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Patch 1.0.3 Preview & Free Items!

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iamisom

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Greetings Defenders,

It’s been a busy few weeks! We were absolutely blown away by the launch reception. As more players dove into the game, we scrambled to put out the server fires. You may have noticed several patches and maintenance updates since launch, which we’re pleased to report have greatly improved our server stability. On the Xbox One side, these server issues also caused several crashing issues -- most of which were fixed in last week’s patch! There’s still work to do, but things are looking brighter by the day.

Alongside Xbox One and server fixes, our team is working on Patch 1.0.3! This patch contains loot tweaks, balance changes, optimization updates, quality-of-life improvements and bug fixes based on the feedback we’ve seen since launch. It also includes a little something special for sticking with us through the launch madness! We’re still finalizing and testing the patch, so we don’t have a release date for Patch 1.0.3 yet. We’ll have a release date for you soon!

Here’s what’s coming in the patch:

FREE Beat the Heat Bundle & Weekend Events

In Patch 1.0.3, we’re giving away some exclusive gifts for hanging with us through our launch kinks. These items will only be available for a limited time once the patch comes out:

  • A free 4,000 Defender Medal gift

  • A free, exclusive Purrville the Helicatter pet!

  • A free, exclusive Squilbur the Squid hat for the Squire!

  • A free, exclusive PAWS the Corgi shoulder pal for the Squire!

  • A free, exclusive shirtless beach Squire accessory!

  • A free, exclusive Squire beach shorts accessory!

  • And our eternal gratitude, which is the most priceless gift of all. Literally. It has absolutely no real-world value. Damn you, society!

Plus we’re doing TWO Double Gold Weekend events when the patch comes out! Keep your eyes peeled for more details on these free items!


Xbox One Crash Fixes

This patch will include more Xbox One crash fixes. It’s also our goal to release another hotfix before this patch releases with even more crash fixes!


Loot Drop Updates

After reviewing player feedback and diving into the data, we agree that item progress, especially in Chaos 4-7, is too slow. There are too many items spawning that only give very small increases in power. This is making it take far too long to beef up all your characters, and the problem gets worse as you play in the later Chaos difficulties.

So with this patch, in all Chaos difficulties (but especially in Chaos 4-7), items will drop with larger power increases than before, and we’re increasing the chance of finding items with larger power increases. Not only that, but we’re adding in the occasional chance for a ‘super drop,’ which gives you a chance at items that are substantially more powerful. There’s still a good bit of randomness in the system, so don’t expect to get loads of high-powered legendaries dumped on you in your first game. But there are now far more opportunities for ‘big wins’ than there were before, and we hope players really feel it!

While we don’t consider this a blanket ‘fix’ to all the known item issues the community has highlighted, we do consider it a great step in the right direction. More changes coming soon!


Four More Chaos VII Trials Maps

We’re adding four maps to the Chaos VII Trials rotation! These maps are:

  • Little-Horn Valley

  • Assault on Throne Room

  • Buried Bastille

  • The Dead Road


You’ll encounter 8 total maps when you tackle the C7 Trials. More Trials improvements to come!


Wall Collision & Range Indicator Updates

We’re increasing the collision size on our blockades!

  • The Spike Blockade collision volume is 37% larger on the X axis and 20% larger on the Y axis.

  • The Volcano's square collision volume is 37% larger.

  • The Training Dummy's square collision volume is 18% larger.

  • The Arcane Barrier's collision volume is 66% larger on the X axis.

  • The Maw of the Earth Drake's collision volume is 25% larger on the X axis.

  • The Viper's Fangs collision volume is 11% larger on both the X and Y Axis.

  • The Colossus' collision volume is 33% larger on its Y Axis.


In addition to this, we’ve added new range indicators on blockades to help you seal your lanes.


Trap Range Indicator Updates

All traps now display two ground decals during placement and inspection modes:  one decal displaying the trigger radius, and another decal displaying the damage range!


Minimap Improvements

The minimap now displays damage states for defenses. On top of the flashing when they get hit, towers will change colors from green, to yellow, to flashing red when below predefined health thresholds. Defenses that have been destroyed will also show up on the minimap with a blinking icon for 3 seconds for a better at-a-glance view of your moment-to-moment action.


Balance Updates

We’re making numerous balance updates to specific defenses with this patch, with a special focus on a few of our less frequently used defenses.

Most of our fixed-target towers (Cannonball Tower, Harpy’s Perch, Earthshatter Tower, etc.) will see a substantial increase in their overall DPS. This is a straight stat boost to these towers, trying to make them competitive with defense that can hit many targets. We want to see these towers leveraged more, especially in Chaos difficulties where projectile towers are expected to shine.

Defenses with extremely slow ATK Rates (Earthshatter, Lightning Strikes Aura, etc.) will see some improvements in their ATK Rate. While we’re not expecting every defense to hit as fast as the Flame Aura, the slow ATK Rates on these defenses has lead to a lot of ‘overkill’ damage and general targeting failures. These defenses will fire faster by roughly a second or so than they are currently, with corresponding adjustments to Defense Power and Crit Damage ratios.

Next up, many of our defenses with very high DU/Mana costs will see their base costs come down. Defenses like the Blaze Balloon have proven hard to use, despite their relatively high DPS outputs, and we want to get them back into regular usage. This change is intended to be more of a usability improvement and not a straight stat buff, so we’re accompanying these changes with corresponding reductions to their Defense Power and Crit Damage ratios when appropriate.

There’s a few bug fixes going in that will affect balance as well. Swapping shards to temporarily increase the max nodes on some of EV2’s defenses has been eliminated; you must leave the shard on the defense or the extra nodes are removed. We’ve also fixed a terrible bug with Hornet’s Nest that was crippling its DPS, and it should result in it being quite a powerful defense again!

We’ve also finally made some updates to the Shatter combo effect. While we’re super happy to see players using Frosty Proton Node to setup this combo, we felt that the potential damage output of the Shatter effect was a bit too strong. We really didn’t want to nerf Frosty Proton Node, and, there was certainly no call to nerf the Cannonball Tower, Earthshatter Tower, etc., so we went with a reduction to the Shatter effect itself. Shatter will still obliterate weaker enemies like Goblins, but after this patch it will no longer be a guaranteed kill on tougher enemies like Drakin and Berserkers. We’ve also fixed it so it can now damage minibosses / special enemies, instead of just consuming the Freeze and having no effect.

And while the reign of the Weapon Manufacturer (and to a lesser extent, the Poison Dart Tower) has been interesting, it’s proven to be too much of a ‘one stop shop’ solution to many Chaos difficulties. As such, we’re making some adjustments to reduce its dominance, with the hopes of seeing diversity increase with these changes plus our numerous defense buffs.

We hope these changes will improve diversity and flexibility amongst builders in all Chaos difficulties! Fans of the Mystic and the Obelisk will want to take special note, as it’s undergoing some pretty radical balance updates with this patch. (It’s basically hit by every one of our core changes listed above!)


Optimization Improvements

This patch includes several optimization improvements to the game, which should improve framerate across all three platforms but particularly on the PS4 and Xbox One versions. We’re exploring more optimization changes to improve framerate on the console versions. Stay tuned for more information!


Inventory UI & Shard Icon Tweaks

We’re adding a number of Inventory UI improvements in Patch 1.0.3:

  • More Shards have unique icons now! This will help you find the Shard you’re looking for.

  • The Experience/Ascension bar is now permanently located on the Inventory screen

  • The Inventory now highlights any new item that the player didn't previously own until the player focuses on the new item. This includes auto-equipped items, items that have been manually picked up by the player, and bundled items like Shards.

  • Items selected in your Inventory will now highlight any valid slots on the left side Hero Manager screen, making it easier to determine which items can be equipped where.

  • The number of weapons a hero can equip is now accurate, which means only the Squire has two weapon slots now!


Disable Controller Vibration Option

For those who don’t like to play with your controller shaking like an earthquake, we’re adding the option to disable controller vibration!


Game Browser UI Changes

We’re making several usability changes to the Game Browser UI to make it easier to join and create games on controllers!


Xbox One Vsync Option

We’re adding a Vsync option for the Xbox One version in this patch!


Controller Deadzone Updates

Thanks to a wonderful Reddit post, we’re exploring updates to our controller joystick deadzones. In case you don’t know, deadzones relate to how far you have to move the joystick from its central resting place before the game registers movement. A large deadzone means you have to push the joystick really far to the edge before movement begins; a small deadzone means very little joystick movement is needed. The result of these changes should improve overall joystick movement and give you more useful deadzone options. This is a stretch goal for the patch, so if it doesn’t come out in this patch, it’ll come out in the patches following.


Bug Fixes

Finally, this patch will contain a number of bug fixes, including a fix for the auto-collect options not working properly.


Thanks for your support, Defenders, and stay tuned for more information on Patch 1.0.3 and the FREE Beat the Heat bundle!

Love,
The Trendy Team

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152 Comments


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At last I hope earthshatter DU cost goes down.

This will allow for even more earth toss enhanced towers. Fly orcs! Fly!

However I am deeply disappointed to learn maximum bags has still not been fixed.

Max number of bags should be 20. When is this going to be fixed?

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What happens if you have over 8,000 Defender Medals? When claiming the gift, will it stack or simply stop at 12,000?

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Excellent news.  Now just hurry up and get it done Emoji_TNT.png

Especially liking the graphical updates on the barriers and mini-map.  Plus the improvements to the towers letting us use more types of towers will be great.  After all, that's really what the game should be about, working out different ways to use the towers.

Also liking the improvements to the loot progression.  I'm kind of stuck at C5 now which seems to be the equivalent of Dundeon Defender hell.

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Well, I can't say I'm surprised about the Weapon Manufacturer nerfs. I'm just happy it got me to where I am, lord knows I was stuck for ages but now my defence pool is opening up anyway so I'm less reliant on it. Also good that the iPwr finding for Chaos 4+ is getting boosted since that's where I'm sitting.

I read "A free, exclusive shirtless-" and immediately thought it was a Huntress accessory. Trendy, I am now disappoint.

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And while the reign of the Weapon Manufacturer (and to a lesser extent, the Poison Dart Tower) has been interesting, it’s proven to be too much of a ‘one stop shop’ solution to many Chaos difficulties. As such, we’re making some adjustments to reduce its dominance, with the hopes of seeing diversity increase with these changes plus our numerous defense buffs.

I'm not complaining about the upcoming changes, because they are needed, but it's an interesting choice to lay out details on every change except the one that is going to affect your players the most. Can we get some elaboration on "some adjustments" please?

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If you don't want the only Towers/Defenses used to be limited to the Weapon Manufacturer and the PDT then get rid of the Cyborks and the Geodes!  With those 2 enemies you limit any kind of creativity we once used and enjoyed. Now, because of those 2 enemies we're limited to just a few defenses, and yes it's easier and less of a pain to just use the WM and PDT.

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@Feedius Maximus quote:

...

Max number of bags should be 20. When is this going to be fixed?

I'd buy more bags if the bag limit was increased.  Think about it Trendy, that's more cash for you and smiles for me.

In response to Feedius Maximus

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@Ramen Heister quote:

So I have been playing DD2 before the trials, To unlock my incursion I have to complete the campaign. All of my campaign is unlocked due to me having already lvl 50 characters, I've done the entire campaign again but the incursions still have not unlocked, is there any fix to this? or will this be patched? I'm on windows

To unlock a incursion you have to beat 1 map of the same chaos difficulty.

It has nothing to do with campaign at all.

In response to Ramen Heister

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@Ramen Heister quote:

So I have been playing DD2 before the trials, To unlock my incursion I have to complete the campaign. All of my campaign is unlocked due to me having already lvl 50 characters, I've done the entire campaign again but the incursions still have not unlocked, is there any fix to this? or will this be patched? I'm on windows

to unlock incursions u need to beat each chaos difficulty at least once.

In response to Ramen Heister

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I'm sorry but nerfing anything really at this point is just silly as even with maxed out relics and gear in c7 building is still a 50% chance at winning, I don't really get why nerfing WM/PDT is required, if you buff the rest, the other builds will come into play regardless of nerfing.

what would happen if you didnt nerf WM/PDT, buffed everything else, gave more DU to C7 maps, it would be awesome, tons of different builds, and you wouldn't be hurting people who bought EV2 with real cash, i personally would want a refund if the hero i bought gets nerfed to the point shes unusable in C7, Please think on these things before ruining the current meta to much

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@The huntress quote:

How ever WM nerf = ah oh well it was bound to happen

Sadly, we all should have expected this. I hoped it wouldn't happen, but knew it would.

In response to The huntress

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@Faysumi quote:

Well, I can't say I'm surprised about the Weapon Manufacturer nerfs. I'm just happy it got me to where I am, lord knows I was stuck for ages but now my defence pool is opening up anyway so I'm less reliant on it. Also good that the iPwr finding for Chaos 4+ is getting boosted since that's where I'm sitting.

I read "A free, exclusive shirtless-" and immediately thought it was a Huntress accessory. Trendy, I am now disappoint.

Roflol. Trendy could not keep this game rated for all ages if they did that, silly.

In response to Faysumi

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@YouDiedYes quote:

What happens if you have over 8,000 Defender Medals? When claiming the gift, will it stack or simply stop at 12,000?

It caps at 12k, no matter what. I suggest buying 1 of the following:

1-2 hero cards/slots

4+ lockbox keys for fun hero costume pieces

Lots and lots of Pet affection boosters


In response to YouDiedYes

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@super_slayan quote:

what about collisions for Dryad trees?

I was wondering the same thing. Dryad trees need it the most...or at least as bad as Apprentice walls, which also needed it really bad.

In response to super_slayan

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It kinda sucks that I paid real money to get a specific advantage from a character, and now you're going to nerf that advantage, now it just feels like a waste. Weapons manufacturer is great for those days during your endless c7 grinds where you just don't feel like setting up towers from 3-4 different characters over and over again. And when you do, there's plenty of options, especially with these buffs inc. So I really don't see the point of nerfing them (as well as PDT's) when once you have the right relics, all kinds of different builds become perfectly viable.  

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I really dislike how people are saying that they don't think it is fair for WM to get nerfed, just because you spent real world money doesn't mean changes aren't going to happen in a game with an active community. When things are over powered they get nerfed, and when things are under powered they get buffed regardless of money spent. That's just the way it works. in addition it isn't even required to buy EV2 with real money, you could have grinded it out like the countless other players who did.  

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