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Patch 20.2 for PC & PS4

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iamisom

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Server Improvements

  • We’ve made multiple improvements to our servers that should help reduce the overall number of disconnects.


Zapper Boss Changes

The goal of the Zapper boss is to disable a large amount of defenses at once; however, its damage was causing defenses to instantly die -- and in some cases, the core, too. With the below changes, the Zapper should be more in line with how we want it to affect the battlefield.

  • Damage radically decreased to very, very low values.

  • Health slightly decreased.

  • Has a very large radius that stuns all Defenses hit for 45s.

  • Size slightly reduced, and AI updated to make kamikaze mechanics target more correctly and be less easy to trick into kamikazing into a Hero.


Split Viper Shard

The Split Viper Shard was turning Sand Viper into a bit of a runaway monster. With this change, we wanted to keep the net DPS of hitting 3 targets pretty high, but a slight Defense Power penalty allows us to keep it closer to the intended benefits (it's still really, really good though).

  • Split Viper Shard at max level now applies a small Defense Power penalty, ending at -20% at maximum level.


Bug Fixes

  • Fixed an issue where the Defense Speed stat wasn’t accurately applying unless players unequipped/re-equipped their Shards/Relics. Everyone should see accurate Defense Speed stats now.

  • Fixed an issue where the Earthshatter Tower was unable to hit smaller enemies. We gave it some new glasses, and it now hits them properly.

  • You can now pick up the golden ingot from the Forest Biome map in all game modes.

  • The Mystic has regained the Snake God’s favor. Appeasement buffs are working again.

  • Kobold Fliers and EMP Kobold Fliers have death animations once again. Now they should crash into the ground and dissolve out when killed, rather than instantly disappearing. Good for you; bad for them.

  • If a player has more than 8 inventory bags, the price of the "max out bags" bundle will no longer appear negative.

  • Added some collision to the scroll cauldrons behind the Gran Ma’ster in the tavern.

  • PS4/Controller - Fixed an issue where unequipping all shards was not working while using a controller. Players no longer have to go into the upgrade UI to unequip shards individually.

  • PS4 - Dark Assassins will no longer become invisible after using their demon kiss ability for the 3rd time.


Known Issues

  • There’s an issue with the End-of-Match screen where it sometimes won’t let players Continue. We’re looking into it now and hope to have a fix very soon.
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On ps4 there is a bug where everyone will ready up at the beginning of the game and it won't start. 

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really, split viper was too strong? wow... I thought it needed buffs with having much less damage then ramster and only hitting 3 targets. Guess I was doing something wrong.... 

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Good controller fix, the unequiping bug was frustrating. However, i personally rather use the mouse to sort thru my gear/shards, and i really did not enjoy the new UI. To me using the bumpers to switch between chars was irritating, id prefer the triggers swap sides and bumpers to change bag/hero. Not bad considering many people play on PS4 (i use xbox controller). At the end of the day i find myself swapping in and out of the controller mode to use my mouse in the inventory, the pre-patch for UI (spring forward?) seemed to work well for myself and others, being able to use mouse in inv without swapping modes, and playing with the controller all in one setting. Thanks.

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Steam just did the update. Bäm, blocked by avira Antivirus. It says dundefgame.exe has TR/Crypt.RPACK.Gen2 Virus. While I wonder why, have a look at your file signatures pls.

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Good update! Good fixes. I guess I was doing something wrong with split vipers, too... they never did good enough Dmg for me.

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@Slugger13579 quote:

On ps4 there is a bug where everyone will ready up at the beginning of the game and it won't start. 

This happens every now and then on PC as well

In response to Slugger13579

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Hi Team

Loving the new updates.

I am a concerned about the role of the berserker Orcs, we have noticed on multiple occasions especially on the final waves on Chaos 4 they would jump the blockades and go strait for the crystal.

on stages:

Crumbled Bulwark

Assault on the throne Room

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Thank you for looking into and fixing these issue. I appreciate your effort and time in these manners. Please have a wonderful day and should those of us who were/ are deprived of earned souls of night through time spent and objectives completed be expecting the corresponding amounts of souls or are we going to have grind some more now that some of the issues are fixed?

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Hey Trendy! Must say Update is nice and thanks for that, but can u please fix those stupid orc warriors they just glicht through or next to walls where no other mob or char cant get through its pretty disturbing when i build everything and check that nothing can go throught anywhere and orc warriors just can do whatever they want! And thats ony on ps4 because on pc u dont have that problem! And also that thing with continuing map not working! P.S. Keep up the good work ;)

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Hey trendy way to make things difficult I've made it to c7 it was tough but thanks for making things playable again was all I wanted

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There is a problem with arcane volley when you have marked target shard on a tower when you swap to apprentice and use arcane volley it says you can't use it even when you attack with your weapon it doesn't allow you to use arcane volley I tried repeatedly switching back and forth between characters and it still didn't work until I suicided

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