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DEV LOG 99 — ARRRRRRRRRRRT TO COME!

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LAWLTA

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Greetings Defenders,

The next large update for Dungeon Defenders II is right around the corner. We’ve been hard at work trying to make this update something that everyone will enjoy. One thing players have requested for a while are new maps, new enemies, and new visuals in general. This Dev Log is focused on giving you all a sneak peek into what our team has been working on. Get your sea legs ready, let’s set sail!

Alec “Lawlta” Saare, Community Manager

Our next update has so much to show off, so we’re going to dive into some of the visuals you’ll be seeing. The artists have really outdone themselves on both the models, the maps, and the animations involved in both. We’ve been teasing some of our maps recently, and want to shake it up, showing off one of our new pets, only a couple (there’s so many more) of our enemies, and… well, keep reading, you’ll see. 

There is a lot more coming, both visually and technically. It’s been an ARRRRduous amount of work, with the whole team really grinding away. We can’t wait to share the fruits of our labor, both for your enjoyment, and to prevent scurvy. Pirates.

Colin “Elandrian” Fisher, Associate Producer

August has been quite a month.  Some of my favorite go-to games are releasing titles this month, so it’s been inspiring to see what advancements have been made in the industry.

Speaking of advancements, there’s quite a few changes coming to Dungeon Defenders II soon. We’re processing a lot of feedback from all types of players recently to make changes to many of our end-game systems and flows. There’s a number of changes coming to Onslaught and Ancient Power, and our goal is to make them both feel easier to progress in and more rewarding.

There’s a bit of new map content coming soon too, we’ll probably be talking more about that in the very near future, but for now I’ll just leave you with hints.

Ship just got real.

John Muscarella, Lead Animator

You know that feeling when you have, like, A TON of cool animations to show off, but the marketing department wants to “control the messaging and reveals”...?

No? Just me? Oh ok…

Well we do have a ton of cool stuff that we can’t show you all just yet. The last several weeks have been crazy, and I’m stupid excited for you to see.  That’s right! I’m so excited it’s made me stupid…

In the meantime, here’s a few things to tide you over. Or, at least tide ME over…

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We made him into a pet! Now you can blast enemies with the power of the Tinkerer’s greatest technological achievement; a barely competent bumbling mini-bot…

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Yaaarrrr! We’ve reskinned a whole bunch of our devious little friends. Blast and pummel them to the tune of a catchy pirate chantey!

Like I said, there is sooo much more to come. Stay tuned, Defenders.

Keith “Keithimator” Walheim, Animator

Hey all, it’s been awhile since we last spoke. I’ve got some awesome animations that I’ve been working on, but we’re not able to show all of them yet. I’ve been able to sneak in some new ones, hopefully Lawlta doesn’t see this (Lawlta spoiler:  I did). Here’s what I’ve been up to:

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Professor Proteus’s new assistant is quite a show off. Most of all, he enjoys showing off his (finger) guns and will have a lot of fun following you around to help you out in game. It was a ton of fun putting personality into this little guy, and I hope that he really shines on the battlefields of Etheria.

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“One fish, two fish, red fish, gobu fish.”

I got to work on some super floppy fish among many other wonderful things this update that I can’t wait to see these in the live game. This animation in particular is something you’ll use to put your enemies in their place. I really cannot wait for you all to see what’s coming!

Dan Driussi, 3D Character Artist

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. . .- - - . . .To get myself into the pirate mindset I went and got myself shipwrecked while under the influence of scurvy. I currently only have the company of a chatty parrot who thinks he is funny and the ever present rum cache. I created a working computer from coconuts, bamboo, and spare life jackets and was able to make some cool stuff for the next patch. One of my favorites is the island war boar, just shove an apple into its mouth and you have mobile kalua pork just walking towards your defenses ready to be eaten! Just remember to use fire to seal in that BBQ war boar flavor! If you receive this message please send help, the parrot only knows dad jokes and puns . . .- - - . . .!

What’s Coming?

There’s so much more coming, and we’ll be having additional Dev Logs in the coming weeks leading to the update itself. Here’s an idea of what you can expect to see:

  • Onslaught floors are always one map floors, and how that changes progression.

  • Extra rewards as you climb through Onslaught.

  • Improvements and changes to Ancient Power.

  • Increased party control and functionality.

  • NEW ENEMIES, WEAPONS, MAPS, AND MORE!

To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

For Etheria,

The Dungeon Defenders II Team

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Bobeboo92 like that :) hope the Ancient power update will do Smth to single player like increase loot from box or Smth. But the biggest question is, are pirates drink tea? 

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I am trying to find a way to leave someone a message about a glitch that has popped up since your last patch update. Just in case it was missed, when I complete any board that I am on and click return to town or tavern, I get kicked to the Xbox main menu every time and have to reload the game every time. Please please fix this or atleast send me a message that you are aware and someone is working on it. I love this game, but I don’t want to have to reload it every time I travel back from a board. Thank you :) 

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All floors a single map has been wanted for so long so great to hear its coming, that opens up onslaught to everyone.

Ancient power could do with some tweaking, looking forward to some ideas how this will take shape.

Resetting could do with more of a softening of the blow. You should get additional minimum ascension as well as talent caps each reset. Currently you get +5 talent per reset, it would be great to get +5 minimum ascension every reset too.

Pirate theme looks good

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