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Patch 1.0.3 Preview & Free Items!

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iamisom

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Greetings Defenders,

It’s been a busy few weeks! We were absolutely blown away by the launch reception. As more players dove into the game, we scrambled to put out the server fires. You may have noticed several patches and maintenance updates since launch, which we’re pleased to report have greatly improved our server stability. On the Xbox One side, these server issues also caused several crashing issues -- most of which were fixed in last week’s patch! There’s still work to do, but things are looking brighter by the day.

Alongside Xbox One and server fixes, our team is working on Patch 1.0.3! This patch contains loot tweaks, balance changes, optimization updates, quality-of-life improvements and bug fixes based on the feedback we’ve seen since launch. It also includes a little something special for sticking with us through the launch madness! We’re still finalizing and testing the patch, so we don’t have a release date for Patch 1.0.3 yet. We’ll have a release date for you soon!

Here’s what’s coming in the patch:

FREE Beat the Heat Bundle & Weekend Events

In Patch 1.0.3, we’re giving away some exclusive gifts for hanging with us through our launch kinks. These items will only be available for a limited time once the patch comes out:

  • A free 4,000 Defender Medal gift

  • A free, exclusive Purrville the Helicatter pet!

  • A free, exclusive Squilbur the Squid hat for the Squire!

  • A free, exclusive PAWS the Corgi shoulder pal for the Squire!

  • A free, exclusive shirtless beach Squire accessory!

  • A free, exclusive Squire beach shorts accessory!

  • And our eternal gratitude, which is the most priceless gift of all. Literally. It has absolutely no real-world value. Damn you, society!

Plus we’re doing TWO Double Gold Weekend events when the patch comes out! Keep your eyes peeled for more details on these free items!


Xbox One Crash Fixes

This patch will include more Xbox One crash fixes. It’s also our goal to release another hotfix before this patch releases with even more crash fixes!


Loot Drop Updates

After reviewing player feedback and diving into the data, we agree that item progress, especially in Chaos 4-7, is too slow. There are too many items spawning that only give very small increases in power. This is making it take far too long to beef up all your characters, and the problem gets worse as you play in the later Chaos difficulties.

So with this patch, in all Chaos difficulties (but especially in Chaos 4-7), items will drop with larger power increases than before, and we’re increasing the chance of finding items with larger power increases. Not only that, but we’re adding in the occasional chance for a ‘super drop,’ which gives you a chance at items that are substantially more powerful. There’s still a good bit of randomness in the system, so don’t expect to get loads of high-powered legendaries dumped on you in your first game. But there are now far more opportunities for ‘big wins’ than there were before, and we hope players really feel it!

While we don’t consider this a blanket ‘fix’ to all the known item issues the community has highlighted, we do consider it a great step in the right direction. More changes coming soon!


Four More Chaos VII Trials Maps

We’re adding four maps to the Chaos VII Trials rotation! These maps are:

  • Little-Horn Valley

  • Assault on Throne Room

  • Buried Bastille

  • The Dead Road


You’ll encounter 8 total maps when you tackle the C7 Trials. More Trials improvements to come!


Wall Collision & Range Indicator Updates

We’re increasing the collision size on our blockades!

  • The Spike Blockade collision volume is 37% larger on the X axis and 20% larger on the Y axis.

  • The Volcano's square collision volume is 37% larger.

  • The Training Dummy's square collision volume is 18% larger.

  • The Arcane Barrier's collision volume is 66% larger on the X axis.

  • The Maw of the Earth Drake's collision volume is 25% larger on the X axis.

  • The Viper's Fangs collision volume is 11% larger on both the X and Y Axis.

  • The Colossus' collision volume is 33% larger on its Y Axis.


In addition to this, we’ve added new range indicators on blockades to help you seal your lanes.


Trap Range Indicator Updates

All traps now display two ground decals during placement and inspection modes:  one decal displaying the trigger radius, and another decal displaying the damage range!


Minimap Improvements

The minimap now displays damage states for defenses. On top of the flashing when they get hit, towers will change colors from green, to yellow, to flashing red when below predefined health thresholds. Defenses that have been destroyed will also show up on the minimap with a blinking icon for 3 seconds for a better at-a-glance view of your moment-to-moment action.


Balance Updates

We’re making numerous balance updates to specific defenses with this patch, with a special focus on a few of our less frequently used defenses.

Most of our fixed-target towers (Cannonball Tower, Harpy’s Perch, Earthshatter Tower, etc.) will see a substantial increase in their overall DPS. This is a straight stat boost to these towers, trying to make them competitive with defense that can hit many targets. We want to see these towers leveraged more, especially in Chaos difficulties where projectile towers are expected to shine.

Defenses with extremely slow ATK Rates (Earthshatter, Lightning Strikes Aura, etc.) will see some improvements in their ATK Rate. While we’re not expecting every defense to hit as fast as the Flame Aura, the slow ATK Rates on these defenses has lead to a lot of ‘overkill’ damage and general targeting failures. These defenses will fire faster by roughly a second or so than they are currently, with corresponding adjustments to Defense Power and Crit Damage ratios.

Next up, many of our defenses with very high DU/Mana costs will see their base costs come down. Defenses like the Blaze Balloon have proven hard to use, despite their relatively high DPS outputs, and we want to get them back into regular usage. This change is intended to be more of a usability improvement and not a straight stat buff, so we’re accompanying these changes with corresponding reductions to their Defense Power and Crit Damage ratios when appropriate.

There’s a few bug fixes going in that will affect balance as well. Swapping shards to temporarily increase the max nodes on some of EV2’s defenses has been eliminated; you must leave the shard on the defense or the extra nodes are removed. We’ve also fixed a terrible bug with Hornet’s Nest that was crippling its DPS, and it should result in it being quite a powerful defense again!

We’ve also finally made some updates to the Shatter combo effect. While we’re super happy to see players using Frosty Proton Node to setup this combo, we felt that the potential damage output of the Shatter effect was a bit too strong. We really didn’t want to nerf Frosty Proton Node, and, there was certainly no call to nerf the Cannonball Tower, Earthshatter Tower, etc., so we went with a reduction to the Shatter effect itself. Shatter will still obliterate weaker enemies like Goblins, but after this patch it will no longer be a guaranteed kill on tougher enemies like Drakin and Berserkers. We’ve also fixed it so it can now damage minibosses / special enemies, instead of just consuming the Freeze and having no effect.

And while the reign of the Weapon Manufacturer (and to a lesser extent, the Poison Dart Tower) has been interesting, it’s proven to be too much of a ‘one stop shop’ solution to many Chaos difficulties. As such, we’re making some adjustments to reduce its dominance, with the hopes of seeing diversity increase with these changes plus our numerous defense buffs.

We hope these changes will improve diversity and flexibility amongst builders in all Chaos difficulties! Fans of the Mystic and the Obelisk will want to take special note, as it’s undergoing some pretty radical balance updates with this patch. (It’s basically hit by every one of our core changes listed above!)


Optimization Improvements

This patch includes several optimization improvements to the game, which should improve framerate across all three platforms but particularly on the PS4 and Xbox One versions. We’re exploring more optimization changes to improve framerate on the console versions. Stay tuned for more information!


Inventory UI & Shard Icon Tweaks

We’re adding a number of Inventory UI improvements in Patch 1.0.3:

  • More Shards have unique icons now! This will help you find the Shard you’re looking for.

  • The Experience/Ascension bar is now permanently located on the Inventory screen

  • The Inventory now highlights any new item that the player didn't previously own until the player focuses on the new item. This includes auto-equipped items, items that have been manually picked up by the player, and bundled items like Shards.

  • Items selected in your Inventory will now highlight any valid slots on the left side Hero Manager screen, making it easier to determine which items can be equipped where.

  • The number of weapons a hero can equip is now accurate, which means only the Squire has two weapon slots now!


Disable Controller Vibration Option

For those who don’t like to play with your controller shaking like an earthquake, we’re adding the option to disable controller vibration!


Game Browser UI Changes

We’re making several usability changes to the Game Browser UI to make it easier to join and create games on controllers!


Xbox One Vsync Option

We’re adding a Vsync option for the Xbox One version in this patch!


Controller Deadzone Updates

Thanks to a wonderful Reddit post, we’re exploring updates to our controller joystick deadzones. In case you don’t know, deadzones relate to how far you have to move the joystick from its central resting place before the game registers movement. A large deadzone means you have to push the joystick really far to the edge before movement begins; a small deadzone means very little joystick movement is needed. The result of these changes should improve overall joystick movement and give you more useful deadzone options. This is a stretch goal for the patch, so if it doesn’t come out in this patch, it’ll come out in the patches following.


Bug Fixes

Finally, this patch will contain a number of bug fixes, including a fix for the auto-collect options not working properly.


Thanks for your support, Defenders, and stay tuned for more information on Patch 1.0.3 and the FREE Beat the Heat bundle!

Love,
The Trendy Team

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152 Comments


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@trankhangan100 quote:

Free more medals to buy new hero please because after you nerf EV2 no one will play it anymore :v 

I highly doubt people will stop playing EV2 just because of the nerfs. As it currently is, EV2's WM is far supperior compared to other stuff.

It should bring it more in line with others, but it might also end up being overtuned. Either way, EV2 still seems like a strong DPS character, i haven't gotten her myself and rather use Gunwitch at the moment myself.


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Might wanna elaborate what actually bugs out, so it would be easier for them to fix, and incase you haven't report it in the bug section.

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Can't wait!  Great changes.  And WM needs to be nerfed.  PDT however you need to widen the angle of Harpy's perch if you expect it to compete at all with PDT (even post patch).  I don't think you realize our ranged defenses are limited and squire ballista, even with deadly strikes, is still shorter range than all other ranged towers.  

Love the patch notes, please hear out the width at max range of harpys perch and extending the range of ballista to match others (with Deadly Strikes).

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Is it possible for the Dev team to also have a look at the PS4 version aswell? I love playing on both PC and PS4 but on the PS4 when you try to use the filters for bags, in particular to filter for totems it won't work. When you press down on the DPAD from the sub filter above totems ( Orbs if I recall) it drops the selection panel like having pressed the O button. Unfortunately can't report this ingame because the lack of reporting feature from the Tavernkeep aswell :(

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@IKE_B quote:

When are you guys gonna fix the SOUND settings. Just listening to soundtrack gives me a headache and I can't concentrate. I woudnt mind if you guys just added a mute toggle. 

Whenever im in a dungeon and get close to enemies while they are attacking, the noise is so loud, but when I move away from them the sound goes away.

In response to IKE_B

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Thanks for all the hard work boys you've produced a truly entertaining game and as someone who played the first one on 360, this one is great step in the right direction. I'm currently Ascension level 29 and I've gotten there by spamming Chaos I trials, I gotta say the only complaint I have is that it feels like there's too large of a gap between the chaos levels and as a result you're left grinding the same waves over and over again. At Ascension 29, I almost completed Chaos II the other day but it was quite the endeavor, is the gap from Chaos II to Chaos III similar in size? Just a thought, if I have to grind 20 more levels in Chaos II it will be interesting.

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Dear Trendy,

Crappy hard counter mobs kill Tower variety. So does scaling (Earthshatter) and low range (Flamethrower). Especially in combination with the former.
PDT, Proton Beam, Flame Aura outperform WMF in most scenarios. Instead of nerfing towers to oblivion bring the others up to par. No one is going to use WMF after the patch.

The whole point of the shatter combo is to kill high health mobs. No one cares about the cannon fodder that insta gibs vs any tower.

Jeez, it feels like you've been ignoring major feedback for the past 2 years.

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When will this patch come out? If you don't know the date tell us, next week or later?

BTW, support didn't respond me for 3 weeks;) hurry up.

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Looking forward to the patch. When will you add an option for enabling DD2 audio when the app is in the background so we don't miss pings or chat? Sometimes I alt-tab but need to switch back and my teammates can't tell me.

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Thanks for sticking with us through the horrendous launch! Hope you have a Squire for all this free stuff! -Trendy 2017

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@SGRock quote:

I see the Trendy Nerf Team is still hard at work, destroying anything that works well, preventing any meta that they don't like.


It appears that the DM reward is our refund for the lost functionality of the characters that become less valuable to us.


RIP Nerf Victims:

Squire

Huntress

Abyss Lord

EV



And squire costume items?  I have not used my squire since the massive nerf to his towers in 2016.

Why EV 2 I just Got her And now shes gonna suck :c

In response to SGRock

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No word on slimes... sad (Slimes don't move 360 degrees like they should,  slimes behind a tree can't move forward.... etc)

"SNAKES ON A PLANE SHARD" While DD2tools website says that this shard drops in chaos 5, it is impossible to confirm this, no one uses it, i don't see players using the obelisk on any map, so I can't ask... The only person I know that has this shard does not know what chaos shard he opened to get it, also, he didn't even know that he had it till i asked, I have been farming chaos 5 for weeks.... I have gotten every single chaos 5 shard except this one, In fact, I have gotten every shard in DD2 except this shard... I have never seen it even ones since the trials update so its not like it was sold by mistake... It feels like this shard does not exist in this game... care to fix that?

Also thanks for nerfing Weapon Manufacturers and fixing the bug... they were starting to get annoying, lots of players assuming that some of us powerful players take advantage of that wicked loophole made me use it even less... And thanks for interest in Harpy, maybe you could add a shard that allows harpy to pierce additional enemies.

Concerning Lavamancer Volcanoes, I have never seen any player build a volcano with the intention to move it around, some of us like to build many volcanoes instead, but that requires that we have many Lavamancers (I have 6, used to have 8)... You might want to do something about that, unless you have evidence that players move volcanoes all the time.

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@SGRock quote:

I see the Trendy Nerf Team is still hard at work, destroying anything that works well, preventing any meta that they don't like.


It appears that the DM reward is our refund for the lost functionality of the characters that become less valuable to us.


RIP Nerf Victims:

Squire

Huntress

Abyss Lord

EV



And squire costume items?  I have not used my squire since the massive nerf to his towers in 2016.

There is no meta in the current dd2, popular players make that up and others go along with it without even testing other defenses, then complain about too much "imbalance".

In response to SGRock

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@Cortinaz quote:

Want to decide which tower we should use?
Stop destroying the functions of the towers! Fix the towers that you've ruined, and the players will use them! You do not have to ruin one tower to force us to use another!
Put in a vote to see what we really want and preferably ask the level of rise to compare which audience you are reaching

From what i can see, they are not destroying any tower... its just that players refuse to test other defenses based on what they see other using.

For example: in the nightmare era, pdt's were dominant even though volcanoes, protons, etc were the other powerful alternatives.

Players need to bother to try out other defenses before complaining.

In response to Cortinaz

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I mean if you actually read the post, they stated "We’ll have a release date for you soon!"

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@Plazosis quote:

Thanks for all the hard work boys you've produced a truly entertaining game and as someone who played the first one on 360, this one is great step in the right direction. I'm currently Ascension level 29 and I've gotten there by spamming Chaos I trials, I gotta say the only complaint I have is that it feels like there's too large of a gap between the chaos levels and as a result you're left grinding the same waves over and over again. At Ascension 29, I almost completed Chaos II the other day but it was quite the endeavor, is the gap from Chaos II to Chaos III similar in size? Just a thought, if I have to grind 20 more levels in Chaos II it will be interesting.

The gaps are getting worse, at least according to my feeling :-) But also you need a different setup for almost every new trial since there are hard counters to certain tower types (a bubble negating projectiles, fast moving hard hitting enemys and so on)

In response to Plazosis

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Make Harpy’s Perch to work exactly as PDT does.. This way people will start using Dryad more often if they have secure air from a good harpy's mechanic.. Give some poisson to those harpies and the usage of the same poisson shards PDT has..  
Also nice that i see more maps in C7 but Assault on Throne Room needs 100-200 more DU to be viable as the rest of the maps..

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Haha it would be fun ! The currently hot combo/meta will changed *maybe , goodbye relic swap on WM's , i gonna miss u *lol . 

I dont really affected by other updates like defenses balancing or else , I only focused on these 2 new maps rotation on C7 .

  • Assault on Throne Room

  • The Dead Road

i actually doesnt like those maps , why? small DU limit .i got some problem on The Dead Road map, it has 7 monster spawn holes and has 2 flyer spawn place , if we reduce it coz some lanes will united as 1 lane , it'll have 5 lanes , the DU limit actually kinda small for this map especially for WM user , even im now has reach C7 , when carrying peoples on C6 sometimes it need much effort to kill the hex thrower that uncovered by my WM's also repairing uncovered blockade with DPS towers/traps . i hope trendy will consider it . And also Assault on Throne Room , i just want Trendy to increase the DU limit even a small amount 100-300 DU so it'll be not so hard .

AND ALSO this is only my opinion based on my experience even though im just playing about 3 months .


By the way , i appreciate what DEV Team do , ofcourse it's a hardwork to keep their player to keep playing and also attract new players while balancing the games so the players dont get bored when become End-game player . Just hope the future update or DD2 will get better and better .
Cheers !




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Ah nice, loving the mini map update :D Always bugged me when a tower is destroyed and and you had like 5 of them out and your like........which one?


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@sakis2011 quote:

Make Harpy’s Perch to work exactly as PDT does.. This way people will start using Dryad more often if they have secure air from a good harpy's mechanic.. Give some poisson to those harpies and the usage of the same poisson shards PDT has..  
Also nice that i see more maps in C7 but Assault on Throne Room needs 100-200 more DU to be viable as the rest of the maps..

Why... Just why do you wanna make harpies just another PDT. People would not start using Dryad if you just make them have the exact same tower as the Huntress. I don't wanna be rude, but thats a seriously stupid suggestion.

I dont so much mind the last part, but the first is just.... bad.

In response to sakis2011

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I believe Chaos 4-7 would leave a big improvement for hardcore players like me. Loving that you guys are on these bugs nonstop. Keep it up.

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Do we need to have space for 4k medals or is this a use item? I ask cause i'm sitting on like 11k medals atm.

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please boost the radius or the length of the squire's cannon towers it's short really short
also allowing us to shield bash to either stun or knock back enemies would make squire a bit more useful as a tank class perhaps double tapping the block button or holding block then pressing the standard attack button?
the class is sadly just weak which is sad because the squire is such an amusing hero to play as 

I thought of a character class
The Ragezerker a dwarven warrior wielding massive melee weapons bigger than himself ! (examples being Great swords War-hammars, Clubs, Axes, and Maces 
Focus dealing crowd control, and AOE,  perhaps buffing allies with stomps or restoring ally AP by damaging enemies with his weapon.

Low defense, high attack or attack speed whichever.

Attacks
Tectonic Mayhem  Stomps to stun enemies and boost ally Hp recovery speed for a few seconds this increases duration per stomp
Paragons Wrath
the Ragezerker let's out a blood curdling scream causing enemies to cower in fear reducing their defenses and movement speed for a short time... this effect's duration stacks 10x times
Crimson Terror 
enter an enraged state Buffing your both yours and your, pet's attack speed, the movement speed of nearby allies is doubled for 20 seconds cool down is 40 seconds
Defenses
Golem Barrier a giant Stone golem will block an area occassionaly pushing back larger enemies
Forged in Fire a massive Forge will appear doubling nearby ally turret crit chance, and hp
Paragons' Fury a massive stationary Elemental Ice Golem will appear, causing heavy dmg to ground enemies occassionaly knocking them back
Blacksmiths Pride a massive pair of Golem hands wielding a set of hammers tossing them and causing severe dmg to flying enemies

Anvil of Vallenhiem 
a chorus of angels sing a hymn" as a massive holy anvil comes crashing down from the heavens above causing massive damage and freezing nearby bosses for several seconds

This is my character idea 




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