Patch 1.1.1 is out now! This patch is focused on addressing a couple balance issues that you as a community have helped raise awareness to, as well as taking care of some nasty bugs. We will have some pretty big announcements in the coming weeks, so while these patches may not be very heavy, consider them the calm before the storm. You've been warned. Now let's get into some patch notes!
EMP stun duration reduced to 12 seconds from 15 seconds.
EMP stun duration reduced to 18 seconds from 60 seconds.
EMP Kobold Flier
EMP stun duration reduced to 20 seconds from 30 seconds.
Stun duration reduced to 30 seconds from 45 seconds..
Defense Power ratio increased to 4.25 from 3.5.
Critical damage ratio increased accordingly.
Max damage increased to 5000% Defense Power from 850% Defense Power.
Phoenix projectile increased in size.
Phoenix projectile speed slowed slightly.
No longer causes the Monk to get stuck on top of enemies if used mid-air above enemies.
Can now turn/target during the animation.
Fire rate increased to 1 per second from 1 per 2 seconds.
Reduced firing width.
Reduced pellet number to 20 from 30.
Increased pellet lifespan.
Increased secondary lifespan.
Heat reduction reduced to 15 from 22.
Various EV2 weapons have had their firing rates tuned.
Fixed an issue with inventory tooltips going off the bottom of the screen when comparing items.
Fixed an issues where certain regions were unable to be selected.
Fixed an issue with sorting weapons, armor, and relics when using a controller.
Fixed an issue where the end game “Press G” message was not appearing.
Monk Skyguard Tower properly tracks damage for ‘Clear Skies’ challenge.
Fixed typos in Hailstorm Tower description.
Removed outdated attention/aggro text from several towers.
Fixed an issue where players weren’t getting sent back to hubs after Incursions/Campaign sessions.
Chlorophyte Arrows no longer changes color when upgrading.
Fixed an issue causing players to get the “Press G to Ready Up” notification stuck.
Fixed a bug where boost aura was causing Hailstorm Tower to increase enemy health instead of dealing damage.