We’ve made multiple improvements to our servers that should help reduce the overall number of disconnects.
Zapper Boss Changes
The goal of the Zapper boss is to disable a large amount of defenses at once; however, its damage was causing defenses to instantly die -- and in some cases, the core, too. With the below changes, the Zapper should be more in line with how we want it to affect the battlefield.
Damage radically decreased to very, very low values.
Health slightly decreased.
Has a very large radius that stuns all Defenses hit for 45s.
Size slightly reduced, and AI updated to make kamikaze mechanics target more correctly and be less easy to trick into kamikazing into a Hero.
Split Viper Shard
The Split Viper Shard was turning Sand Viper into a bit of a runaway monster. With this change, we wanted to keep the net DPS of hitting 3 targets pretty high, but a slight Defense Power penalty allows us to keep it closer to the intended benefits (it's still really, really good though).
Split Viper Shard at max level now applies a small Defense Power penalty, ending at -20% at maximum level.
Fixed an issue where the Defense Speed stat wasn’t accurately applying unless players unequipped/re-equipped their Shards/Relics. Everyone should see accurate Defense Speed stats now.
Fixed an issue where the Earthshatter Tower was unable to hit smaller enemies. We gave it some new glasses, and it now hits them properly.
You can now pick up the golden ingot from the Forest Biome map in all game modes.
The Mystic has regained the Snake God’s favor. Appeasement buffs are working again.
Kobold Fliers and EMP Kobold Fliers have death animations once again. Now they should crash into the ground and dissolve out when killed, rather than instantly disappearing. Good for you; bad for them.
If a player has more than 8 inventory bags, the price of the "max out bags" bundle will no longer appear negative.
Added some collision to the scroll cauldrons behind the Gran Ma’ster in the tavern.
PS4/Controller - Fixed an issue where unequipping all shards was not working while using a controller. Players no longer have to go into the upgrade UI to unequip shards individually.
PS4 - Dark Assassins will no longer become invisible after using their demon kiss ability for the 3rd time.
- There’s an issue with the End-of-Match screen where it sometimes won’t let players Continue. We’re looking into it now and hope to have a fix very soon.