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Ancient's Prelude: Coming Next Week!

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LAWLTA

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The Isomicon reveals its first secrets! While you’ve been defending against the evil that threatens Etheria, Gran Ma’ster found a way to imbue certain shards with incredible power. These hyper shards contain a very unstable power so she is only providing them to defenders that prove their mastery of the defensive arts. At the Gran Ma’ster’s behest, the Defense Council devised a set of challenges for the heroes to overcome.

With the aid of the Abyss Lord, Gran Ma’ster continues to delve deeper into the forbidden knowledge contained within the Isomicon. There’s still much more to decrypt, but there is a growing concern from what’s been revealed — dark forces are coming, and we are NOT ready. Go forth, Defenders! Prepare yourselves, and PROTECT ETHERIA!

Greetings Defenders,

It's time to take a look at the future of Dungeon Defenders II by talking about our upcoming 1.2 Update, Ancient's Prelude. This is a monster of an update, introducing some amazing features that will push your limits. Not only are you getting some awesome new content, but you’re also getting numerous bug fixes, balance changes, quality-of-life fixes and more! Thanks for giving us feedback as we continue to evolve the game into its final form!

In Ancient’s Prelude, we are introducing Mastery, a game mode that challenges your ability as a defender and rewards you with great power. In addition to a new game mode, we’re introducing Flair! Flair is another cosmetic system that will take the look of your heroes to the next level. Shards and Flair aren’t the only rewards though.  We’ll be handing out rewards such as golden pets, Ascension levels, gold, and more!

This is only the beginning of some serious changes in the world of Etheria and we can’t wait until the Isomicon reveals more information about what’s to come. There have been whispers of an endless level of challenge on the horizon.

New Game Mode: MASTERY

The new game mode, Mastery, provides access to all Chaos maps, allowing you to choose where and how you progress. Gran Ma’ster requires you to complete up to five challenges per map, each indicated with a star on the Mastery progress bar. She’s not going to be making it easy either. In order to earn the full five stars on each map, you’ll need to complete all of the challenges together. All stars are earned one time, so once you’ve five starred a map, you have mastered the challenges presented and will have earned all the rewards it has to offer. The power contained within the Hyper Shards is unstable, so only Defenders that prove their might may equip them.


Mastery is intended to be a challenge for all levels of Defenders, both those climbing the ranks and seasoned veterans. Each challenge will bring your item level down to the appropriate level of the Chaos difficulty that you’re in, so there’s no way to just waltz right through these challenges. You’re going to fight tooth and nail to prove you’re worthy of the power that awaits you!

When conquering the Mastery game mode you’ll receive great rewards as you progress. Here’s what you can expect to earn as you decimate challenges:

  • Hyper Shards

  • Exclusive Flair

  • Golden Pets

  • Ascension levels

  • Defender Medals

  • Gold on gold on gold

To achieve absolute mastery, you will have to experiment with new builds to overcome the tasks set before you, pushing your limits as a Defender. Over the coming weeks, the Defense Council will work diligently with the Gran Ma’ster and Abyss Lord to continue deciphering additional levels of challenges and rewards for heroes capable of proving their mastery. The amount of time needed to decipher and develop each new Hyper Shard is about a week.

New Shards:  HYPER SHARDS

Exclusive to the Mastery game mode are Hyper Shards, unique shards that you’ll only be able to claim if you are able to conquer the challenges Gran Ma’ster has provided for you. Hyper shards will be reminiscent of some of your favorite shards, except cranked way up in power. Each type of these shards will only be earned one time, and don’t worry — you can’t sell them.

New Cosmetic System:  FLAIR

A new cosmetic system, Flair, was created that allows your heroes to look even more legendary! Flair can be equipped over any existing costumes or looks on a hero and there’s currently four categories of flair:

  • Head (Halos, masks, and auras)

  • Back (Wings)

  • Waist (floating objects and auras)

  • Feet (auras, fire, and other effects)

There’s more than one way to acquire this new cosmetic so you can look even more heroic on the battlefield. Flair will unlock as you collect more stars through Mastery, future game content, and available through our various store fronts. One of the packs will be available outside of the game for a particularly demonic look, but we’ll discuss later in the blog. With such a wide variety of customizable ways to mix and match flair, you’ll be sure to stick out in the Heroes Marketplace!

New pets: GOLDEN PETS

Golden pets are BACK!  Well… some of them. Golden pets are pets that you will receive while playing through the Mastery game mode. It’s another way to show off just how great of a defender you are to those around you. With golden pets and the new flair system, you’ll be the envy of all that see you!

Halloween in Etheria


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You’ll notice that your Private Tavern and the Heroes Marketplace have been decorated to celebrate Halloween. To add to the celebration, you’ll now be able to acquire Halloween-themed seasonal flair through sales on Steam, Xbox Live, and the PlayStation Network. This flair will be our first iteration of seasonal-themed flair, but it most definitely will not be our last — you have to look amazing year-round, right? With the Halloween set in particular, you’ll not only terrify your enemies on the battlefield, you’ll also be their worst nightmares!

Bug Fixes

Besides submitting terrific feedback and suggestions, you all have helped us by finding various bugs that we’ve been able to fix with this patch. Thank you for the help in getting them fixed!

Even More On The Way...

Mastery is just the tip of the iceberg for you, Defenders. While Gran provides difficult challenges and tests, they are required to attain the strength needed to protect Etheria and the citizens of Dragonfall from the darkness that lies ahead. We’ll learn more as Gran, the Defense Council, and the Abyss Lord decipher the Isomicon in the weeks to come!

We are eternally grateful for your support, Defenders, and will be providing more information on Ancient’s Prelude and sharing more knowledge of the upcoming power of the Ancients.

For Etheria!

The Dungeon Defenders II Team

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53 Comments


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@KnowsNoLimits quote:

Sounds promising, but I have one concern here.

Hyper shards not being sellable is good in a way, but bad in another. As that's going to add to the problem of limited inventory space we are already experiencing.

Normal shards are already taking up the bulk of my inventory.

Anyway here's hoping for a golden Dragolich.

I think these shards will be last one would want to sell.... or about.... so no issue

In response to KnowsNoLimits

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You had me at equalized gear on maps for the new challenges.

I have a feeling I'll be out of the office most of next week.

Hnnnnnnnnnnnnnnnnnnnnnngh

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@KnowsNoLimits quote:

Sounds promising, but I have one concern here.

Hyper shards not being sellable is good in a way, but bad in another. As that's going to add to the problem of limited inventory space we are already experiencing.

Normal shards are already taking up the bulk of my inventory.

Anyway here's hoping for a golden Dragolich.

I don't think it'll be too bad.  You'll only be awarded one of each kind, there aren't that many, and odds are high that you'll have them equipped in your gear, not sitting in your Inventory.

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TrendyEnt I have to give it to you, the most amazing developers of a game I've ever met, always releasing fresh, exciting new content, crushing bugs , I won't be able to sleep tonight because of this teaser.

Gotta give it to you guys, you are the best! skeleton.png

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From what I have read in the comments we'll only be able to obtain one shard each time. So that means it will only make sense to play these Mastery levels once. ...people are actually really unhappy with Incursions being a one time only thing, now we get the same with Mastery. Please correct me if I'm wrong. (which I hope)


Oh and... downgrading is back. It was a pretty terrible design descision taken some years ago when our gear was downgraded if it was too good for certain levels.

Since Trendy was yet unable to adapt quests to users' strengths it still makes sense to play certain challenges on lower difficulties, which shouldn't be. Instead of adapting this, Trendy reintroduces downgrading.

Imagine the joy some players will experience once their gear is downgraded.


Why should we have stuff in DD2 only because it worked in DD1?

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Still not sounds like that update would be the reason, and the game is still not worth to be played. And here's why: yeah, you'll be busy with collecting all that hyper crap, but what will you do with it, if you're already clearing out C7, and maxed almost all hero's gear?? Equip in your gear, so you can have more power? What's the point of all the power when you are just powerful enough right now without the new stuff??
It's not about that the new content is bad, but it's usefulness converges to zero to pretty much anyone with max C7 gear. Without a new chaos tier, or other progressing content, those shards are just distracting the community about the importance of the actual extending of the game time.
The game is pretty much a grindfeast after max C7 when you wanna max out the ascension. If not, then the game is dead for you. For me, it is, since I maxed out all my crap.

Develop new content, Trendy! Not just hint it with sugar. Crap with sugar is still crap at the end of the day.

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@Dreizehn quote:

From what I have read in the comments we'll only be able to obtain one shard each time. So that means it will only make sense to play these Mastery levels once. ...people are actually really unhappy with Incursions being a one time only thing, now we get the same with Mastery. Please correct me if I'm wrong. (which I hope)


Oh and... downgrading is back. It was a pretty terrible design descision taken some years ago when our gear was downgraded if it was too good for certain levels.

Since Trendy was yet unable to adapt quests to users' strengths it still makes sense to play certain challenges on lower difficulties, which shouldn't be. Instead of adapting this, Trendy reintroduces downgrading.

Imagine the joy some players will experience once their gear is downgraded.


Why should we have stuff in DD2 only because it worked in DD1?

And you have no reason to have more power if you're already C7.

In response to Dreizehn

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@Dreizehn quote:

From what I have read in the comments we'll only be able to obtain one shard each time. So that means it will only make sense to play these Mastery levels once. ...people are actually really unhappy with Incursions being a one time only thing, now we get the same with Mastery. Please correct me if I'm wrong. (which I hope)


Oh and... downgrading is back. It was a pretty terrible design descision taken some years ago when our gear was downgraded if it was too good for certain levels.

Since Trendy was yet unable to adapt quests to users' strengths it still makes sense to play certain challenges on lower difficulties, which shouldn't be. Instead of adapting this, Trendy reintroduces downgrading.

Imagine the joy some players will experience once their gear is downgraded.


Why should we have stuff in DD2 only because it worked in DD1?

And what the difference between downgrading your items and making monsters more powerful? There will be no gear drops anyway since its challanges with listed rewards after match. Also i did not get the DD1 part. There was no any downgrading.

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So if I'm on C6 it sounds like the only way for me to progress is still to play C6 trials, because this mastery mode is going to scale down my iPWR to the map I play so I won't get any gear upgrades...

Well, I guess this update won't get me back in the game. I can't stand chaos trials any more. I will not play another chaos trial for as long as I live. As long as that continues to be the only way to gear up, I am done with DD2.

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@Hurka-Charger quote:

Still not sounds like that update would be the reason, and the game is still not worth to be played. And here's why: yeah, you'll be busy with collecting all that hyper crap, but what will you do with it, if you're already clearing out C7, and maxed almost all hero's gear?? Equip in your gear, so you can have more power? What's the point of all the power when you are just powerful enough right now without the new stuff??
It's not about that the new content is bad, but it's usefulness converges to zero to pretty much anyone with max C7 gear. Without a new chaos tier, or other progressing content, those shards are just distracting the community about the importance of the actual extending of the game time.
The game is pretty much a grindfeast after max C7 when you wanna max out the ascension. If not, then the game is dead for you. For me, it is, since I maxed out all my crap.

Develop new content, Trendy! Not just hint it with sugar. Crap with sugar is still crap at the end of the day.

Obviously, the point is not to go back to C7 and AFK it. The point is to continue to do the mastery mode to continue earning mastery rewards. The hyper shards are NOT the only reward from Mastery mode. Did you even read it?

In response to Hurka-Charger

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@Dreizehn quote:

From what I have read in the comments we'll only be able to obtain one shard each time. So that means it will only make sense to play these Mastery levels once. ...people are actually really unhappy with Incursions being a one time only thing, now we get the same with Mastery. Please correct me if I'm wrong. (which I hope)


Oh and... downgrading is back. It was a pretty terrible design descision taken some years ago when our gear was downgraded if it was too good for certain levels.

Since Trendy was yet unable to adapt quests to users' strengths it still makes sense to play certain challenges on lower difficulties, which shouldn't be. Instead of adapting this, Trendy reintroduces downgrading.

Imagine the joy some players will experience once their gear is downgraded.


Why should we have stuff in DD2 only because it worked in DD1?

Did you even read the post? Hyper Shards are not the only reward from Mastery Mode. You'll still get everything else listed under the rewards for playing it again.

In response to Dreizehn

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@ally quote:

A simple inventory fix would be to allow old shards to stack on top of each other.

I would love this! Devs have said in the past that shard stacking is not a simp,e programming task due to a # of things. One of which would be something along the lines of this:

Say you have 3 of the same shard, but 1 is level 0, another fully maxed and the 3rd is somewhere in between. So, it’s not a simple “if same name shard, then stack.”

They would have have to calculate for every conceivable possibly and then hope that bugs don’t get in the way and cause all 3 shards to not work ornit be able to equip at all, etc.

So, feasible, but not simple. That said, I’d love for the shards to stack! In the meantime, I just put extra shards in my unused gear. That gives 3 shards per bag slot. :-) Still not perfect, but all least I get more out of my bag space.

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@Hurka-Charger quote:

Still not sounds like that update would be the reason, and the game is still not worth to be played. And here's why: yeah, you'll be busy with collecting all that hyper crap, but what will you do with it, if you're already clearing out C7, and maxed almost all hero's gear?? Equip in your gear, so you can have more power? What's the point of all the power when you are just powerful enough right now without the new stuff??
It's not about that the new content is bad, but it's usefulness converges to zero to pretty much anyone with max C7 gear. Without a new chaos tier, or other progressing content, those shards are just distracting the community about the importance of the actual extending of the game time.
The game is pretty much a grindfeast after max C7 when you wanna max out the ascension. If not, then the game is dead for you. For me, it is, since I maxed out all my crap.

Develop new content, Trendy! Not just hint it with sugar. Crap with sugar is still crap at the end of the day.

Im actually gonna agree with Hom sha bom here. We will also get flair (more costume things), more gold, DM’s, and golden pets. Mastery mode is worth playing just for the flair and golden pets!

Further more, they said in their dev stream that mastery mode is meant to prepare us for what’s coming next: some sort of endless mode aka Onslaught Version 2 (but won’t be callled Onslaught). This tells me that the hyper shards will be needed (or at least useful) for this new end game mode coming later this year.

In response to Hurka-Charger

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@Hom-Sha-Bom quote:

So if I'm on C6 it sounds like the only way for me to progress is still to play C6 trials, because this mastery mode is going to scale down my iPWR to the map I play so I won't get any gear upgrades...

Well, I guess this update won't get me back in the game. I can't stand chaos trials any more. I will not play another chaos trial for as long as I live. As long as that continues to be the only way to gear up, I am done with DD2.

See ya!

In response to Hom-Sha-Bom

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I’m super excited for Mastery mode! Golden pets coming back! Cool,looking flair to be worn in top of our costumes and Hyper shards! Woot woot!!

All maps in all Chaos?! O.o MAN OH MAN! The community has been asking for this for awhile now! According to the dev stream, we will still get gear dropping in Mastery mode. Sound s like it will still be fun and useful to play mastery maps after we 5* them. And once we 5* a map, we won’t have to worry about completing the specific challenges again. Instead, just play the maps for fun! :-)

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