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Protean Shift Patch 3.2 Out Now!

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Greetings Defenders,

Protean Shift Patch 3.2 is now live on PC, PlayStation 4, and Xbox One! We’ve been hard at work ever since Professor Proteus made his glorious arrival in Etheria! The feedback from all of you has been tremendous and we greatly appreciate it. We’re addressing requests that players have wanted both for a while now and recently with the Protean Shift expansion. Let’s get into it!

Multiplayer Bonuses

Defenders love playing together, there is strength in numbers after all. Previously, when playing in multiplayer settings, enemies became stronger, but did not offer any additional rewards for the harder challenge. This is a pain point that you as a community have voiced to us for a long time, and with gear in a much better spot, we now have a way to reward the increased difficulty!

Previously, when playing in multiplayer sessions, enemies gained additional health without offering any increased rewards. Now when teaming up with fellow Defenders, you now gain additional Gear from Victory Chests. You may be asking, “how much?”, and the answer is A LOT. Here’s the breakdown you can expect to see when playing with multiple Defenders:

  • One Defender:  Remains the same.

  • Two Defenders:  +125% additional Gear drops!

  • Three Defenders:  +275% additional Gear drops!

  • Four Defenders:  +425% additional Gear drops!

When playing solo, the Escape/Options menu shows:


When in a group of two:


This pattern increases the more Defenders in your session. To have our bases covered, Gear is specifically armor, weapons, and relics. These additional pieces of gear offer players multiple opportunities on finding perfect stats and Mods while taking on stronger enemies. This means you have more gear to use or sell, boosting Defender strength and our player economy substantially. As a result, we’ve slightly tweaked sell prices to vendors. With the increased loot drops, you’ll be making on average the same amount of gold when selling to vendors. However, we maintained previous minimum Player Shop sell value of items to offset this. You’re now provided more opportunities to sell more gear between one another to obtain greater mountains of wealth than ever before!

We were able to get these changes out now to provide a feature the community highly requested thanks to the feedback we received via a survey many of you participated in. One concern that several Defenders brought up was in regard to party control and functionality. These will be coming in our next Update among a slew of new features not too far from now. We’ll touch on some additional changes later on in these notes!

Material Vault

In Protean Shift, we introduced a good chunk of crafting materials for Defenders to have more control over their gear. There’s a ton of new materials and one bit of feedback that we’ve received quite often, is about storing these spoils of combat.


Enter the Material Vault! It’s a new vault that will be available to players that want to be able to store extra crafting materials. This special vault allows you to hold 999 of every crafting material and access to materials saved in your Material Vault regardless of where you are. Want to pump up the strength of your gear, or move some Mods around, but you put the materials in your Material Vault? You can now do it on the fly without pulling the materials out! When doing anything that requires crafting materials, Inventory Materials are used first before using crafting materials in your Materials Vault.

What’s Coming?


In our last Check-In post, we outlined some short, medium, and long term goals. In our next update, here’s a sneak peek as to what you can expect to see:

  • Onslaught floors are always one map floors.

  • Extra rewards as you climb through Onslaught.

  • Improvements to Ancient Power

  • Increased party control and functionality


As development continues, we’re going to be providing opportunities to test this content and earn “Tester Only” rewards, such as Betsy White, a true friend and confidant to any Defender.

Bug Fixes

  • Improved enemy spawn and pathing logic so enemies getting stuck in spawns will now have a better chance of finding their way out of the spawner.

  • Fixed additional cases where Berserker Orcs would get around blockades and walls.

  • Fixed an issue in Player Shops that caused a visual duplication while moving items.

  • Fixed an issue with Abyss Stone and Abyss Fountain giving an incorrect error message when there’s not enough mana available to use them.

  • Updated Shard Dust description to explain how it’s acquired.

  • Fixed a bug where the Jackpot shard increases gold reward upon wave completion.

  • Fixed an issue with comparison tooltips remaining when closing the Vault UI.

  • Fixed the text size of “LIST IT!” on 4k resolutions.

  • Fixed an issue with Gilded Colossal Fissure Shards receiving a negative increase.

  • Fixed an issue with Campaign Boot tinkering requiring an Iron Hammer.

  • Fixed an issue with Chaos V Boot upgrades requiring weapon crafting materials.

  • Fixed an issue with buy back items going to the wrong location in the inventory.

  • Fixed an issue where items claimed at the Scavenger while the inventory is full would look like it had been claimed but was still in the Scavenger.

Remember, if you run into any bugs, please let us know at our bug site. Also, check us out on social media for additional updates and game discussions with our awesome community:

We have much more on the way and will be spilling some beans in the coming weeks!

For Etheria,

The Dungeon Defenders II Team

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I have been playing since December 2017 and this is the first ever point in any patch notes to very deeply disappoint me. Inventory space is one of the biggest issues in the game, even more after nerfing the starting bags to one. In this same patch we also see increase in dropped items which will only makes it worse. For example I have 2 bags which I am forced to clear after every map and some things still go into the Scavenger, guess what the +425% increase in a full group will do to my inventory. Now think about a person with 1 bag. I was really excited for the Material vault as materials take a lot of slots, but you killed all the excitement.  

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Can you make slots for pet food/upgrade items in the material vault too?

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Loved the update! the maximum stack 999! could have a promotion in the purchase price of new bau flaps and bags for a short period right ?!

another thing that would be so useful would be to stack the shards ...

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i've been playing since pre pre alpha and since then my loot got rerolled/nerfed/deleted about 6-7 times... 
I actually paided 60$ for this. and since then trendy just keeps getting more and more stupid stuff you have to store because it's either a) not stackable or b) the ammount of stacking is way to low. how shall a new player ever have fun with this game if he/she never is able to gild shards because this bags are always 100% full and they are not able to store without buying power priced bags or vaults or any other stuff you will add to make us pay. i am done. I won't support a game you have to pay for stuff which should be basic included. yes make us pay for fenzy skins / tower skins etc. but don't take away the fun grinding and storing loot. THIS GAME IS ONLY ABOUT GRINDING AND GETTTING ALL REROLLED AFTER A YEAR OR SO. 

HEROES, MAPS AND STORAGE should be free or able to grind ....

If you don't change it you lost once more a lot of players. good bye

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I've been quiet for a long time.  Wanted to give the changes a solid test.

Changes are a huge step in the right direction.

Question:  Why are you charging players for storing crafting components?  

*NOTE*  Every other game already has this built in at no extra charge.  If you are aiming to get more players to quit *keep doing the pay for features that should have been in the game when you introduced all the crafting*.

There is a good time/place for charging ex) expansion that allows progression that has desirable content; new character that is a perk not a requirement; etc...

This wouldn't be the first time a Trendy choice has killed the player base in this game.  Please let's not go down that route again.  Friends are already talking about dropping the game again after just starting to like the new changes.

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brilliant a update that has no real meaning on onslaught..... sort the gating out ! encourage cooperative game on levels of the game 

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i hate this game everything bugg !! never fix !! new updated will come many bugg everytime

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For the paraphrased version, TLDR, just follow bold text

Material vault slot was pretty pricey, and overall wasn't that impressed. I really expected it to cover pet materials as well, but no. I bought it and for twice the cost of a vault slot I think it cleared up 3/4 of a vault bag. Not quite a win for me, still having buyer's remorse on it. Should have included pet materials too

Inventory - The single biggest thing causing inventory issues is the current shards and gilding them, It's just plain and simple Inventory Murder.  with 500+ shards at 9 shards of each type (which the RNG seems to prefer) that's easily 4000 level 0 shards sitting around. 80% of my bags and vault space is devoted to level 0 shards. Which have NO purpose until i get 10 of them.  Also the simple solution of allowing level 0 shards to stack WOULD be awesome. There would still be a ton of space from shards,

Current Inventory slots used:

  • Pet materials - 30-40 (1/2 a bag)
  • EQ upgrade Materials - 30-40 (1/2 a bag)
  • Shards - 750 (12+ bags)

Mods - as far as I can tell your inventory system doesn't even know items have mods (auto loot and sorting), forcing more time wasted in inventory instead of playing. I would love to be able to only loots items with mods over 3 bars or any hero special mod. 

Onslaught and multiplayer - This still needs to be addressed, onslaught is a core progression path and the way the gating takes place it's not multiplayer friendly AT ALL. Either you or your friend will be wasting their time and redo-ing a level

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