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Patch 1.0.3 Preview & Free Items!

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Greetings Defenders,

It’s been a busy few weeks! We were absolutely blown away by the launch reception. As more players dove into the game, we scrambled to put out the server fires. You may have noticed several patches and maintenance updates since launch, which we’re pleased to report have greatly improved our server stability. On the Xbox One side, these server issues also caused several crashing issues -- most of which were fixed in last week’s patch! There’s still work to do, but things are looking brighter by the day.

Alongside Xbox One and server fixes, our team is working on Patch 1.0.3! This patch contains loot tweaks, balance changes, optimization updates, quality-of-life improvements and bug fixes based on the feedback we’ve seen since launch. It also includes a little something special for sticking with us through the launch madness! We’re still finalizing and testing the patch, so we don’t have a release date for Patch 1.0.3 yet. We’ll have a release date for you soon!

Here’s what’s coming in the patch:

FREE Beat the Heat Bundle & Weekend Events

In Patch 1.0.3, we’re giving away some exclusive gifts for hanging with us through our launch kinks. These items will only be available for a limited time once the patch comes out:

  • A free 4,000 Defender Medal gift

  • A free, exclusive Purrville the Helicatter pet!

  • A free, exclusive Squilbur the Squid hat for the Squire!

  • A free, exclusive PAWS the Corgi shoulder pal for the Squire!

  • A free, exclusive shirtless beach Squire accessory!

  • A free, exclusive Squire beach shorts accessory!

  • And our eternal gratitude, which is the most priceless gift of all. Literally. It has absolutely no real-world value. Damn you, society!

Plus we’re doing TWO Double Gold Weekend events when the patch comes out! Keep your eyes peeled for more details on these free items!

Xbox One Crash Fixes

This patch will include more Xbox One crash fixes. It’s also our goal to release another hotfix before this patch releases with even more crash fixes!

Loot Drop Updates

After reviewing player feedback and diving into the data, we agree that item progress, especially in Chaos 4-7, is too slow. There are too many items spawning that only give very small increases in power. This is making it take far too long to beef up all your characters, and the problem gets worse as you play in the later Chaos difficulties.

So with this patch, in all Chaos difficulties (but especially in Chaos 4-7), items will drop with larger power increases than before, and we’re increasing the chance of finding items with larger power increases. Not only that, but we’re adding in the occasional chance for a ‘super drop,’ which gives you a chance at items that are substantially more powerful. There’s still a good bit of randomness in the system, so don’t expect to get loads of high-powered legendaries dumped on you in your first game. But there are now far more opportunities for ‘big wins’ than there were before, and we hope players really feel it!

While we don’t consider this a blanket ‘fix’ to all the known item issues the community has highlighted, we do consider it a great step in the right direction. More changes coming soon!

Four More Chaos VII Trials Maps

We’re adding four maps to the Chaos VII Trials rotation! These maps are:

  • Little-Horn Valley

  • Assault on Throne Room

  • Buried Bastille

  • The Dead Road

You’ll encounter 8 total maps when you tackle the C7 Trials. More Trials improvements to come!

Wall Collision & Range Indicator Updates

We’re increasing the collision size on our blockades!

  • The Spike Blockade collision volume is 37% larger on the X axis and 20% larger on the Y axis.

  • The Volcano's square collision volume is 37% larger.

  • The Training Dummy's square collision volume is 18% larger.

  • The Arcane Barrier's collision volume is 66% larger on the X axis.

  • The Maw of the Earth Drake's collision volume is 25% larger on the X axis.

  • The Viper's Fangs collision volume is 11% larger on both the X and Y Axis.

  • The Colossus' collision volume is 33% larger on its Y Axis.

In addition to this, we’ve added new range indicators on blockades to help you seal your lanes.

Trap Range Indicator Updates

All traps now display two ground decals during placement and inspection modes:  one decal displaying the trigger radius, and another decal displaying the damage range!

Minimap Improvements

The minimap now displays damage states for defenses. On top of the flashing when they get hit, towers will change colors from green, to yellow, to flashing red when below predefined health thresholds. Defenses that have been destroyed will also show up on the minimap with a blinking icon for 3 seconds for a better at-a-glance view of your moment-to-moment action.

Balance Updates

We’re making numerous balance updates to specific defenses with this patch, with a special focus on a few of our less frequently used defenses.

Most of our fixed-target towers (Cannonball Tower, Harpy’s Perch, Earthshatter Tower, etc.) will see a substantial increase in their overall DPS. This is a straight stat boost to these towers, trying to make them competitive with defense that can hit many targets. We want to see these towers leveraged more, especially in Chaos difficulties where projectile towers are expected to shine.

Defenses with extremely slow ATK Rates (Earthshatter, Lightning Strikes Aura, etc.) will see some improvements in their ATK Rate. While we’re not expecting every defense to hit as fast as the Flame Aura, the slow ATK Rates on these defenses has lead to a lot of ‘overkill’ damage and general targeting failures. These defenses will fire faster by roughly a second or so than they are currently, with corresponding adjustments to Defense Power and Crit Damage ratios.

Next up, many of our defenses with very high DU/Mana costs will see their base costs come down. Defenses like the Blaze Balloon have proven hard to use, despite their relatively high DPS outputs, and we want to get them back into regular usage. This change is intended to be more of a usability improvement and not a straight stat buff, so we’re accompanying these changes with corresponding reductions to their Defense Power and Crit Damage ratios when appropriate.

There’s a few bug fixes going in that will affect balance as well. Swapping shards to temporarily increase the max nodes on some of EV2’s defenses has been eliminated; you must leave the shard on the defense or the extra nodes are removed. We’ve also fixed a terrible bug with Hornet’s Nest that was crippling its DPS, and it should result in it being quite a powerful defense again!

We’ve also finally made some updates to the Shatter combo effect. While we’re super happy to see players using Frosty Proton Node to setup this combo, we felt that the potential damage output of the Shatter effect was a bit too strong. We really didn’t want to nerf Frosty Proton Node, and, there was certainly no call to nerf the Cannonball Tower, Earthshatter Tower, etc., so we went with a reduction to the Shatter effect itself. Shatter will still obliterate weaker enemies like Goblins, but after this patch it will no longer be a guaranteed kill on tougher enemies like Drakin and Berserkers. We’ve also fixed it so it can now damage minibosses / special enemies, instead of just consuming the Freeze and having no effect.

And while the reign of the Weapon Manufacturer (and to a lesser extent, the Poison Dart Tower) has been interesting, it’s proven to be too much of a ‘one stop shop’ solution to many Chaos difficulties. As such, we’re making some adjustments to reduce its dominance, with the hopes of seeing diversity increase with these changes plus our numerous defense buffs.

We hope these changes will improve diversity and flexibility amongst builders in all Chaos difficulties! Fans of the Mystic and the Obelisk will want to take special note, as it’s undergoing some pretty radical balance updates with this patch. (It’s basically hit by every one of our core changes listed above!)

Optimization Improvements

This patch includes several optimization improvements to the game, which should improve framerate across all three platforms but particularly on the PS4 and Xbox One versions. We’re exploring more optimization changes to improve framerate on the console versions. Stay tuned for more information!

Inventory UI & Shard Icon Tweaks

We’re adding a number of Inventory UI improvements in Patch 1.0.3:

  • More Shards have unique icons now! This will help you find the Shard you’re looking for.

  • The Experience/Ascension bar is now permanently located on the Inventory screen

  • The Inventory now highlights any new item that the player didn't previously own until the player focuses on the new item. This includes auto-equipped items, items that have been manually picked up by the player, and bundled items like Shards.

  • Items selected in your Inventory will now highlight any valid slots on the left side Hero Manager screen, making it easier to determine which items can be equipped where.

  • The number of weapons a hero can equip is now accurate, which means only the Squire has two weapon slots now!

Disable Controller Vibration Option

For those who don’t like to play with your controller shaking like an earthquake, we’re adding the option to disable controller vibration!

Game Browser UI Changes

We’re making several usability changes to the Game Browser UI to make it easier to join and create games on controllers!

Xbox One Vsync Option

We’re adding a Vsync option for the Xbox One version in this patch!

Controller Deadzone Updates

Thanks to a wonderful Reddit post, we’re exploring updates to our controller joystick deadzones. In case you don’t know, deadzones relate to how far you have to move the joystick from its central resting place before the game registers movement. A large deadzone means you have to push the joystick really far to the edge before movement begins; a small deadzone means very little joystick movement is needed. The result of these changes should improve overall joystick movement and give you more useful deadzone options. This is a stretch goal for the patch, so if it doesn’t come out in this patch, it’ll come out in the patches following.

Bug Fixes

Finally, this patch will contain a number of bug fixes, including a fix for the auto-collect options not working properly.

Thanks for your support, Defenders, and stay tuned for more information on Patch 1.0.3 and the FREE Beat the Heat bundle!

The Trendy Team

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Will we be able to link our account steam-ps4 i got over 4000 gems that i would like to use on ps4?

Would be awsome to be able to play with both my friends on ps4 and steam with my skins.

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Nice to see some fresh news. Thanks for info for a new patch.

So increasing Chaos VII maps to 8. Thats better, unless a player is stuck on chaos < 7.

The problem is recognised by trandy and players of getting bored with the same levels. Isn't there a really easy solution to this?

Projectile cannons getting a boost. Okay, I assume a straight up damage increase.

Currently single target/projectile defences already have a good use for bosses and tough bad guys. What would be a welcome change is to Defense Speed. Instead of the hard cap we have now how about a soft cap like DD1 where defense speed stat still has a use no matter how high it is. 

For projectile towers and other slow defenses it would really boost them without giving the faster hitting defenses much boost.

This way the speed orbs could have a tactical use such as gattling cannons.

Just my comments really but thanks again for the new info.

Love the new collision markers.

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@Parts Unknown quote:

Do we need to have space for 4k medals or is this a use item? I ask cause i'm sitting on like 11k medals atm.

Lawlta replied in another thread on this topic....." You will have to redeem the Defender Medals, so do not worry about it automatically applying.  One caveat is that it will cap out, so if you redeem the 4000 Defender Medals and you are at 9000, it will cap out at 12000 still.  Make sure you are at 8000 or less Defender Medals before redeeming them, otherwise you will lose out on potential medals, and that is not smiles-time."

In response to Parts Unknown

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I would reallly want to use the cannonball towers in trials but why would I? C1 has the shield enemies so the shots dont do any daamage to them, all Chaos tiers have those shielders once you get to C4 and up you have geodes once again blocking out all projectiles towers dont need a buff they just need to be able to hit things and not have a firerate cap. Also the Dryad in order to place her towers you are forced to put down a tree... That's one of the main reason i dont play her the trees aren't wide enough at tier1 to be used as walls and if you dont use them as walls you have to waste 30 DU just to place down her other towers or spend 125 mana to upgrade the tree to make it wider thus making you spend more mana and have less defenses able to be put out in the beggining of a game. Remove the tree and give another ability so we can actually use her towers please.

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Hopefully it will contain some fixes to the gap in difficulty between hard mode and trail 1. As a new player I'm steamrolling hard mode campaign but haven't made it past wave 2 in trail 1. It has caused me to pretty much stop playing. The damage output just isn't there and the ogres make short work of anything I'm not actively defending.

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Why Squire gets all the stuff... I don't even like playing Squire LOL And I'm excited for this update except for confusion... so u r buffing everyones walls ... and making most used walls (Squire) even wider... so why would ppl use any other walls now? But i think the only wall u didnt improve was abyss lords Orcs... why not to make them the same quality and DU price as Squires walls? Now u rendered my fav characters walls useless... smh shame.

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I just switched from a match to another match and ALL my items were gone - shards, gear, pets everything! In a blink of an eye. I submitted a ticket and I need full restoration of my items asap guys! This kinda bugs are just unacceptable! Smh 

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@DD2user42 quote:

Hopefully it will contain some fixes to the gap in difficulty between hard mode and trail 1. As a new player I'm steamrolling hard mode campaign but haven't made it past wave 2 in trail 1. It has caused me to pretty much stop playing. The damage output just isn't there and the ogres make short work of anything I'm not actively defending.

The transition from campaign to first chaos trial is fine as is. You are not supposed to jump straight from going through hard to trial 1, but get some upgrades in terms of items.

In response to DD2user42

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@nanoni14 quote:

Will we be able to link our account steam-ps4 i got over 4000 gems that i would like to use on ps4?

Would be awsome to be able to play with both my friends on ps4 and steam with my skins.

My straight answer to this would be no, i mean it might happen, at some point way in the future.

My reason to thinking this is, that Sony pretty much has to be the ones to agree upon this, and when they do so, they actually lose out on sales.

And on top of that, if the link would actually be agreed upon, it is gonna cause an uproar on the xbox side of things, and then Trendy will have to work that out too.

In response to nanoni14

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I have one suggestion with equip a tower with a relic on consoles.  My idea is to have the relic you want to equip compared to the first tower and if you hit X it will equip it to that tower.  Then to change it you hold a button then the trigger to change with tower is selected or it could be a d-pad button.  This would help compare relics on the tower you want to put it to and make it easier to equip relics.

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can we get a ETA for the pc version of this?  because most of these are so sorely needed, i really dont want to play chaos until they are addressed.

that being said... it turns out that most of the dd2 community is nice, but there's this small minority that is absolutely toxic...and we have no way to report them.  perhaps THAT in itself would be a wonderful thing to have the ability to do...

can we please get a report feature that allows us to report toxicity from players?


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So is this just for the XBAX people or will everyone get these delicious goodies?

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"The transition from campaign to first chaos trial is fine as is. You are not supposed to jump straight from going through hard to trial 1, but get some upgrades in terms of items"

It really isn't, though. 

Hard isn't rewarding. If they made Hard Campaign slightly different, introduced better gear than Normal, and made it a requirement in order to unlock Chaos, THAT would've been a better transition. As is? Not so good. 

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@Anrothan quote:

So is this just for the XBAX people or will everyone get these delicious goodies?

Not sure why you got the idea it was only for Xbox. It would rather seem like an update for all systems rather than 1.

In response to Anrothan

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@DrkrZen quote:

"The transition from campaign to first chaos trial is fine as is. You are not supposed to jump straight from going through hard to trial 1, but get some upgrades in terms of items"

It really isn't, though. 

Hard isn't rewarding. If they made Hard Campaign slightly different, introduced better gear than Normal, and made it a requirement in order to unlock Chaos, THAT would've been a better transition. As is? Not so good. 

Yet, i was perfectly able to transition from the campaign to chaos 1, by just playing a few matches for some upgrades on previous maps, such as "Assault on throne room". Granted i was not able to just straight up beat it in my first few tries, but was getting gear through the boss kills to gear further up.

Saying that hard was neccesary was wrong on my part though, as there no matter what is a cap that can be reached on normal as well in terms of the campaign.

In response to DrkrZen

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@SPaR Quicky quote:

i just had 2 update DD2 but what did it add cuz i never got this stuff lol

I am assuming you're on xbox, since they just released a hotfix, that is supposed to lower the amount of crashes happening.

"This hotfix should greatly reduce the number of crashes & freezing when moving from match to match!"  - iamisom

In response to SPaR Quicky

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Are you guys going to fix the touchpad issue on PS4 for readying up? 

Just had a match, on win bonus 5 in Chaos II, and 3 out of 4 people couldn't ready up. Meaning, the match couldn't be started. 

Doesn't happen this often to this many people in a single match to be gamebreaking, despite this being gamebreaking, but its very annoying and a horrendous bug.

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All the updates are nice and all, but hopefully we'll also see some changes to the in-game gears shops in the near future. As of now the shops are capped at around Chaos 2 level gears and I will love to see some type of power increase to them. Instead of having to farm for strong gear for newly leveled characters, I wished there was a way to just spend excess gold on buying gear to power up my new characters.

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The gearing speed is now close to being perfect. I wouldn't change anything - tweaking drops is really a bad idea. I came back to this game mainly because I fell in love to that pace that reminds me of old Diablo 1 drops or World of Warcraft Vanilla gear progress - slow but steady. Couple weeks ago I was struggling with Chaos 4, gearing up in Chaos 3 to finally break the treshold and finishing C4 for the first time. The euphoria was incredible - considering the amount of fails to finally accomplish it. And now I'm working on C5 - collecting every piece of loot, analysing it in terms of hp drop, dps advantage and investing all my gold into shards upgrade.

I would like to continue that kind of dd2 experience and I fear that the balance part of the patch will destroy this experience in some way, as it happened before in many games where the community whines were heard by the developers and they kept tuning down the boss difficulty (WoW) or tuning up the gear (WoW, Diablo 3) making the game easy as duck and bringing all the joy down.

I would like to hear some concious response of the reasons of making the gearing pace faster, because i didn't hear of getting new Chaos levels (max is 7 atm), because I wish to reach C7 in that hard way as this is the real reason of me playing this game.

I don't mind the other upgrades, just that gear balance thing is what troubles me.

I guess there's no way to play this game offline, as atm i don't need the multiplayer feature - when i make a public game i either get some leechers, and i can't handle the difficulty increase myself, or i get an overpowered person who also destroys my experience, because of the undeserved feeling of the loot received that way.

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If you are going to increase the better drop rate. It means people will start getting to the end faster... which means you will have  to come out with some new game modes quick. 

Im already c7. And the slow drop rate is keeping me grinding. If all of sudden bam the highest cap gear for c7 starts dropping. Then its like great...now what...

If people hit the end too fast you risk loosing replayablity. Gear score is an easy concept. The drop rates are fine how they are. Unless these 4 new c7 maps give ever progressing gear im going to feel stagnated.

Need new chaos' s and gear growth opportunity,  new game modes not more maps to existing chaos. Once everyone stagnates and has max gear they will loose interest in dd2...

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nerf the siege roller's health, and make it so at least some of our towers are effective against the darn thing 
also have Betsy drop legendries for 
the Abyss lord, lava mancer, EVE, and the other heroes that cost gems it's kinda sad they don't get any legendry weapon drops, also maybe add in a legendry pet 
let get at least 1  free tower skin for each character and let us pick our reward please. 

give the Squire a shield bash to stun and knock back enemies 
Give the Abyss Lord a little bit more base health and armor the guy is uber squishy even when maxed also increase the orc's attack's range by 1-2 meters.
Allow the Abyss lord to be able to put down at least 2 colossus or increase the stats for the orc barriers
also boost hero dps for the squire
do this I'll be happy

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