix.
  • Poison Dart Tower does not have an attunement icon.

To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

For Etheria!

The Dungeon Defenders II Team

  • Like 4


Recommended Comments

Guest yee


No longer removes ramp up damage = BUFF

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Can you please let us Add Shards to the evolving process before we have 10? I have 5-6 of almost every shard and 20 bags full...

Cannot do anything as I need 10 to gild and my inventory is too full to farm.

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R.I.P. present tree... 😥 you will be greatly remembered and sadly missed...

  • Like 2

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The tooltip for defense rate on the MFR is also bugged since it doesn't show its MAX but i have gilded defense rate and the ascension to have it maxed.


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Guest Hightrip


Glaive of The Storm’s Stormrider doesn’t activate any shard mods that is equipped, for example burning strikes, etc.

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Guest Hightrip


Also, Mastery even caps your relics def power, even though you may have relics that exceed that cap. For example, Chaos VII relics I have in Chaos VII Mastery scenarios are dumbed down to accommodate for the cap, which shouldn’t be the case, considering the fact that you upgrade them to that level, and it doesn’t perform to it’s level. I’m sure it’s also the same for the other Chaos Mastery scenarios as well.

Also, the rng algorithm needs to be reviewed regarding the use of rerolls on mods, or at least have a detailed explanation on the chances of receiving a good roll, considering that it doesn’t work on the basis of a 10% random chance of receiving a number between 1-10. 

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Guest Latest update victim


after update. all my gear and inventory equipment mods chaos level droped by 1. Why The Fork!?

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On 4/17/2019 at 6:54 PM, Guest yee said:

No longer removes ramp up damage = BUFF

Now if only venomous viper was working... 

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Thank you to all the team for this new update I play since the very beginning I think


you did a great job you had one of the best HL of all the circuit I hope you are still offered a lot of content I take a lot of fun to play there are still some points to improve


I would like to have an infinite horde mode to get gold and choose what farm like shard or weapon or resource more have gone in the horde best are the rewards again thanks for your work i encourage you


ps excuse me for my average english

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Guest So True!!!


On 4/17/2019 at 10:08 PM, AussieMark said:

Can you please let us Add Shards to the evolving process before we have 10? I have 5-6 of almost every shard and 20 bags full...

Cannot do anything as I need 10 to gild and my inventory is too full to farm.

Yeah, it's ridiculously horrible...I spent money on max vault and max bags and I have no room at all for farming.  So instead I just don't play much anymore.  Too frustrating.  Why can't they just have the stupid things stack like everything else?


Just another typical TRENDY moment = something that will never get fixed but should've been addressed a long time ago and fixed...  Trendy really went all out money grabber instead of enjoyment.  DD will always be way better than this garbage; that for some reason I keep trying to like and can't...  Game is just wasting hard drive space at this moment.


P.S. still not playing much, but would if I had room to farm.

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